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Off-Topic: Part XVIII


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მოვედი ისეთი გენიოსი ვარ ვერავინ ვერ მოიფიქრებდა იმას რაც მე მოვიფიქრე

პროსტა გენიი ვარ გენიი, გინესის რეკორდებში უნდა შემიყვანონ, დავბრდღვენი

დავატრამბუვკე კომპი :mameda:

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მოვედი ისეთი გენიოსი ვარ ვერავინ ვერ მოიფიქრებდა იმას რაც მე მოვიფიქრე

პროსტა გენიი ვარ გენიი, გინესის რეკორდებში უნდა შემიყვანონ, დავბრდღვენი

დავატრამბუვკე კომპი :mameda:

:lollol:

რა ქენი მასეთი? დაემონის გამოყენება ისწავლე? :D

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:lollol:

რა ქენი მასეთი? დაემონის გამოყენება ისწავლე? :D

რა დებილი ვარ :(, ერტი ჰიტმენი დისკის ვერსია გადავწერე, მეორე დაემონის...

დისკის რომელიც იყო დავაინსტალირე, და დისკი არააო, კრეკი ვერ ვიშოვე და ასე ვქენი:

დაემონის პროგრამით დისკი შევქმენი.

მარა მაინც მთხოვს დისკს :cry:

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კრაკი იცი რა არის? :D

კი.... ეგეთი გოიმიც არვარ...

კრეკი ბევრი გადმოვწერე არცერთმა არ იმუშავა და გუშინიდან დემოზე ვზივარ :punch:

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დაემონით რომ გაუშვი, მერე გადააწერე კრეკი და მაინც არ ჩაირთო? ან ინსტრუქციის მიხედვით არ აკეთებ ან კიდევ ჯადო აქვს :yes:

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დაემონით რომ გაუშვი, მერე გადააწერე კრეკი და მაინც არ ჩაირთო? ან ინსტრუქციის მიხედვით არ აკეთებ ან კიდევ ჯადო აქვს :yes:

სადაა ინსტრუქცია :punch:

ეს ვერ აკეთებს :D 100 % :D თორე რამდენი ვერსია გადმოწერა :D

შენ თუ მაგარი ხარ გამიკეთე მაშინ :mameda:

:facepalm:

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სადაა ინსტრუქცია :punch:

საერთოდ დაყენების ინსტრუქცია ყველა თამაშს მოყვება, ან კრაკის პაპკაში ან საიდანაც გადმოწერე იმ გვერძე

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საერთოდ დაყენების ინსტრუქცია ყველა თამაშს მოყვება, ან კრაკის პაპკაში ან საიდანაც გადმოწერე იმ გვერძე

არაა და :(

კრეკი წავშალე ერთი 5 ცალი მქონდა არცერთი გამოდგა 7421592d35f8.gif და ინსტრუქციაც წავიკითხე

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არაა და :(

კრეკი წავშალე ერთი 5 ცალი მქონდა არცერთი გამოდგა 7421592d35f8.gif და ინსტრუქციაც წავიკითხე

:facepalm:

საიდან გადმოწერე მითხარი და დაგეხმარები

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:facepalm:

საიდან გადმოწერე მითხარი და დაგეხმარები

არც მახსოვს ისე აშლილი ვიყავი დავგუგლე :mellow:

ძნელი კიარაფერია 200-300 მეგაბაიტიანი 2000 წლის თამაშია

ჰიტმან ცოდენამე

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ტორენტი რო დაგიდე ხო ეწერა ინსტრუქცია :facepalm:

ტორენტი? ვერაფერი გავუგე :facepalm:

Welcome to my Walkthrough of "The Hitman: Codename 47",

by Evil Bastardo.

Let me first say that this is one of the most groundbreaking and

excellent older PC games one could find. The missions are clearly laid

out for you, but game play is completely open ended as to how you

complete each mission. I have spent hours and hours and hours thoroughly

enjoying being Mr. 47, and in the following I will describe pretty much

the safest and easiest way to complete each mission. And though this

game awards you cash for successful completion, I will not address the

cheapest method of completing each mission, except to say that I try to

find the most efficient method, but some expenditures are necessary, and

if at all possible sparing innocent lives really saves on the income. I

will try to describe what I did, and how it'll work in a "best case"

scenario. Keep in mind that everything in this walkthrough is just the

way I did things. This game is very "open ended", and there are many

ways of completing each mission. You may want to go off on your own and

do something completely different. Use this walkthrough as a guide if

you get stuck, don't know where a pick-up is, or generally just to see

how someone else did the missions. Or maybe just for a good laugh.

Here's the disclaimer, Do Not attempt anything you may do as Mr. 47

in real life, at home or anywhere else. Deliberate killing is against

the law in most civilized countries, and I do not condone it myself.

Hitman Codename 47 is a virtual reality, so have fun releasing some

aggression, the legal way.

TRAINING

You wake up to a bright light in your eyes and soon get freedom of

motion as the arm and leg restraints are released. You hear a voice in

your head, it guides you, follow his directions.

You should be standing up in front of an open door. Go up the steps

and through the open door, to your left on a bench you should find

clothes, put them on and walk through the now open door in front of you.

Cross the hall and open the door. In this room is a series if movement

lessons. Move forward, turn to the right and climb the ladder. Follow

the platform left around the corner and turn left to face another

platform on the wall across the way. Move forward and jump across to the

other platform, walk off the edge or climb down the ladder. Jump into

the trench and follow it to the ladder on the other end, climb out and

go to the door. Through the door and to the right go press the button to

call elevator. Take elevator down to the 3rd basement for some weapons

training.

Come off the elevator and enter the door on the right. Inside door on

right find two pistols, move down the corridor and find the pistol range

on the left. When you finish go through the door behind you and find two

submachine guns, I have found the H&K to be faster and more accurate

than the Uzi. Proceed through the fake alleyway and shoot the red

targets in the windows, the blue targets represent innocent bystanders.

At the end go left and into the elevator on the right, go up to the 2nd

basement and on to the rifle ranges. You can try all the guns but

especially try the sniper rifle a few times to get used to going in and

out of scope mode and zooming in and out. On the way out I grab a

shotgun and some ammo then head for the elevator through the gate to the

left. Go up to the 1st basement and prepare for your first bout of

combat with a person. The hall looks empty coming out of the elevator,

but up ahead behind the wall lurks an orderly with a Tazer. If you don't

already have one out, then equip a weapon, my preference is the

shotgun. When he sees you he will come after you and Tazer you, so

blast him twice with the shotgun (depending on range you may need only

one if he is point blank) move to fallen body and change clothes. Now

might be a good time to practice dragging bodies, you will need to know

how for effective mission completions. When finished go through door

turn right and up to gate. Funny the guard doesn't ask questions, just

gets up and opens the gate, but then why should he, you're holding a

Big-A** shotgun. Go past the desk and through the gate on the left, then

watch the cut-scene as hitman on security cam sneaks up the stairs and

out of the asylum, and your guide behind his computer leans back and

puts his arms behind his head.

This completes your training and on to your first mission.

