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Archangel ძველი თამაშის გრაფიკის დატვიკვა


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ეს თამაში ვნახე Archangel (2002) რომელიც იმ ტიპები გამოშვებულია, რომლებიც მერე CD-Project Red-ში გადავიდნენ და Witcher გამოუშვეს, მთავარი გმირი გერალტს გავს და იგივე მსახიობი ახმოვანებს

გრაფიკის პარამეტრები ერთ ფაილშია, მინდა ორმ View Distance გავზარდო მაქსიმალურად რომ შევამცირო pop-in მაგრამ ვერ ვხვდები ზუსტად რომელი პარამეტრი უნდა შევცვალო, თუ ვინმეს გაქვთ გამოცდილება იქნებ მიხვდეთ, Random-ად მეზარება ყველა პარამეტრის შეცვლა :)

settings
    Name Directories
    Main_data_directory ..\data
    Templates_directory Templates
    Animations_directory Animations
    Scenes_directory Scenes
    Textures_directory Textures
    Compressed_textures_directory Compressed Textures
    Terrain_textures_directory Terrain textures
    Compressed_terrain_textures_directory Compressed Terrain Textures
    Sounds_directory Sounds
    Movies_directory Video
    Deleted_templates_directory Deleted templates
    Deleted_textures_directory Deleted textures
    Deleted_terrain_textures_directory Deleted terrain textures
    Softimage_bin_directory .
    Globals_directory Globals
    Import_directory Softimage objects
    Dialogs_directory Dialogs
    Scripts_include_directory Scripts include
    Screenshots_directory .
    Import_from_current_dir 0
    Scenes_from_current_dir 0
end-variables

    Name Editor
    Snap_to_ground 1
    Default_selection_behaviour 0
    Unselect_before_adding_new_object 1
    Select_created_object 1
    Show_properties_window_when_creating_object 0
    Rotation_angle_step 5.000000
    Show_area_map_creation_warnings 1
    Autosave 1
    Autosave_frequency 120.000000
    Show_tips_at_startup 1
    Use_only_selected_lights 0
    Terrain_horizontal_random_shift_strength 1.000000
    Drag_brush_size 15
    Drag_brush_power 16.000000
    Report_loaded_files 0
    Tips_filepos 0
    Tips_stored_time 
    SAVE_load_slot_1 
    SAVE_load_slot_2 
    SAVE_load_slot_3 
    SAVE_load_slot_4 
    Template_shortcut_1 
    Template_shortcut_2 
    Template_shortcut_3 
    Template_shortcut_4 
    Template_shortcut_5 
    Template_shortcut_6 
    Template_shortcut_7 
    Template_shortcut_8 
    Template_shortcut_9 
end-variables

    Name Engine
    Use_SSE_extension 1
    Skeletal_normals_animation 1
    Save_bin_animations 1
    Force_loading_bin_animations 1
    SectorBox_grid_size 0.500000 0.500000 0.500000 1.000000
    Show_console_automatically 0
    Save_console_to_file 0
    Show_red_errors_in_annoying_message_boxes 0
    Disable_textures 0
    Textures_memory_buffer_in_MB 512
    Console_X_coordinate 0.249561
    Console_Y_coordinate 0.248360
    Console_width 1.011131
    Console_height 0.957826
end-variables

