Danger77 Posted December 24, 2016 Share Posted December 24, 2016 გამოვიდა 2.6 ამ ღამით. 30GB-ია სადღაც. მგონი Free Flight-იც დაიწყო და მოსინჯეთ. დღეს გამოაშკარავდა, რომ თურმე 2.6-ში ამაზონის Lumberyard ძრავის კომპონენტები ჩაუდიათ. ეს დვიჟოკიც ქრაიენჯინზე ყოფილა აწყობილი, მაგრამ ძალიან მაგარი ყოფილა ონლაინისთვის. ჯერ იმიტომ რომ მაგისთვის შეიქმნა, ამაზონს დეზლი სერვერები უდგას მთელს მსოფლიოში და ნებისმიერი რეგიონის მოთამაშე მაღალი პინგის გარეშე შეძლებს თამაშს. ხო კიდევ ორმა სურათმა გაჟონა პლანეტების 2 Quote Link to comment Share on other sites More sharing options...
Gobro Posted December 24, 2016 Share Posted December 24, 2016 2 Quote Link to comment Share on other sites More sharing options...
Gobro Posted January 16, 2017 Share Posted January 16, 2017 ახალი დეტალები http://gamemag.ru/news/116353/star-citizen-novye-podrobnosti-o-proekte 1 Quote Link to comment Share on other sites More sharing options...
Danger77 Posted January 16, 2017 Share Posted January 16, 2017 დაახლოებით ზაფხულისკენ უნდა ველოდოთ 3.0-ს. დიდი დროა ვიცი, მაგრამ ასეთი მასშტაბის პატჩი ჯერ არასდროს გამოუშვიათ. ფაქტობრივად უკვე შემდგარი თამაში გვეჩითება, რომელსაც 100-ობით საათს თავისუფლად დაახარჯავ. გობროს მიერ დადებულ ნიუსში შეგიძლიათ წაიკითხოთ რა უზარმაზარი features ემატება. თუ ეს ყველაფერი მართლა დაგვხვდა 3.0-ში ნუ არ ვიცი, ფუნდამენტალურად გაანადგურებს პროექტი არა მარტო თავის ჟანრში თამაშებს, არამედ მთელს ინდუსტრიაში გაითქვამს სახელს. ვნახოთ მოკლედ რამდენად ხარისხიან პროდუქტს დადებენ ზაფხულში. მასზეა დამოკიდებული ზოგადად პროექტის ავტორიტეტი Quote Link to comment Share on other sites More sharing options...
Gobro Posted February 19, 2017 Share Posted February 19, 2017 2 Quote Link to comment Share on other sites More sharing options...
Gobro Posted March 3, 2017 Share Posted March 3, 2017 2 Quote Link to comment Share on other sites More sharing options...
George Posted March 21, 2017 Share Posted March 21, 2017 Star Citizen to go Vulkan exclusively http://www.guru3d.com/news-story/star-citizen-to-go-vulkan-exclusively.html Quote Link to comment Share on other sites More sharing options...
George Posted March 22, 2017 Share Posted March 22, 2017 მართალი ხარ შევასწორებ და მარტო ერთ ნიუს დავტოვებ ამ თემაში Quote Link to comment Share on other sites More sharing options...
Gobro Posted April 9, 2017 Share Posted April 9, 2017 1 Quote Link to comment Share on other sites More sharing options...
Gobro Posted April 16, 2017 Share Posted April 16, 2017 2 Quote Link to comment Share on other sites More sharing options...
George Posted April 22, 2017 Share Posted April 22, 2017 1 Quote Link to comment Share on other sites More sharing options...