KOWLOON TRIADS IN GANG WAR

You find yourself in Hong Kong one year later, and check out the

laptop for mission briefing. After checking out reports, maps, etc. on

equipment screen just go with what is highlighted already for you, this

is all that is needed for this mission.

Upon entering the mission you stand next to your car parked a block

away from the park where you will find your target. Turn to the left and

follow the street as it bends to the right, it is safe to run at this

point. Keep following the street until you are approaching some

barriers, then turn right and cut between the buildings. When you come

out on the street, go left down the street to the end and go right. At

the end of the first building, turn in between the bldgs. and go into

the elevator on the left. Go up to the roof, get off elevator and turn

to the right. Go a little ways down and up to the wall. You should be

looking down at a Pagoda style pavilion with a statue under it. Arm

yourself with the sniper rifle (its in the sniper case).

After two cut-scenes showing men getting out of limousines, you should

get ready for a shot on the target. Your target arrived in the second

limo and is wearing a black robe with a red dragon emblem on the back.

It takes a minute or two before he comes into sight range. Aim your

weapon just over the statue's left shoulder and zoom in. When target

comes in sight you do have a good couple of minutes to line up for a

good clean head shot. Take the shot and watch the blood fly. Cool.

Stay in sniper mode with lens zoomed all the way in. In a few moments

a helicopter gets into position to take you out. Quickly sight in on

shooter in chopper and take the shot, if you were quick enough he falls

out and down to the ground, if you miss or were slow, you see the

fateful death screen and usually Hitman has a big hole in his head.

Either drop or put away the sniper rifle and head down the elevator to

the ground. At ground level you may have a guard approach and say

something but I just ignore him and start running back the way I came,

all the way back between the buildings and down the street and around

the bend over to your car. SUCCESS. You have completed your first

"Hit" and survived. Good for you. We'll make a hitman of you, yet

.

AMBUSH AT THE WANG FOU RESTAURANT

Check out the laptop briefing, and on the supplies screen you can

choose what you want but all you really need is the silenced 9 mm and

the car bomb with detonator.

You start the mission again standing next to your car on the street.

Look forward and go across the street and down the alley, at the

intersection go left and hide behind the dumpster on the right. Get into

sneak mode. Watch for the limo driver to come into the alley, go around

the corner, and relieve himself. Wait for the pedestrian to walk by and

get out your silenced 9 mm. move out from the dumpster (no need to sneak

now), and peg the limo driver in the head. If you do it right, limo

driver will fall right into the sewer pit (Nice!), if not, drag him into

the sewer hole by picking up body and walking into hole. You may have to

walk off more than once to get him to fall off. Now put your gun away,

change into his clothes and climb out of sewer. Go right of the sewer

and turn right down the alley, remember to WALK coming out of the alley.

Approach the limo on the drivers side and get out the car bomb, focus

the dot on the car door and place bomb. When the cut-scene ends you are

standing next to the car, WALK away from the car and down the alley the

way you came. At the intersection go left past the sewer hole and then

right down the alley again. Stop when you get just out from the end of

the bldgs. and get out the bomb remote, but don't hit the button yet.

Look to the left, down the street you should see three thugs in blue

robes. Wait for the limo to come into view and go around the corner, hit

the button when the car is between the thugs. If it is timed right the

explosion will take out the three thugs, too. If not, get out your

pistol, run or walk up and kill those three dudes. Then go right back to

your car and SUCCESS. Another mission under your belt. You're getting

good at this!

THE MASSACRE AT CHEUNG CHAU FISH RESTAURANT

Again check out the laptop briefing, and on the equipment screen

choose the silenced 9 mm and the (IMI) Israeli Military Industries Uzi

(because it is concealable). That's all you need.

Scene opens with you standing next to your car 1 block away from the

restaurant. Make sure all weapons are concealed. Go straight away from

your car down the street and turn left at the fish restaurant and go

right in the alley between the restaurant and the next building. Towards

the end of the wall on the side of the restaurant, look up and climb in

the window into the bathroom. Equip and then drop the Uzi in the

bathroom and climb back out the window. Back in the alley angle towards

the right and go left past the sewer hole. Keep going through the alley

past the fenced-in fire escape and stop before you come out of the

alley. Bring up your equipment screen and stop on silenced 9 mm but

don't get it out yet, wait for policeman to walk by on the other side of

the street, and pedestrian to turn into the alley and go past you. Still

wait for Red Dragon Negotiator to walk past the alley on his way to the

restaurant, he looks at you but keeps on walking. Fall in step walking

behind him, now equip your weapon, and try to get a clear shot at him.

Sometimes I will shoot 2-4 shots just to make sure he falls right away.

But if you're good you should be able to take him with one shot in the

head. Man it's Cool when you can do that.

Before you do anything else (especially do NOT change clothes yet

stay in your suit) drag his body right across the street and drop him

into the sewer hole. You must do this quickly before any policemen see

you. I find on this one it works better if you drag him forward next to

and between the building and the sewer hole. when you are almost past

the hole turn back and drop in the hole. he should fall with you. If not

you may have enough time for one more try before a cop comes from down

the street. When you pegged the representative an innocent bystander

sees you. He goes and reports to the policemen about a civilian doing

suspicious activities.

If everything went good you would be in the sewer standing over the

Red Dragon Negotiator's body. Take the amulet and now change your

clothes, you need to "be" him. Climb out of the sewer and dust yourself

off, P. U. Now make like a Red Dragon Negotiator and WALK down the

street (usually on the sidewalk) towards the restaurant. When you get

near the door the police guards will frisk you, but it's ok they just

take your weapon and let you go. After the cut-scene walk up the stairs

and go in the door. Walk over to the empty chair and talk to the Chief

of Police. After the cut-scene go to the bartender and talk, get the

bathroom key from him and head for the bathroom. Second door on the

right, first door is the kitchen, found if you walk next to the wall you

don't get the cut-scene again about talking to the Chief of Police. Once

inside the rest room, make use of the Uzi you left in here earlier, but

maybe wait for the door to close before you pick it up. Sometimes they

see you picking up the weapon and go ballistic. Now that you're equipped

with a weapon open the bathroom door and open fire on the Chief of

Police and the Blue Lotus Negotiator. When they both fall, go in the

room and stop. Equip and drop the amulet you got from the Red Dragon

Negotiator. You should be able to run out the front door and south down

the street to your car. Another screamin' SUCCESS, by now you should

have a little cash in your account.

***NOTE1*** I noticed when playing on the Expert difficulty level , that if

you walk too far into the room to drop the amulet, the bartender whips

out a shotgun and starts shooting at you. After opening the door and

wasting the chief of police and the Blue Lotus Negotiator, don't go into

the room. Instead, drop the amulet near the doorway and go back out

through the bathroom window, head left and out to the street. Then just

keep on running for your car.

THE LEE HONG ASSASSINATION

Now this mission gets more complicated. You need to get the

combination and location of a safe somewhere in the building and get a

Jade Statue from the safe. The problem is that the safe shows up

randomly in one of four places. I will break up into four different

sections. You will have to JUMP to whichever section your safe shows up

in and continue when all sections meet again. All start off the same so

I will tell you when to JUMP. The gear you need off the equipment screen

is the silenced 9 mm, fibre wire, and the Kevlar body armor. You get all

kinds of weapons from the many bad guys you gotta take out on this mission.