    Name Game
    Start_game_in_fullscreen 0
    ScreenWidth 1280.000000
    ScreenHeight 960.000000
    Is16bitOr32bit 1
    Recorder_mode 0
    Place_game_window_in_top_left_corner 0
    Game_resolution 0
    Difficulty_level 0
    First_level_scene final\intro
    Fullscreen_gamma_correction 1.000000
    Start_game_without_menu 0
    Show_commercial_screens 0
    Control_system 0
    Isometric_camera_x_rotation -75.000000
    Isometric_camera_distance 120.000000
    Allow_y_rotation 1
    Use_isometric_cursor 0
    Sound_recorder 0
    Play_mode 0
    Replay_framerate 30.000000
    Font_size_dialogs 13.000000
    Font_size_menu 16.000000
    Font_size_inventory 13.000000
    Font_size_credits_small 14.000000
    Font_size_credits_normal 16.000000
    Font_size_credits_large 18.000000
    Special_camera_key 19
    Move_forward 22
    Move_backward 18
    Step_left 0
    Step_right 3
    Turn_left 36
    Turn_right 37
    Jump 40
    Crouch_modifier 54
    Run_modifier 52
    Strafe_modifier 41
    Action 106
    Block 107
    Camera_key 55
    Inventory_key 4
    Quick_slot_1 27
    Quick_slot_2 28
    Quick_slot_3 29
    Quick_slot_4 30
    Quick_slot_5 31
    Quick_slot_6 32
    Quick_slot_7 33
    Quick_slot_8 34
    Quick_slot_9 35
    Quick_slot_10 26
    Remove_weapon_key 16
    Inventory_select 106
    Inventory_cancel 107
    Inventory_use 106
    Camera_up 38
    Camera_down 39
    Camera_left 36
    Camera_right 37
    Camera_keys_sensitivity 180.000000
    Quick_save 63
    Quick_load 66
    Screenshot 62
    Quick_slot_use_modifier 109
    Sniper_mode 69
    Sniper_mode_zoom_in 68
    Sniper_mode_zoom_out 67
    Quick_slot_1_item 
    Quick_slot_2_item 
    Quick_slot_3_item 
    Quick_slot_4_item 
    Quick_slot_5_item 
    Quick_slot_6_item 
    Quick_slot_7_item 
    Quick_slot_8_item 
    Quick_slot_9_item 
    Quick_slot_10_item 
    Pickup_key 2
    Reload_key 21
    Invert_mouse 0
    Mouse_look 1
    Mouse_sensitivity_Y 2.000000
    Mouse_sensitivity_X 0.100000
    Mouse_acceleration_limit 20.000000
    Mouse_sensitivity 299.000000
    Mouse_sensitivity_min 20.000000
    Mouse_sensitivity_max 300.000000
    Smooth_mouse 0
    Mouse_smoothness 20.000000
    Analog_joystick 0
    Analog_run_threshold 1.000000
    Analog_sneak_threshold 0.250000
    Analog_turn_threshold 0.000000
    Dead_zone 0.100000
    Saturation 0.900000
    Always_run 1
    Show_HUB_Logo 0
    Dialog_texts_reading_speed_in_letters_per_sec 25.000000
    Logo_in_config_dialog tw_logo_no_print.bmp
    Text_in_config_dialog Archangel Demo\n (c) Metropolis Software\n Publisher: Fishtank Interactive.
    Block_user_interface 0
    Cursor_rendered 1
    Double_click_time 1.000000
    Click_point_color 0.113281 0.519531 0.550781 1.000000
    Object_selector_color 0.023438 0.238281 0.300781 1.000000
    Object_speaking_color 0.160156 0.738281 0.058594 1.000000
    Object_selector_size 4.500000
    Enemy_Health_color_min 0.585938 0.078125 0.000000 1.000000
    Enemy_Health_color_max 0.996094 0.859375 0.000000 1.000000
    Friend_Health_color_min 0.000000 0.078125 0.585938 1.000000
    Friend_Health_color_max 0.996094 0.996094 0.996094 1.000000
    Enable_sound_engine 1
    Sound_engine_on_high_priority 1
    Num_of_sound_voices 1
    Music_volume 17.000000
    Sounds_volume 63.000000
    Speech_volume 63.000000
    Testy_Jacka 0
end-variables

    Name Game debug
    Ask_before_switching 0
    Precache_effect3dvis 1
    Display_scripts_generated_from_dialogs 1
    Report_started_animations 0
    Report_movement_params 0
    Report_movement_modes 0
    Report_action_modes 0
    Report_activity_modes 0
    Report_attitudes 0
    Report_spoken_text 0
    Report_lightmap_data 0
    Report_script_variables 0
    Report_executing_scripts 1
    Report_started_effects 0
    Report_pathfinding_information 0
    Report_missing_objects_in_dialogs 0
    Report_texture_loading 0
    Report_attack_results 0
    Report_pathfinding_information_2 0
    Report_loading_sounds 0
    Report_played_sound_blocks_from_animations 0
    Report_played_sounds_in_sound_blocks_from_animations 0
    Report_all_played_sounds 0
    Report_tease_sequence 0
    Enable_stay_still_effect_assert 1
    Allow_scripts_to_use_console 1
    Report_progress_scheme_blocks_and_comments 0
    Report_generated_events 2
    Selected_events 
    Display_paths 0
    Display_paths_marks 0
    Display_tile_forms 0
    Display_terrain_bounding_boxes 0
    Display_character_spheres 0
    Display_statistics 0
    Display_dialog_flags 0
    Display_pathfinding_info 0
    Display_pathfinding_stats 0
    Display_bounding_boxes 0
    Display_dynamic_lights 0
    Display_PC_info 1
    Display_scene_name 0
    Display_animated_objects 0
    Display_lipsync_lines 0
    Visible_statistics 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    Display_precise_manual_targetter 0
    Display_LOS_boxes 0
    Display_precise_areamap_surface 0
    Display_object_names 0
    Display_distance_to_player 0
    Display_sfx_bounding_boxes 0
    Invulnerable 0
    Path_smoothing 1
    Disable_message_boxes_on_errors 1
    Runtime_variable_validation 1
end-variables