Danger77 Posted April 23, 2017 Share Posted April 23, 2017 ესეიგი დაიდო 3.0-ის Schedule და ზოგადად მთელი ამ წელში გასაკეთებელი საქმის გეგმა. ალბათ გეიმსკომამდე გაიწელება გამოსვლა უარეს შემთხვევაში.3.0-ში არ იქნება landable პლანეტები, მხოლოდ სტენტონის სისტემის რამდენიმე მთვარე. ალბათ ვერ ასწრებენ პლანეტებზე კონტენტის ჩადებას და ამიტომ გადაწყვიტეს ასე. ნუ ატმოსფერული ფრენები მაინც იქნება მთვარეებზე.სამაგიეროდ მივიღებთ გეიმფლეის კოლოსალურ აფგრეიდს და ცვლილებებს: character-ის შექმნას, item 2.0-ს, ხომალდის საბაზისო სისტემებს(power,quantum drive etc) ამაზონის სერვერებისა და დვიჟოკის PU-ში იმპლემენტაციას, და სხვა მრავალ რამეს(ნახეთ სპოილერი) Spoiler PERSISTENT UNIVERSE CONTENTMOONSWe are adding 3 new moons to the Crusader system; Yela, Cellin, and DaymarFeature CompleteSURFACE OUTPOSTSThe new moons will also have outposts on their surface for you to exploreETA is 2nd JuneMISSION GIVERSWe’re introducing Miles Eckhart(first seen in the Gamescom video)and Ruto to provide missions to playersETA is 12th MayDERELICT SHIPSDerelict ships will be added to the system for extra points of interest and explorationETA is 26th MayDEBRIS FIELDSTo accompany the derelict ships, there will also be debris fields within the systemETA is 26th MayDELAMAR / LEVSKI (STRETCH GOAL)We are adding the planet Delamar and the landing zone, LevskiETA is 1st JuneGAMEPLAYPLAYER MANNED TURRETSETA is 8th JunePICK UP & CARRYAs we’re introducing cargo with 3.0.0, players will be able to manually interact with their cargo to load and unload it properly on their ships.ETA is 25th MayITEM 2.0 SHIP CONVERSION – PART 1We are beginning the process of converting our available ships over to the item 2.0 system. This will allow for greater player control of the ship and also allow for expanded gameplay.ETA is 1st JuneITEM 2.0Operator Seats.ETA is 24th MayRadar SystemETA is 5th MayLight Control System.ETA is 26th AprilFuel / Refuel.Feature CompletePower Supply / Pipes.ETA is 5th MayQuantum Drive.ETA is 18th AprilINSURANCEThis will be an alpha version of the insurance system where if your current ship becomes damaged beyond repair, you will be able to request a replacement ship (with basic loadout) from the insurance provider.ETA is 5th MaySTAMINAWe are introducing the concept of stamina in to 3.0.0, this will mean that actions will have consequences. For instance, continuing to sprint will drain the stamina of your character, causing loss of breath and difficulty in aiming a weapon.ETA is 31st MayDOORS & AIRLOCKSWe are starting to update the doors and airlocks within the game to be more intelligent. In time, this would mean that the door would ‘know’ if a room beyond them is depressurised and would stay shut for safetyETA is 31st MayCARGOCommodities bought using the kiosk will be transportable in the cargo holds of vehicles, to be sold in another location.ETA is 2nd JuneCOMMODITIESImplementing items to represent units of tradeable cargo.ETA is 19th MayKIOSK SUPPORTSupport UI on kiosks for buying and selling of cargo.ETA is 1st JuneATMOSPHERIC ENTRY SUPPORTAdding VFX and Turbulence to atmospheric entryETA is 5th MayPERSISTENT DAMAGE, AMMO AND MISSILESPersistence ensures that your vehicle state is saved between sessions.ETA is 26th MayREPAIRImprovements to our repair system to support our persistence model.ETA is 2nd JuneINVENTORY SYSTEM SUPPORTThe inventory will offer a way to manage the cargo and commodities that are being carried by the ships a player owns.ETA is 1st JuneCORE TECHPLANETARY TECHThe Physics Grid for planets and the modular space stations.ETA is 31st MaySOLAR SYSTEM TOOLETA is 31st MayENTITY UPDATE COMPONENT SCHEDULERWill allow lower priority entities (i.e. those further away from players) to be updated less frequently, which should improve the overall framerate and allow us to add more content to the universe.ETA is 31st MayENTITY OWNER MANAGERThe Entity Owner Manager will track entities that are moved around the universe, making sure we spawn and unspawn them at the correct timeETA is 29th MayUIKIOSK UIKiosk shopping will allow players to buy and sell various commodities with the gameworld to vedors throughout the universeETA is 4th MayITEM 2.0 MULTI FUNCTION DISPLAYSMFDs are being converted to work in the new item 2.0 system to give pilots even more control of their shipsETA is 26th MayFIELD OF VIEW SLIDERThis will allow players to narrow or widen the field of view to their likingETA is 5th MayCHARACTER CUSTOMIZATIONPlayers will now be able to customize their characters heads, hair, eye color, and skin colorETA is 31st MayPERSONAL MANAGER APPThis App will allow players to review their inventory and customize various aspects of their suit and weaponsETA is 23rd MayMISSION MANAGER APPThis is a redesign of the mission App that is currently available within mobiGlas and is the next step in allowing players more control over their mission trackingETA is 16th MayCARGO MANIFEST APPAfter buying items at a Kiosk, players will be able to head to their ship and check their cargo manifest.ETA is 1st JuneINVENTORY SYSTEMVery closely linked to the cargo manifest App. This will be the place to look for you personal inventory.ETA is 2nd JuneMISSION BOARD APPThe mission board allows players to see the service beacons that have been set up around the universe by other players calling for assistanceETA is 1st JuneSTARMAP APPThe Starmap will be introduced to allow