A good tactic is to bring the IMI Uzi, for two reasons 1) you will be stocked

up on ammo instead of having to drop an empty gun and equip one with

bullets, reloading is quicker during battle. And 2) it is concealable. Same thing

goes for the sniper rifle, except it can't be concealed, so you will have to drop

it before going into the restaurant, but you will still have the ammo. There is

a sniper rifle to be found in basement 1, and there is a stockpile of AK47 ammo

near it also. There is ammo for the sniper rifle in the guard quarters along with

more AK47 ammo, and in the room you pass through to get to the safe in

the Maddam's, there is Uzi ammo on a dresser below the mirror. Maddam and

guard don't seem to mind you walking through if you are in disguise.

You can approach this mission several different ways, Stealth,

Aggressive Gun Nut, or a combination of both. I prefer the latter, a

little of both but no matter how stealthy you are sometimes you are

spotted and it almost always leads to battle. Now a few words on

stealth. There are a few ways you can aid your hitman to be stealthy.

First there is always disguise, take out a badguy hide his body and take

his clothes and weapons, in essence you "become" him, and unless you get

too close to someone else or act suspicious, you can usually just walk

on by. Second by using stealth mode (I think it's pre mapped to keyboard

button 4) or sneak mode, same thing. Hitman walks a little slower but

his steps are silent, opening doors is silent, and only in sneak mode

can he use his fiber wire. Also a part of stealth is choice of weapons,

for instance; shoot someone once in the head with the silenced 9 mm and

usually he just drops, no warning, but shoot someone one shot with the

normal 9 mm and guards will come running from the sound of the shooting.

So be aware that guns make noise. Also Hitman can only carry one rifle

type weapon at any time, for example; the Uzi can be concealed but the

AK47 can not. You can holster a rifle type weapon and sometimes this

helps, but you can not hide it, so civilians on the street will get

spooked and run to the police. Make sure you check your weapon status

when being stealthy either in disguise or sneak mode, most of the time

it is best to have no weapon of rifle type and all others hidden or

holstered, until you are sneaking up to garrote the dude. I find that I

can bring up my equipment screen and scroll to what I want, but don't

engage it yet. Walk up till you are close then lock it in and start

blasting. Same thing with rifles, put it in holster mode then bring up

equipment screen when you are about ready to use it. I have found that

using "R" button will holster or conceal small weapons, but rifles you

must open equipment screen and scroll to the word Holster and click on

it, then hitman will sort of "put away" rifle instead of dropping it to

the ground, That Sucks!

***NOTE2*** While playing on the Expert Difficulty level, I came up with

a new strategy for this mission. I noticed that you can just walk around

and behind NPCs, facing their back. Go into sneak mode and get out the

fibre wire, then just silently take them down! Works every time, even

with the ones who tell you "Restricted area" or "you are not allowed here"

Just be careful that no one else is in the room. I don't think it works on

the guard in the basement in front of the Cell holding the american dude.

You start off in front of a construction site, near a diesel truck

cab, 1 block away from the restaurant same as in Ambush Mission. Head

down the alleys and into the front door (you can run up to the door but

walk once inside unless no one can see you) Walk inside and around the

pillar, head down the corridor and into the door with the sign above it

BAR. Angle off to the left and go up to the bar, talk to the bartender

and get the flyer for the cat house upstairs. Turn around and angle

towards the right, away from the bar and through an octagon shaped

doorway, past the fish tanks on the left and into the door ahead of you,

not the one next to the fish tanks. Through the door, go forward and

right to the door with a guard in front of it next to the restroom sign.

After the cut-scene with the guard go through the door and down the

hall. Go through the door at the end on the right, and turn left and

then right past the pillar. After the cut-scene with the fat guard go in

the door and up the stairs, turn the corner left and up the stairs.

Through the door, turn left and up the stairs, turn right and approach

the Madame. In the cut-scene she tells you what to do. Follow the geisha

girl to her room and inside, wait till the door closes. See that you can

talk to her but don't talk to her yet. Go back out the door and stand

about halfway down the hall, between the plants. Stand with your back

against the wall and get into sneak mode, wait for the guard to come and

stand in the hall for a few minutes, looking back and forth. If you are in

the right place, she should walk up and stand right in front of you. Get

out the fibre wire and put her down. Take her weapon and drag her body

into an empty room. Do not go into the door on the left that you went

past on the way to the girls room. Go back to the door you came in with

the girl. Make sure you are not in sneak mode and all weapons are hidden.

Walk past the guard on the right and into the corner behind him. Go into

sneak mode and line yourself up right behind him. Equip the fibre wire

and do him, then drag his body into the same place with the female guard.

Again, holster your weapon and go out of sneak mode, go left down the

hall towards the guard standing by the door. Keep moving toward him and

get close to the wall. He will say something about "Restricted Area", just

ignore him and move past him into the corner behind him. Turn around and

go into sneak mode. Equip the fibre wire and do him, too. You probably

don't need to, but it's a good idea to drag their bodies into that same

empty room with the other bodies. Collect their weapons and head back

to the room with the girl. It is not necessary, but you can take out the

guards on the stairways the same way, and hide their bodies. It is a good

idea to holster weapon before you get to her room. There have been times

when I've 'Spooked" her and was not able to talk to her, so I couldn't get

the combination. Also the same thing happens if you accidentally shoot her.

It just sucks because you get this far and now gotta start over again

because the girl won't talk to you. Such is life, eh? I have found that if you

go in the room with the Madame and a guard in it and you have a gun

exposed or shoot the guard in there, the old lady says, "Don't do this!" or

"Have mercy!", then the girl won't talk to you. If your Safe, by chance,

shows up in here, wait till you're done interacting with the girl first.

Ok, if you talked to the girl, after the cut-scene follow her out and

left down the hall and out to the door to outside, You may talk to her at

the door and get a cut-scene, or not. Don't go out the door yet, wait

until the guard completes a round, comes up and stands there a few

moments. When he is walking away and clear around the boxes, you

can follow girl around fence and climb up ladder onto roof. After cut-scene,

hide behind dumpster in stealth mode and side-walk around dumpster so

guard doesn't see you. Watch him and side-walk back around dumpster,

when he is far enough past, you can run up behind him, equip a weapon

if not already done and plug him one in the head, or just blast him till he

falls but be CAREFUL not to hit the girl with stray shots, as I mentioned

the part earlier about her not talking to you. Drag his body over behind

some boxes near the fence, change to his clothes and go grab his AK47

if you want it, I still use the silenced 9 mm till I'm down in the basement.

Talk to the girl at the gate and watch the cut-scene, check out the look

on his face in the end after she kisses him.

Ok she gives you the combination to the safe but you still don't know

where it is. Head back around the building to the three doors into the

kitchen past the dumpsters. Make sure that all weapons are holstered.