    Name Rendering
    Render_graphics_quality 2
    Degrade_to_wireframe_if_fps_is_less_than 30
    Gameview_glasses_support 0
    Textured_view_background_color 0.200000 0.200000 0.200000 1.000000
    Lightmapped_objects_threshold 1.000000
    Sector_box_wireframe_color 0.700000 0.700000 1.000000 1.000000
    Sector_box_fill_color 0.500000 0.300000 0.300000 0.200000
    Sector_box_selected_face_color 0.500000 1.000000 0.500000 0.800000
    Draw_compiled_sector_box 0
    Texture_filtering 1
    Texture_degradation 0
    Force_16bpp_lightmaps 0
    Force_16bpp_textures 0
    Use_BGRA_extension_if_available 0
    Use_texture_compression_extension_if_available 1
    Use_software_texture_compression 0
    Render_water 1
    Terrain_wireframe_color 0.800000 0.800000 0.900000 1.000000
    Terrain_upper_height 300.000000
    Terrain_lower_height -200.000000
    Terrain_upper_wireframe_color 0.700000 0.000000 0.000000 1.000000
    Terrain_middle_wireframe_color 0.800000 0.800000 0.000000 1.000000
    Terrain_lower_wireframe_color 0.200000 0.400000 0.200000 1.000000
    Terrain_vertices_color 1.000000 0.000000 0.000000 1.000000
    Selected_terrain_vertices_color 1.000000 1.000000 1.000000 1.000000
    Terrain_vertices_size 2.000000
    New_rendering_architecture 1
    Detail_textures 1
    Detail_textures_distance 450.000000
    Detail_water_distance 600.000000
    Keyframe_interpolation 2
    Animation_interpolation 1
    Animation_interpolation_time 0.200000
    Use_mesh_LOD 1
    Progressive_meshing 0
    Draw_hierarchical_bounding_boxes 0
    Draw_object_center 0
    Draw_all_subobjects_in_wireframe 0
    Enable_grid 1
    Draw_tiled_bounding_box 0
    Snap_to_grid 1
    Grid_size 5.000000 5.000000 5.000000 1.000000
    Grid_color 0.300000 0.300000 0.300000 1.000000
    Show_lights_wireframes 1
    Use_default_light 0
    Dynamic_lighting 1
    Max_lights_per_object 0
    Max_specular_lights_per_object 1
    Specular_light_exponent 32.000000
    Dynamic_shadows 4
    Objects_self_shadow 1
    Shadow_color 0.000000 0.000000 0.000000 0.500000
    SV_shadow_color 0.000000 0.000000 0.000000 0.250000
    Game_screen_properties 640x480, 32bits, 75Hz
    Draw_action_spheres_for_selected_characters 0
    Draw_tile_forms_for_selected_characters 0
    Show_freespacemap_surface 0
    Draw_walls_for_wallpaths 1
end-variables

 

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44 minutes ago, gio_kiborg said:

ეს თამაში ვნახე Archangel (2002) რომელიც იმ ტიპები გამოშვებულია, რომლებიც მერე CD-Project Red-ში გადავიდნენ და Witcher გამოუშვეს, მთავარი გმირი გერალტს გავს და იგივე მსახიობი ახმოვანებს