players to view the PU at large and select planets to QT toETA is 12th MayUI OWNER COMPONENTThis is an underlying framework that will be used for the player manager App, cargo, and the KioskETA is 12th MayCARGO UIUI interface for the cargo systemETA is 1st JuneMOBIGLAS OVERHAUL (STRETCH GOAL)The UI team are planning an overhaul of the mobiGlas system so that it better reads what the gamecode is doing. This change will make the mobiGlas system as a whole easier to maintain for the UI teamETA is 6th JuneAIMISSION SYSTEMThe overall system that will be used to create mission flows when we start building missions like Patrol, Assassination, Smuggling, etc.ETA is 31st MayAI TURRETSWe are adding the ability for AI to operate turrets in Crusader, so we are working to make sure that they track and fire upon the correct targets.ETA is 8th MayGRAPHICSRENDER TO TEXTUREThis will have many uses going forwards, but our focus for now is to improve UI rendering and to introduce live rendering of video communications. We’re aiming to improve rendering performance by rendering as much of the UI ahead of a frame. For video communications, this will mean that we don’t have to pre-render the comms and store those files on the hard drive, as is the case with most games, allowing us to maintain fidelity and save hard drive space.ETA is 24th MayENVIRONMENT PROBEThis allows for bounced lighting and reflections to be updated dynamically and will result in better lighting visuals.ETA is 2nd JuneATMOSPHERIC ENTRYWith 3.0.0 players will have the chance to land on astral bodies, which, in some cases, will involve passing through the atmosphere. Our graphics team are working on the tech that will make this feel as satisfying as possible for the player piloting the ship.ETA is 5th MayVOLUMETRIC FOGETA is 14th AprilGPU PARTICLESFeature CompleteENGINE TRAILS & CONTRAILSETA is 28th AprilBACKENDDIFFUSION SUBSET FOR 3.0.0Diffusion is our second-generation cloud-oriented back-end service architecture. It dramatically simplifies the effort required to implement, maintain, and interact with services, while simultaneously providing major enhancements in the areas of scalability and redundancy.ETA is 16th JuneSOLAR SYSTEM SHOP SERVICEThe Solar System Shop Service dictates what retail products, natural resources, and services shops are willing to buy and sell. It also decides their current level of inventory and prices, all of which may vary over time. It acts as an intermediary between the game and the back end simulation/rule set.ETA is 21st AprilSOLAR SYSTEM MISSION SERVICEThe Solar System Mission Service dictates what missions are being offered at various locations and at what price. It is also responsible for specifying when and where dynamic content should be instantiated and how it should be customized. That way, the reality players see matches what it should in that area, based upon hints provided by the back end simulation/rule set. This service will split into two for 3.1, with the latter functionality becoming the responsibility of a dedicated Dynamic Content Service.ETA is 12th MayNETWORKNEW MESSAGE QUEUENow that all our message are strictly ordered we’ve been able to really streamline the processing, allowing us to send and recieve messages with less overhead. The new message queue also has a few extra features to better handle packet loss and jitter, helping reduce average bandwidth and latency.ETA is 22nd MayPHYSICS SERIALIZATIONThis will fix a few long standing threading issues between then network and physics code. Improves separation of physics and netcode for better maintainability.ETA is 12th MayNETWORK BIND/UNBIND (STRETCH GOAL)Eliminate network updates for entities far away from clients. Should greatly reduce the amount of work the netcode has to do, helping improve server performance. A greater proportion of client bandwidth will be spent on entities close to the client.ETA is 26th JuneSHIPS & WEAPONSDRAKE DRAGONFLYA short-range open canopy craft capable of space and ground flight.ETA is 12th MayDRAKE CUTLASS BLACKRework of the legacy shipETA is 26th MayRSI CONSTELLATION AQUILLAThe newest available flight-ready variant of the Constellation series.ETA is 12th MayRSI URSA ROVERGround exploration vehicle.ETA is 26th MayMISC PROSPECTORSingle-seater mining craft.ETA is 5th MayBEHRING P8-SCAn SMG for mid-range fighting that provides a high rate of fire.ETA is 27th AprilAPOCALYPSE ARMS SCOURGE RAIL GUNA shoulder mounted railgun capable of providing high levels of damage at a long range.ETA is 14th JuneKLAUS AND WERNER GALLANT RIFLERework of the legacy weapon.ETA is 4th MayARROWHEAD SNIPER RIFLERework of the legacy weapon.ETA is 18th MayKSAR DEVASTATOR-12 SHOTGUNRework of the legacy weapon.ETA is 25th May მოკლედ 3.0 პატჩით მთლიანად შეიცვლება თამაში და როგორც იქნა MMO Space Simulator-ს დაემსგავსება. დაველოდოთ.დაახლოებით ზაფხულისკენ უნდა ველოდოთ 3.0-ს. დიდი დროა ვიცი, მაგრამ ასეთი მასშტაბის პატჩი ჯერ არასდროს გამოუშვიათ. ფაქტობრივად უკვე შემდგარი თამაში გვეჩითება, რომელსაც 100-ობით საათს თავისუფლად დაახარჯავ. თუ ეს ყველაფერი მართლა დაგვხვდა 3.0-ში ნუ არ ვიცი, ფუნდამენტალურად გაანადგურებს პროექტი არა მარტო თავის ჟანრში თამაშებს, არამედ მთელს ინდუსტრიაში გაითქვამს სახელს. ვნახოთ მოკლედ რამდენად ხარისხიან პროდუქტს დადებენ ზაფხულში. მასზეა დამოკიდებული ზოგადად პროექტის ავტორიტეტი 2 Quote Link to comment Share on other sites More sharing options...