Go in the leftmost door through the storage room, right out of the storage

room, turn left and a quick left again down the stairs to the basement. At

the bottom of the stairs is two guards, ignore them and just walk past,

turn left and then right down the stairs after the laundry room. Approach

the next two corridors to the right and one to the left with caution. The

first one on the right may have two guards down the stairs, and the one

on the left has one with his back turned to you. Go just past the first

corridor on the right and turn to the left, drop any weapons, go into sneak

mode. While sneaking up on the guard with his back to you, get out the

fibre wire and drop him where he stands. Now go down the stairs in the

first hall and just walk past the guard. Keep going all the way to the end

and follow the bend to the left around the corner, turn right and go down

to the end of the hall. The hall continues right where you will find the AK

ammo on some boxes (I highly reccomend picking up this ammo), and it

turns left to a dead end with a box where you will find the sniper rifle.

Stand against the wall at the end of the hall at the 'T', and wait for the

guard to walk up to you, turn around and stand there a few moments. Go

into sneak mode get out the fibre wire and take him out. See a pattern

developing here? Holster the fibre wire and get out of sneak mode. Now go

back the way you came and back to the guard you walked past on your

way here. Walk past him into the cubby hole behind him. You know, now

go into sneak mode and equip the fibre wire and take him out. Go back up

the stairs and turn right. Go to the second right corridor and down the

stairs to the cubby hole on the left. While standing in the cubby hole move

so that you can just see the guard past the corner. Line up the dot with

his head, equip the silenced 9mm and blast him. There should be no other

guards to worry about, but just wait a few moments to be sure. Now drag

and hide all bodies in the Cell. Open the door and go inside to find the

prisoner you need to free. Talk to Agent Smith and watch the cut-scene,

he gives you the location of the safe. It can show up randomly in one of

four places; A) Upstairs in the Brothel, B) In the Storage room, C) Upstairs

in the guard quarters or D) On the first floor in the VIP area, look on

the map to find location A), B), C) or D) The difference between the

two by the brothel is the one in the storage room is closer to the

outside wall as the one in the brothel is farther inside the building.

Now you have the location and combination of the safe, if you try to

open the wrong one and it says "locked" guards will come running,

somehow they know, safe must be wired. This is a good time to explore

basement 1. Look around and explore the area thoroughly, you should

find a sniper rifle on a box around a corner in one area and near it up

some stairs a stockpile of AK47s and ammo. You probably won't need

the sniper rifle, but do stock up on some AK ammo. On the west side of

basement 1 there are two elevators, one goes to the VIP area and the

farther west one goes to the VIP area and guard quarters. On the north

side of basement 1 you will cross the sewer river and on to another

elevator which goes down to basement 2 and the underground tunnel

that leads to Lee Hong's private headquarters. After freeing Agent Smith,

I will usually go on to the north side of basement 1 and then I go down

the elevator. When the elevator reaches basement 2, go into sneak mode

get out the fibre wire and take out the guard just outside the doors. Get

out of sneak mode and holster the fibre wire go past the boxes to the

right and continue down the hall towards the other elevator. Just inside

the empty part of the hall, stop and wait for the guard to walk down the

hall. After he gets past you go into sneak, get out the fibre wire and take

him out. The other guard by the elevator doesn't seem to see you doing

this. Hide his body behind the boxes. Get his weapon and continue to

the other elevator. Walk in behind the guard, turn around and you know

what to do, sneak up and take him out with the fibre wire. Sometimes I

will collect a bunch of AK47s and bring them one-at-a-time and stockpile

them in the elevator to the headquarters, for future use if I run out of

ammo doing battle in the headquarters. Also you could leave the sniper

rifle here to take out tower guards outside the compound, but it isn't

necessary just cool.

***NOTE3*** I had a hard time with this mission on the Expert Difficulty

just because of the length of the mission. You can get so far and then

things go terribly wrong, get all shot up and die. So I opted to now just

go up the elevator, and when the elevator gets up to the headquarters,

go Rambo on all the guards as soon as the elevator doors open, even

taking out Lee Hong's personal bodyguard. Carefully keep taking out all

the dudes you can see, and go up the stairs. Take out the guard at the

top of the next stairs. Slowly go up the stairs and take out the guards

around the corner. You should see Lee Hong come out of his office,

go to the wall and get down a Katana sword. He will come after you and

if you are too slow, he cuts you up. Just keep shooting him, it takes a

few more shots, just like Zun, but a couple of shots to the head will

usually take him out quick. Now go back down the elevator to the base-

ment.

Ok, now back to the area where you freed Agent Smith. If your safe

location is either the brothel or the storage room go back to where the

one guard was standing in the corridor with his back to you, and go down

that corridor, it turns and then turns again to some stairs. At the top

of the stairs is a door on the right and a door on the left. The door on

the right goes into the storage room and the door to the left goes to

the atrium where the fat guard is in front of the door going up to the

brothel. JUMP now to A) or B). If your safe location is in guard

quarters or VIP area, then head to the west side of basement 1, cross

the sewer river and continue on past the first elevator (goes only to

the VIP area) to the elevator farthest west, JUMP now to C) or D).

A) UPSTAIRS IN THE BROTHEL:

Up the stairs from basement 1, make sure you have no weapons drawn,

in fact if you have an AK47 just drop it and go through the door on the

left unarmed. Turn to the left and WALK by the fat guard and through the

door and on up to the brothel. The lobby of the brothel should be empty,

go in the door that you first went in with the geisha girl and head left

towards her room. Instead of going to her room go to the door on the

left. The one I told you not to go in when you were here the first time.

With all weapons holstered, open the door and go into the room. The door

on the left just goes back out to the lobby, and the door on the right holds

the all coveted safe. There should be a guard next to it. Walk around him

to the right, he'll probably say something like "Leave Now!" Just ignore him

and move in behind him. Sneak up and do him with the fibre wire. Hide his

body in the corner to the left of the door you came in, so that when you

go back out the guard and the maddam don't see it and get spooked.You

should already have the combination so get to it and open that sucker,

step back to let the door open then move in and get the jade figure. Put

everything away and holster weapons. Now head back down the stairs and

out to the door with the fat guard in front of it. Ok, this is the JOIN-UP point,

so JUMP on to the heading: JOIN-UP POINT.

B) IN THE STORAGE ROOM:

At the top of the stairs, going to the door on the right. You can

safely enter the door, but around the corner to the right, past the

sticking out wall is the safe and a guard standing next to it. Stay by

the wall to the right and up to the edge of the wall, have a weapon

equipped, side-walk left while aiming and take out the guard next to the

safe. If this is the correct safe (you can check by looking on the map

and see if your green circle is right on top of or at least intersecting

the yellow circle of the safe) then open it up and back-step one or two

to let the door open. Grab the jade statue, head out the door the way

you came in, cross past the stairs going down and go through the door.

There should be a guard next to you, and the fat guard at the door to

the brothel. Ok, this is the JOIN-UP point, so JUMP on to the heading:

JOIN-UP POINT.