გრაფიკის პარამეტრები ერთ ფაილშია, მინდა ორმ View Distance გავზარდო მაქსიმალურად რომ შევამცირო pop-in მაგრამ ვერ ვხვდები ზუსტად რომელი პარამეტრი უნდა შევცვალო, თუ ვინმეს გაქვთ გამოცდილება იქნებ მიხვდეთ, Random-ად მეზარება ყველა პარამეტრის შეცვლა :)

settings
    Name Directories
    Main_data_directory ..\data
    Templates_directory Templates
    Animations_directory Animations
    Scenes_directory Scenes
    Textures_directory Textures
    Compressed_textures_directory Compressed Textures
    Terrain_textures_directory Terrain textures
    Compressed_terrain_textures_directory Compressed Terrain Textures
    Sounds_directory Sounds
    Movies_directory Video
    Deleted_templates_directory Deleted templates
    Deleted_textures_directory Deleted textures
    Deleted_terrain_textures_directory Deleted terrain textures
    Softimage_bin_directory .
    Globals_directory Globals
    Import_directory Softimage objects
    Dialogs_directory Dialogs
    Scripts_include_directory Scripts include
    Screenshots_directory .
    Import_from_current_dir 0
    Scenes_from_current_dir 0
end-variables

    Name Editor
    Snap_to_ground 1
    Default_selection_behaviour 0
    Unselect_before_adding_new_object 1
    Select_created_object 1
    Show_properties_window_when_creating_object 0
    Rotation_angle_step 5.000000
    Show_area_map_creation_warnings 1
    Autosave 1
    Autosave_frequency 120.000000
    Show_tips_at_startup 1
    Use_only_selected_lights 0
    Terrain_horizontal_random_shift_strength 1.000000
    Drag_brush_size 15
    Drag_brush_power 16.000000
    Report_loaded_files 0
    Tips_filepos 0
    Tips_stored_time 
    SAVE_load_slot_1 
    SAVE_load_slot_2 
    SAVE_load_slot_3 
    SAVE_load_slot_4 
    Template_shortcut_1 
    Template_shortcut_2 
    Template_shortcut_3 
    Template_shortcut_4 
    Template_shortcut_5 
    Template_shortcut_6 
    Template_shortcut_7 
    Template_shortcut_8 
    Template_shortcut_9 
end-variables

    Name Engine
    Use_SSE_extension 1
    Skeletal_normals_animation 1
    Save_bin_animations 1
    Force_loading_bin_animations 1
    SectorBox_grid_size 0.500000 0.500000 0.500000 1.000000
    Show_console_automatically 0
    Save_console_to_file 0
    Show_red_errors_in_annoying_message_boxes 0
    Disable_textures 0
    Textures_memory_buffer_in_MB 512
    Console_X_coordinate 0.249561
    Console_Y_coordinate 0.248360
    Console_width 1.011131
    Console_height 0.957826
end-variables