George Posted April 29, 2017 Share Posted April 29, 2017 Star Citizen Reaches A Staggering $148 Million in Crowdfunding http://www.guru3d.com/news-story/star-citizen-reaches-a-staggering-148-million-in-crowdfunding.html 1 Quote Link to comment Share on other sites More sharing options...
Gobro Posted May 5, 2017 Share Posted May 5, 2017 2 Quote Link to comment Share on other sites More sharing options...
Danger77 Posted May 5, 2017 Share Posted May 5, 2017 Star Wars-ის დღესთან დაკავშირებით მარკ ჰემილის პატარა სკრიპტი გვანახეს. ანიმაცია ძალიან მაღალ დონეზე აქვთ. 2 Quote Link to comment Share on other sites More sharing options...
Gobro Posted May 14, 2017 Share Posted May 14, 2017 3 Quote Link to comment Share on other sites More sharing options...
Gobro Posted May 26, 2017 Share Posted May 26, 2017 1 Quote Link to comment Share on other sites More sharing options...
L3onidas Posted June 27, 2017 Share Posted June 27, 2017 მაგრა მინდა ამის თამში გავტესტო მაინც და როგორ ხდება ფასიანია როგორც ვიცი დაწყება 45$ ღირს რამე ფრი ივენთები ან საათები არ აქვთ ნეტა Quote Link to comment Share on other sites More sharing options...
Danger77 Posted June 28, 2017 Share Posted June 28, 2017 14 hours ago, L3onidas said: მაგრა მინდა ამის თამში გავტესტო მაინც და როგორ ხდება ფასიანია როგორც ვიცი დაწყება 45$ ღირს რამე ფრი ივენთები ან საათები არ აქვთ ნეტა კი 45$ ღირს ყველაზე იაფი package. ფრი ივენთებიც აქვთ ხოლმე. გეიმსკომზე იქნება შემდეგი free flight week როგორც ვფიქრობდი აგვისტომდე იწელება 3.0-ის რელიზი. გეიმსკომს დაამთხვევენ. წესით 3.1-იც უნდა მოესწროს ამ წელში. Quote Link to comment Share on other sites More sharing options...
Gobro Posted July 22, 2017 Share Posted July 22, 2017 Quote Link to comment Share on other sites More sharing options...
MaKaSaRa Posted July 23, 2017 Share Posted July 23, 2017 ანუ 2 სიტყვით ამ თამაშში რისი გაკეთება მოუწევს მოთამაშეს? უცხო ტერიტორიების გამოკვლევის გარდა. მუღამი რა არის? ამხელა ფული რომ ღირს. რაღაც პაკეტი 15კ ღირს მგონი. ღადაობენ? Quote Link to comment Share on other sites More sharing options...
Gobro Posted August 5, 2017 Share Posted August 5, 2017 Quote Link to comment Share on other sites More sharing options...
Gobro Posted August 25, 2017 Share Posted August 25, 2017 Quote Link to comment Share on other sites More sharing options...
Gobro Posted October 6, 2017 Share Posted October 6, 2017 Alpha 3.0 განახლება გამოვიდა https://vgtimes.ru/news/42422-vyshlo-obnovlenie-alpha-30-dlya-star-citizen.html Quote Link to comment Share on other sites More sharing options...
Gobro Posted October 30, 2017 Share Posted October 30, 2017 1 Quote Link to comment Share on other sites More sharing options...
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