C) UPSTAIRS IN THE GUARD QUARTERS:

If you didn't get too lost, you should be standing in front of the

elevator, the one farthest to the west on the map screen. (you should be

able to walk all the way around this elevator) Get in the elevator and

go up to the guard quarters area. When the elevator arrives and the

doors open, head out to the right. Cap the guard in the hall, then turn

to the left, if you can't see it yet, take a couple of steps forward and

you should see the safe in the breakroom to the left. There's a guard

next to it and another across the room, eliminate them and any others

that may show up. Now grab the sniper ammo on the table and move on out

the hall to the left and up some stairs into a storage area with some

more sniper ammo on a blue box. Back out and go back to the elevator

(you should have made a circle). Get in and back down to basement 1 Back

over the sewer river and keep going back to the area where you freed

Agent Smith. Go back to where the one guard was standing in the corridor

with his back to you, and go down that corridor, it turns and then turns

again to some stairs. At the top of the stairs is a door on the right

and a door on the left. The door on the right goes into the storage room

and the door to the left goes to the atrium where the fat guard is in

front of the door going up to the brothel. Go through the door on the

left. Ok, this is the JOIN-UP point, so JUMP on to the heading: JOIN-UP

POINT.

D) ON FIRST FLOOR IN VIP AREA:

If you didn't get too lost, you should be standing in front of the

elevator, the one farthest to the west on the map screen. (you should be

able to walk all the way around this elevator) Get in the elevator and

go up to the VIP area. Get ready, when the doors open, there is a guard

standing right there, and one down the hall to the left and one to to

the right. (fiber wire may work good here). Dispatch nearby guards and

go to the right from the elevator. As you approach the end of the wall

stop and face the wall. Slowly side-step out and look into the room, you

may find a couple more guards in here. Get rid of them and head for the

safe (you may want to hide all the bodies...or not, it's your mission. I

just like to run a tidy operation, then no one knows you were there).

Open the safe and step back one or two steps to let the door open, then

move in and get the jade statue figure. Head back to the elevator and go

down to basement 1. Back over the sewer river and keep going back to the

area where you freed Agent Smith. Go back to where the one guard was

standing in the corridor with his back to you, and go down that

corridor, it turns and then turns again to some stairs. At the top of

the stairs is a door on the right and a door on the left. The door on

the right goes into the storage room and the door to the left goes to

the atrium where the fat guard is in front of the door going up to the

brothel. Go through the door on the left. Ok, this is the JOIN-UP point,

so JUMP on to the heading: JOIN-UP POINT.

JOIN-UP POINT:

Standing in the atrium, angle right and go through the door with a

guard standing by it. Go left down the hall and through the door into

the restroom area, turn left and go through the door back into the bar

area and head past the bar and through the door to the right into the

restaurant area. Head straight through the table area, not to the double

doors going outside, but to the single door straight ahead, and into the

herb vendor. Talk to the herbalist, (***NOTE4*** If you went ahead

and went up to Lee Hong's Headquarters and took him out, and then

went and got the Jade Figure as I discribed in Note3 then the cut-scene

is Hitman handing the Jade Figure over.) and in the cut-scene he gives

you two options for getting to Lee Hong. Even though his first response

seems much more difficult, it is the way to go. If you take the poison

he gives you, you need to first put it away, then head for the restroom

area and hang out till one of the waiters comes in (wearing either a

green or yellow uniform), you have to get his clothes, so take him out

in the bathroom (- $5000 for killing an innocent bystander), and don the

disguise. Go into the kitchen and the cook tells you to take the bowl of

soup out to Mr. Hong. Put the poison in the soup and head out to Lee

Hong's table. As you try to give him the soup, his personal bodyguard

stops you and drinks it on up. Hong senses the trap and heads out the

door to outside and out to his headquarters, although in the cut-scene

you do kill the personal body guard, but then you still have to go up

against his minions in the headquarters and the scene leaves you

standing in the middle of the restaurant with pissed-off guards all

around you. Now you have to battle your way back through the kitchen and

down the stairs to the basement, and if you live you can go on. This is

what I do...

Still in the herb shop after talking to the herbalist, go back to the

door and get ready with a weapon (maybe something bigger and faster,

like the Uzi). Open the door and totally open up on Lee Hong sitting at

the table right there. Of course he dies pretty easily but you still

have to contend with the big personal bodyguard, I have unloaded 3-4 Uzi

clips into his chest before he falls. Aim for his head and he goes down

quicker. Now you still have to do in some guards on your way through the

dining area and through the kitchen, then head down the stairs in the

kitchen to basement 1 again.

At the very bottom of the stairs, go straight ahead and through the

door, this leads to the north side of basement 1. Unless you have

already come through and eliminated all the Red Dragons in this part of

the basement, then stop before you get to the end of the wall. Equip a

weapon, side-walk left, and wipe out the dudes at the end of the

corridor (or WALK by them, you're in disguise). Turn left, then right

and down the stairs, around the corner and over the sewer river. Back up

the stairs and around the corner, down the corridor and turn right to

the elevator. Ride the elevator down to basement 2, and be prepared to

see a guard as the elevator doors open up. Again you can probably WALK

right by them in disguise, but not if you are carrying a rifle (even

holstered) or have a weapon exposed. Well, then take him out, the good

ol' fiber wire works here since his back is turned to you, but you have

to be in sneak mode. Or just blast him, and I wouldn't worry about

hiding bodies anymore, because there are no roaming guards in this area.

go right past the boxes, and stay to the right next to the wall. there

are two guards down the corridor ahead of you, and one of them does walk

into the area next to you, stands there a while, and turns around and

goes back in front of the elevator. I just side-step out from the wall

and riddle them both.

***NOTE5*** If you already came through here and killed Lee Hong and

cleared the house, then you just have to go right after exiting the

elevator, go through the mesh door to the outside elevator. There is

still one guard on the dock below, but you should be able to take him

out safely from here. Ride the elevator down and head out to the boat

to end the mission.

Ok, this is the elevator that I talked about earlier, about

stockpiling a bunch of AK47s in the elevator for future use (it does

suck to have to bring them one-by-one, and some of them from pretty far

away, depending) You may not have to if you have used your bullets

wisely, but you can do this now if you think you need to. I sometimes

run out of ammo when I get here (I've never tried stealth here, but it

may work). Ride the elevator up to the first floor headquarters, again

there is a guard standing right in front of the elevator doors, the

fiber wire works but you certainly will attract attention. If you didn't

kill him earlier, you will find the Sumo personal bodyguard in here. As

you may have noticed, I did quite a bit more combat on this mission, but

I have given you suggestions as to where stealth might work. Which is

half the fun of this game, pushing the boundaries to see what will work,

the only problem is that this game has no in-mission save feature, like

Hitman 2 Silent Assassin. So if something goes wrong here, you are quite

a way into this mission to fully die here.

When the elevator doors open up I start blasting, take out the dude

in front of the elevator, the dude up the stairs, the one angle right

down the hall. You get the picture, pretty much clear the joint, but try

to stay away from the windows on the land side of the building, for

there are guards in towers who will snipe at you if you give them half a

chance. Just walk or run by quickly so they don't have time to line up a

shot. When you are finished find the steel grate door that goes to an

outside elevator. Get on and ride it down to the pier, another thug

guards the pier, kill him or go past him to the boat to exit this

mission, and SUCCESS. Now this mission was a bit more difficult, ya think?