    Name Game
    Start_game_in_fullscreen 0
    ScreenWidth 1280.000000
    ScreenHeight 960.000000
    Is16bitOr32bit 1
    Recorder_mode 0
    Place_game_window_in_top_left_corner 0
    Game_resolution 0
    Difficulty_level 0
    First_level_scene final\intro
    Fullscreen_gamma_correction 1.000000
    Start_game_without_menu 0
    Show_commercial_screens 0
    Control_system 0
    Isometric_camera_x_rotation -75.000000
    Isometric_camera_distance 120.000000
    Allow_y_rotation 1
    Use_isometric_cursor 0
    Sound_recorder 0
    Play_mode 0
    Replay_framerate 30.000000
    Font_size_dialogs 13.000000
    Font_size_menu 16.000000
    Font_size_inventory 13.000000
    Font_size_credits_small 14.000000
    Font_size_credits_normal 16.000000
    Font_size_credits_large 18.000000
    Special_camera_key 19
    Move_forward 22
    Move_backward 18
    Step_left 0
    Step_right 3
    Turn_left 36
    Turn_right 37
    Jump 40
    Crouch_modifier 54
    Run_modifier 52
    Strafe_modifier 41
    Action 106
    Block 107
    Camera_key 55
    Inventory_key 4
    Quick_slot_1 27
    Quick_slot_2 28
    Quick_slot_3 29
    Quick_slot_4 30
    Quick_slot_5 31
    Quick_slot_6 32
    Quick_slot_7 33
    Quick_slot_8 34
    Quick_slot_9 35
    Quick_slot_10 26
    Remove_weapon_key 16
    Inventory_select 106
    Inventory_cancel 107
    Inventory_use 106
    Camera_up 38
    Camera_down 39
    Camera_left 36
    Camera_right 37
    Camera_keys_sensitivity 180.000000
    Quick_save 63
    Quick_load 66
    Screenshot 62
    Quick_slot_use_modifier 109
    Sniper_mode 69
    Sniper_mode_zoom_in 68
    Sniper_mode_zoom_out 67
    Quick_slot_1_item 
    Quick_slot_2_item 
    Quick_slot_3_item 
    Quick_slot_4_item 
    Quick_slot_5_item 
    Quick_slot_6_item 
    Quick_slot_7_item 
    Quick_slot_8_item 
    Quick_slot_9_item 
    Quick_slot_10_item 
    Pickup_key 2
    Reload_key 21
    Invert_mouse 0
    Mouse_look 1
    Mouse_sensitivity_Y 2.000000
    Mouse_sensitivity_X 0.100000
    Mouse_acceleration_limit 20.000000
    Mouse_sensitivity 299.000000
    Mouse_sensitivity_min 20.000000
    Mouse_sensitivity_max 300.000000
    Smooth_mouse 0
    Mouse_smoothness 20.000000
    Analog_joystick 0
    Analog_run_threshold 1.000000
    Analog_sneak_threshold 0.250000
    Analog_turn_threshold 0.000000
    Dead_zone 0.100000
    Saturation 0.900000
    Always_run 1
    Show_HUB_Logo 0
    Dialog_texts_reading_speed_in_letters_per_sec 25.000000
    Logo_in_config_dialog tw_logo_no_print.bmp
    Text_in_config_dialog Archangel Demo\n (c) Metropolis Software\n Publisher: Fishtank Interactive.
    Block_user_interface 0
    Cursor_rendered 1
    Double_click_time 1.000000
    Click_point_color 0.113281 0.519531 0.550781 1.000000
    Object_selector_color 0.023438 0.238281 0.300781 1.000000
    Object_speaking_color 0.160156 0.738281 0.058594 1.000000
    Object_selector_size 4.500000
    Enemy_Health_color_min 0.585938 0.078125 0.000000 1.000000
    Enemy_Health_color_max 0.996094 0.859375 0.000000 1.000000
    Friend_Health_color_min 0.000000 0.078125 0.585938 1.000000
    Friend_Health_color_max 0.996094 0.996094 0.996094 1.000000
    Enable_sound_engine 1
    Sound_engine_on_high_priority 1
    Num_of_sound_voices 1
    Music_volume 17.000000
    Sounds_volume 63.000000
    Speech_volume 63.000000
    Testy_Jacka 0
end-variables

    Name Game debug
    Ask_before_switching 0
    Precache_effect3dvis 1
    Display_scripts_generated_from_dialogs 1
    Report_started_animations 0
    Report_movement_params 0
    Report_movement_modes 0
    Report_action_modes 0
    Report_activity_modes 0
    Report_attitudes 0
    Report_spoken_text 0
    Report_lightmap_data 0
    Report_script_variables 0
    Report_executing_scripts 1
    Report_started_effects 0
    Report_pathfinding_information 0
    Report_missing_objects_in_dialogs 0
    Report_texture_loading 0
    Report_attack_results 0
    Report_pathfinding_information_2 0
    Report_loading_sounds 0
    Report_played_sound_blocks_from_animations 0
    Report_played_sounds_in_sound_blocks_from_animations 0
    Report_all_played_sounds 0
    Report_tease_sequence 0
    Enable_stay_still_effect_assert 1
    Allow_scripts_to_use_console 1
    Report_progress_scheme_blocks_and_comments 0
    Report_generated_events 2
    Selected_events 
    Display_paths 0
    Display_paths_marks 0
    Display_tile_forms 0
    Display_terrain_bounding_boxes 0
    Display_character_spheres 0
    Display_statistics 0
    Display_dialog_flags 0
    Display_pathfinding_info 0
    Display_pathfinding_stats 0
    Display_bounding_boxes 0
    Display_dynamic_lights 0
    Display_PC_info 1
    Display_scene_name 0
    Display_animated_objects 0
    Display_lipsync_lines 0
    Visible_statistics 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    Display_precise_manual_targetter 0
    Display_LOS_boxes 0
    Display_precise_areamap_surface 0
    Display_object_names 0
    Display_distance_to_player 0
    Display_sfx_bounding_boxes 0
    Invulnerable 0
    Path_smoothing 1
    Disable_message_boxes_on_errors 1
    Runtime_variable_validation 1
end-variables