FIND THE U'WA TRIBE

Ok, this mission is easy to explain but may be difficult to complete

the first couple of times, because it takes place in the jungle in

Columbia, and it is very easy to get turned around and going the wrong

way. Explore the mission briefing and on the equipment screen, I highly

recommend buying the compass. You can load up on whatever else you want

but make sure you also have the body armor. Of course my favorite weapon

of this game the silenced 9 mm, but you also get deagles and AK47s from

soldiers. Remember if you bring the AK47 you have more ammo than if you

just pick one up with a 30 clip (if the guy hasn't shot at you). I just

like to be sneaky and use silenced weapons.

This mission starts you off in the cut-scene dropping you off in the

jungle. In the middle of nowhere. Immediately when you have control

equip the compass, it shows up in the upper left under your health and

armor status bars. Ok, check out the map and see the big yellow shaded

circle marked "crash sight", and the rock formation on the eastern side.

The downed plane is located right next to the rock formation on the

southwestern side. Also note the bunch of clustered green dots east of

another rock formation. There is a river running through the area and a

dirt road winding around and crossing the river. Ok back to the mission,

your first objective is to find the plane wreckage and recover a golden

idol statue (you can see it in the laptop "F1"}.

After equipping your compass and weapon of choice (or not) basically

run east and a little southeast, and keep going till you hit the road.

You may or may not encounter soldiers along the way and more likely near

the road, I just keep on running and since I have the advantage of

knowing where I'm going I just run on past. They may yell and shoot at

you but usually you can lose them in the jungle pretty quickly, except

sometimes they attract the attention of more guards nearby, then you

must act quickly. Anyway, if you just run and head straight for the

southwestern tip of the southern rock formation, you should easily find

the plane. When you do find it go to the door on the left side of the

fuselage behind the wing, and down on the ground just outside the door

is the golden idol statue. Quickly pick up the idol and put it away, now

beat feet around the backside of the plane and head around the southern

tip of the rock formation. If you didn't get lost on the way or waste a

lot of time sightseeing (ok mercilessly murdering mercenaries) you

should have been able to do all this and get hidden around the rocks

before the soldiers find the plane wreckage. WHEW! If you got all that

you can now take a breather for a moment, but not too long we still have

a full day ahead of us.

Bearing the golden idol, head east to the river to keep your bearings

or just head north, northeast past the southern tip of the northern rock

formation. If you keep along the river you will encounter a couple of

soldiers hanging out next to the river. You can either take them out and

get their weapons or like I do just try to run around them and keep on

going northeast along the river. If you haven't already guessed, you

will find the indian village northeast of the northern rock formation,

and the Chief's hut is on the south side of the village. Keep following

the river and when the village area comes into view get ready, put away

your weapons and get out the idol. Approach one of the natives maybe the

one by the rickety looking bridge crossing the river. After the

cut-scene go just north into the village and you should see several

natives off to the right. Head for them and as you get there you get at

cut-scene, and another talking to the Chief, who now informs you that

you must rescue his captive brother located southwest down the river on

the bridge. Rats you have to do this before he will tell you how to get

to the drug lord. Now combat skills will come in handy..

Run southwest near the river to keep your bearings, you may encounter

soldiers (if you haven't already popped them) and watch out for the

patrolling helicopter on the river. Keep following the river till you

get near the road, again you may or may not encounter soldiers. Near the

road try to go west a little and then cross the road and keep going

south a little. There is a guard tower near the bridge and the river,

and it is best to approach from the south. If you can, get behind a tree

and lean out and blast the guy in the tower till he's dead. this will

probably alert more soldiers who come running so prepare for some gun

battle. I never tried, but maybe some stealth would work to get you

closer to the captive on the bridge. Maybe change clothes and try

walking on up. Make sure that you go back into the native village

wearing the same clothes you had on when you went there the first time.

I made the mistake of changing into soldier clothes and when I went back

to the village the natives shot me down with blow-dart guns. If you

first went to the village wearing your camouflage suit then put it back

on to go back to the village. It seemed to be ok if I had on a uniform

the first time and went back with the uniform. I never tried vice versa.

Anyway, get to and take out the soldiers on and around the bridge. Try

not to hit the captive brother, again with the not talking to you part.

When the brother is freed he will take off running northeast through

the jungle back toward the village. You can follow him if you want, but

you don't have to, he doesn't seem to get captured again. Make your way

northeast along the river back to the village, and receive praises from

the villagers, the way to get closer to Pablo, and a nifty trek over

that rickety footbridge. SUCCESS. The first part of a three part

mission is completed. Kind of a sucky payday for this jungle crap, but

it does get better.

THE JUNGLE GOD

This mission pretty much picks up where the last mission ended. Check

out the briefing, there are several clues that I didn't get the first

time through. You can't choose anything on the equipment screen, but you

won't need anything that you don't already have. On the map pay special

attention to the two checkpoints.

You start off on the west side of the river and were told in the last

cut-scene that you could use their footbridge to cross the river (don't

worry it is safe). Go across the bridge and look around for enemy

soldiers. You may encounter some natives in this temple ruin area, but

they won't bother you. The soldiers, however, will, unless you are

already in disguise. If you took my advice in the last mission you

should still be in your camouflage suit, which is ok. Just avoid the

roaming soldiers by hiding behind rocks and walls. Using stealth mode

helps, but usually you can just walk or run behind them when their back

is to you. Be careful though, if a guard is too close and you run, he

will hear your footsteps. When the coast is clear head due south to

check out the first checkpoint. The checkpoint turns out to be a

sacrificial altar, notice the spotted leopard roaming around on the

other side of it. I just know that if you try to get by him he attacks

you, and if you kill him you really piss off the natives, they think it

is "GOD".

This is where the other checkpoint off to the northwest will come in

handy. In the area near the second point of interest, you should find a

wild boar hangin' around. You can take the life of the wild boar and

drag his body to the sacrificial altar, or you can do what I do. I go to

the nearby temple ruin, there is at least two soldiers patrolling near

or standing inside. I approach from the south and come up the stairs and

hide behind the corner of the wall. Then I sidestep out and shoot the

guards (I am an animal lover so I couldn't take the boar, even if it is

just digital). Now that the two guards are dead, go grab their weapons

and change into a uniform. this is your last chance to get a disguise

before going into the next mission. Then I drag one of their bodies over

and up on the altar, Jeez it's a long ways, but worth it. Ok drop the

body and take a couple of steps back, now watch the leopard go for the

bait. Hmmm. Lunch! When he is eating you can just walk on by to the

crawl tunnel, wave to the native up on the rock to the left. Go into the

tunnel and SUCCESS. Second part of this mission completed. Now for one

of my favorite missions, isn't Pablo handsome? Looks more like I got to

him first.

SAY HELLO TO MY LITTLE FRIEND

Check out the laptop and scope out the mission. You can't get

anything on the equipment screen, but if you check out the map there are

pick-ups in the area, although you really won't need them if you follow

my advice carefully, because there is plenty of stuff stashed in the

compound. This final part of the mission in Columbia is somewhat

complicated and you may not make it on one single life I rarely do, but

I have. Ok, enough set-up, let's go.

Mission opening cut-scene shows you crawling through the tunnel in the

mountain, and coming out the other side on the north side of Pablo's

compound. The camp is completely surrounded by fence and the only

opening is the gate at the road on the south side in about the center.

When you have control move in foreword slightly and look for the wooden

box on the left. Go to the box and get a knife and more importantly a

new Kevlar vest. Before picking up the vest make sure that you need it,

because it doesn't add more, it just fills up your level. If you have at

least 50% or more left on your shield you should be ok, and besides

there is more of them around on this level.

Now you can go either way around the fence but I find going around on

the east is farther. First I make sure that I have no weapons exposed.

Holster all weapons and I even drop any AKs I may have picked up, anyway

make sure you have no rifles and everything else is put away (it will

say "holster" in the upper right corner of the screen). Then head around

the fence on the west, you don't have to hide in the jungle because you

are in disguise, I just WALK along the fence and steer around any

oncoming soldiers. As long as you aren't too close they won't pay

attention to you. Just walk along as though you belong there like any

one of those other thugs. Walk right on up and open the gate and walk

right on in. Kinda gets your adrenaline going , huh?

Once inside the gate head straight ahead towards two tents behind a

guard tower and go into the one on the left. Towards the back you should

find a silenced 9 mm, ammo and another Kevlar vest. Grab the gun, ammo

and vest if you need it At this point make sure all weapons are put

away again before going on. Go back out the tent the same way you came

in and turn to the left, follow the road to the east. The road will bend

and split, to the north is the "Mansion" and south is two more tents by

another guard tower. Again go into the one on the left and gather up the

AK ammo. Forget about the M16s, not enough ammo and attract too much

attention. Stick to the silenced 9 mm for now. Ok got the ammo now head

north to the ugly, run-down shack they call a mansion. You may or may

not have gotten a cut-scene of Pablo in his office, huffin' off a big

"F"ing pile of hooch. It should come up now if not. Don't approach the

house from the front door with the two soldiers standing guard. Follow

the road and approach the house at the side door near the back. Go up to

the door and look around for any soldiers (it may be wise to equip the

binoculars for a better view, but thugs far enough away can't see just

like you).

Wait till the coast is clear, equip silenced 9 mm, face the door

enter the door and open fire on the two guards in the porch. I usually

side-step from the door and shoot the guards through the window, because

you get the element of surprise, or try opening the door in sneak mode.

If you were quick enough, you still have surprise element. If they

sounded alarm at all other guards will show up, blast away till they

stop coming. Go through the door and turn to the right, if you still

have surprise, sneak up and garrote or pop the guard down the hall.

There is one almost right next to him past the wall to the right, and in

the room through the door to the left. Don't go in the double doors into

the main room yet. Go back past the double doors that you just came in

and head down the bend in the hall to the door. Still ready with the

gun? Open the door and snuff the guard on the other side of the room

(again you may be able to sneak up behind him with the garrote, for

effective use of the garrote, press and hold fire button to stretch wire

taut then sneak up and when in range let it go and hear him gasp for

air). It is probably not necessary to hide the bodies, all that

dragging, but it is a good idea and this is about the best room to do

it. You can collect their weapons, but again not necessary. I still use

the silenced 9 mm. Go to the other door, next to the one you just came

in and do the guard just inside (again you can shoot him or garrote

doesn't matter). Don't walk all the way into the room yet, stay under

the balcony, and aim up and to the right. You should get a shot at a

guard on the balcony, it may only be a body shot so fire at him a bunch

of times till he drops. Now go out into the room and turn left and go in

the door on the left and waste the guard in here. Go back out the door

and angle left toward the front double doors. Go up the stairs to the

left and go in the first door on the right, turn right and go up the

ladder. At the door here, no surprise, just open the door and peg him in

the head. Nothing else up here, but if you are playing on a high end

computer with pretty good graphics capabilities, you can peg off some

tower guards from the window up here. Also through the window at the top

of the ladder, you can get a couple of tower guards. Cool.

Go back down the ladder and back out the door you came in. Turn right

and stop at the next door on the right. Angle to the right, open the

door and again plug the guy in the bathroom, surprise! Follow the

balcony around, don't go in the double doors in the center, yet. Go in

either one of the next two doors and take out both of these goons. In

the last door right before the stairs you will find another silenced 9

mm and more ammo, awesome. Now go down the stairs and approach the front

double doors. It might be a good idea to look out a window on the front

of the house and make sure the coast is clear, first. Get ready, open

the doors and nail both of the guards out front. Look around and if the

coast is still clear, quickly drag the bodies into the house. Equip

yourself with one of those black AK rifles, it shoots faster and is more

accurate than the AK47. Now go back up the stairs to the double doors in

the center of the balcony. Take a deep breath and get ready for the action.

Burst open the doors and ... get a cut-scene. After that, aim up and

just start unloading on Pablo. You may want to side-step right or left,

sort of behind the doors for cover when he starts shooting. Shoot him,

and shoot him, and shoot him, and shoot him, and shoot him, and shoot

him and shoot him. Boy he talks a lot of trash. You can hit "Esc" and

blip through the cut-scenes if you get tired of it. My dad just roared

at that when he was watching one time. If he hits you with his shots it

may only take a few hits to kill you, from that M60 he's firing. If you

do die here the game puts you back in the jungle just outside of the

gates. This sucks but sometimes it happens. Just drop any rifle and

holster your weapons, and head right into the front gate again and

nonchalantly walk back to the first tent you were in and get your armor

back (if you already used both the one by the tunnel and the one in the

tent, there is one way south in the jungle at the pick-up location

marked on the map along with more AKs and ammo). If the guards at the

front gate freak when you come back (remember no rifles and guns

holstered, not even piano wire or knife, still considered a threat) and

you have to fight your way in, you may just want to start over. Or you

could battle it out back to the house. I have actually snuck up into the

center guard tower on the west side and garroted the guard (you have to

be sneaky) There is a sniper rifle with 8 or 10 shots, use them wisely

to shoot the other tower guards, that you can't see from windows on the

house.

Get back to the mansion and back up to that

CokeSnortin'TrashTalkin'M60firin'sonofamothadog.Can you still hear him

shooting? Anyway, finish the job you started, shoot the hell out of

Pablo, and once he falls, head into the room and search his body, get

everything you can from him, and read the letter from the prof. He's

talking about you! Yeah, here's your example Pablo. Make sure you grab

the bomb from the desk before you go. You can take the M60 if you

desire, I just use it up on tower guards outside his windows. I know

where there is something better. Leave the house via the front double

doors, and angle left away from the house and find a single tent by

another guard tower. inside the tent pick up my all time favorite

weapon, the mini-gun. Grab the extra ammo, too. Now there are two tricks

to this gun that I have found. First, you walk very slow when you have

this weapon equipped, if you have to run which I do, you need to

"holster" the mini-gun first (go to equipment screen and select holster

and click it in). Second, when you go to fire the gun the first press of

the fire button turns on the motor, and pressing the fire button again

shoots a quick stream of bullets, release the fire button and firing and

motor stops simultaneously, so you have to start up the motor again and

then start firing again. It's a little slow on the draw but wow when you

fire and hold it, it just saws dudes in half. Ok enough about the

mini-gun. Very formidable weapon.