    Name Rendering
    Render_graphics_quality 2
    Degrade_to_wireframe_if_fps_is_less_than 30
    Gameview_glasses_support 0
    Textured_view_background_color 0.200000 0.200000 0.200000 1.000000
    Lightmapped_objects_threshold 1.000000
    Sector_box_wireframe_color 0.700000 0.700000 1.000000 1.000000
    Sector_box_fill_color 0.500000 0.300000 0.300000 0.200000
    Sector_box_selected_face_color 0.500000 1.000000 0.500000 0.800000
    Draw_compiled_sector_box 0
    Texture_filtering 1
    Texture_degradation 0
    Force_16bpp_lightmaps 0
    Force_16bpp_textures 0
    Use_BGRA_extension_if_available 0
    Use_texture_compression_extension_if_available 1
    Use_software_texture_compression 0
    Render_water 1
    Terrain_wireframe_color 0.800000 0.800000 0.900000 1.000000
    Terrain_upper_height 300.000000
    Terrain_lower_height -200.000000
    Terrain_upper_wireframe_color 0.700000 0.000000 0.000000 1.000000
    Terrain_middle_wireframe_color 0.800000 0.800000 0.000000 1.000000
    Terrain_lower_wireframe_color 0.200000 0.400000 0.200000 1.000000
    Terrain_vertices_color 1.000000 0.000000 0.000000 1.000000
    Selected_terrain_vertices_color 1.000000 1.000000 1.000000 1.000000
    Terrain_vertices_size 2.000000
    New_rendering_architecture 1
    Detail_textures 1
    Detail_textures_distance 450.000000
    Detail_water_distance 600.000000
    Keyframe_interpolation 2
    Animation_interpolation 1
    Animation_interpolation_time 0.200000
    Use_mesh_LOD 1
    Progressive_meshing 0
    Draw_hierarchical_bounding_boxes 0
    Draw_object_center 0
    Draw_all_subobjects_in_wireframe 0
    Enable_grid 1
    Draw_tiled_bounding_box 0
    Snap_to_grid 1
    Grid_size 5.000000 5.000000 5.000000 1.000000
    Grid_color 0.300000 0.300000 0.300000 1.000000
    Show_lights_wireframes 1
    Use_default_light 0
    Dynamic_lighting 1
    Max_lights_per_object 0
    Max_specular_lights_per_object 1
    Specular_light_exponent 32.000000
    Dynamic_shadows 4
    Objects_self_shadow 1
    Shadow_color 0.000000 0.000000 0.000000 0.500000
    SV_shadow_color 0.000000 0.000000 0.000000 0.250000
    Game_screen_properties 640x480, 32bits, 75Hz
    Draw_action_spheres_for_selected_characters 0
    Draw_tile_forms_for_selected_characters 0
    Show_freespacemap_surface 0
    Draw_walls_for_wallpaths 1
end-variables

 

Detail_textures_distance 450.000000

Terrain_upper_height 300.000000

Terrain_lower_height -200.000000

თუ ნამდვილად იცი რო ეზრდება მაშინ სავარაუდოდ ამ სამ ვარიანტზე შეიძლება წათამაშება

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1 hour ago, vechny said:

Detail_textures_distance 450.000000

Terrain_upper_height 300.000000

Terrain_lower_height -200.000000

თუ ნამდვილად იცი რო ეზრდება მაშინ სავარაუდოდ ამ სამ ვარიანტზე შეიძლება წათამაშება

გაიხარე!

Detail_textures_distance 450.000000

ეს გაზრდილი მაქვს  უკვე, მაგრამ რაღაც არ ეტყობა ცვლილება

 

ამათ ვცდი ჯერ არ მომიკიდია ხელი

Terrain_upper_height 300.000000

Terrain_lower_height -200.000000

სხვა პარამეტრები ვაწვალე და ერთადერთი terrain ტექსტურები გავაქრე :D

 

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ვერაფერმა უშველა

თუ გავქაჩავ ასე ვითამაშებ, მაგრამ ეს უფრო CRT-ზე სათამაშოა დაბალი რეზოლუციით და მე ლეპტოპით ვარ

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