Now, mini-gun or not, if not try stealth, I take the mini-gun,

holster it and run past the house to the gate in the second fenced-in

area (Pablo's lab), you may encounter resistance on the way, but not to

worry. Mow 'em down like grass and head to either entrance of the lab.

Rain lead down at the guards to the entrance, just keep blowin' them

away till you have cleared the building, even the guards at the doors on

the other entrance. Place the bomb on the sticking out part of box under

another box next to some shelving. Get the heck out of there, and start

heading back past the mansion. When you get sufficient distance from the

lab get out the bomb remote and hit the button. Cut-scene shows lab

blowing up. Keep going east toward the runway, when you get to the back

of the building between the house and the runway, equip a weapon. (yeah,

the mini-gun!) Go around and side-step out the front and cut down the

three guards in front of the plane. You may encounter some resistance

from outside of the fence, but you have enough ammo so plaster them all

over the place, too. When you're finished hop in the plane and make your

escape. He drives cars, boats and now light aircraft, boy, hitman sure

is talented. If you made it on one life, I say Hoorah to you, because

after many attempts and several completions, only once have I completed

this mission on only one life. So many factors can make a mission go bad

at any given moment. Now you are a SILENT ASSASSIN in the making.

TRADITIONS OF THE TRADE

Another rather complicated mission. You can explore the hotel if you

want, but you can't have any weapons, because of the metal detectors.

Follow my advice and this mission will go short and sweet. I spent hours

and hours exploring the building so you don't have to. I won't describe

the whole hotel (I don't want to spoil all of the fun}, just the

relevant areas as you go through them. Check out the laptop for briefing

and on the equipment screen, don't buy any weapons except the fiber

wire. You can buy the Kevlar vest if you feel you need it, but I got

through and basically no one knew that I wasn't supposed to be there,

except the corpses, of course.

You start on the left side of the hotel, on the street facing the

entrance. If you got any weapons, drop them now. You can't get through

the metal detectors at the front door with anything but the fiber wire.

Go through the metal detectors and in either front door, inside turn to

the right and go to the front counter in the lobby. Talk to the clerk

and the cut-scene points out Hienrich Wulff in room 202, this is your

first objective, Frantz. Turn to the left and walk forward, big wide

stairs on the left, short stars and elevator to the left and "pool area

men's" is straight ahead. Go up the short stairs and call the elevator.

Take the elevator to the second floor, exit the elevator, angle right

and go in the double doors. Inside is a corridor like any other in a

hotel, except for the burly guard standing watch in front of the door to

room 202. You can talk to him if you want, and get a cut-scene, but he

won't let you in without a fight. Walk on past him, go around the corner

to the right, and wait till you see a bellhop come in with a vacuum

cleaner and go into one of the rooms to do his thing. Get it? No! I mean

get the master key from the door while he is in there and go back past

the guard in the hall to room 201, then go inside. We'll call this "your

room".

Hey, pretty nice dive here. King size bed, balcony, the works. Down

to business. Make sure everything is put away and holstered, go out of

your room and cross the hall, through the double doors and right into

the elevator. Mosey on up to the third floor, exit the elevator and turn

right, turn right again and go through the door. Make a fast left in the

door to the double doors with the green signs on them, go out on the

roof. Angle right (towards the back of the building) and climb over the

raised part in the roof, keep going to the other side and look for the

open window (should be the third one in from the back of the bldg.). Get

into "sneak" mode, whip out the fiber wire, and climb in through the

window, Turn right down off the desk and sneak up behind the guard

looking out the window. Choke him down, get his weapon, and drag his

body back in the room. Put away the gun, go up to the double doors (in

sneak mode with fiber wire), and go through. Take down the guard on the

left standing in the open door. there should be nobody in the hall, but

behind the open door is the receptionist at her desk. You should not be

seen if you drag his body through the door, back through the double

doors, and back with the other guy. Also take his weapon, then holster

it, and you can take his clothes, or not, it's not really necessary. Ok,

now you've got guns, climb back over the desk and out the window. Go

back in the hotel via the double doors that you came out. Turn right,

through the door, turn left, and left into the elevator, going back to

your room. Down elevator to second floor, exit, angle right and through

double door, cross hall to 201. Ugly should be still standing in the hall.

Back inside your room, open the door to the balcony, walk part way

out and turn to the left, and equip a weapon. Wait for the guard to come

out on the other balcony, and when he's not looking, side-step out and

boom, nail him. Even if you only shoot one shot it is still pretty loud

and alarms the guards out front, they shouldn't bother you. Now go to

the side of the balcony and hop over to the dead guard, go in the room,

equip the fiber wire and sneak up to the front door, not the bathroom

(yet). Open door and hook the burly dude out front. This can be tricky,

if there was no one in the hallway, you're safe to drag his body into

the room. If there was and they saw you, they'll run and tell guards and

before you know it they are all over you, might as well just start over.

Anyway, having dragged his body into the room you can explore a little

(but don't go into the bathroom yet). You might have noticed the stuff

on the table, under the mirror by the closet. Get the silenced Luger,

the card from the dentist, the two letters, the key, and finally the

sign. Read the two letters, some very interesting information is

revealed. Now go back to the door to the hall (weapons holstered), open

it first and then put the sign on the handle. Now it is time for the

bathroom. Equip the silenced Luger, open the door and snuff Frantz in

the shower. Straighten your tie in the mirror and leave the bathroom.

You should have noticed the big black case in the middle of the floor,

now pick it up and go back out the balcony door, hop to your balcony and

go in your room.

You won't go through any metal detectors from here, but I still drop

all my weapons in this room, just to be safe, drop the bomb case, too.

Head out from your room, go to the elevator and go down to the first

floor. Exit the elevator, turn right, turn left and go back to the front

desk. Talk to the clerk and get Frantz's mail, again some interesting

reading. The note from the florist tells about the "roses" that are

ready for him to pick up. The roses box contains a shotgun, but you

won't need it. It is concealed as long as it's in the flower box, but I

couldn't put it back in once I got it out, so it did me no good. Forget

about the florist. Head over in to the pool area men's, turn right

through the swinging doors. Approach the guard and he tells you where

the swimsuit is. Go get them on and head out to the pool area. If you

look on your map you will see that the pool area has two saunas. You

want the sauna on the men's side of the pool. Fritz the dentist should

be floating on his back in the pool. Eventually he leaves, I followed

him to see where he went. He goes to the bar in the casino area and has

a drink, he wants to play the games but the casino is closed. He

finishes his drink and heads down to the sauna. To avoid run-ins with

metal detectors and dodging security, I just wait in the sauna for him.

Waiting...and waiting... and waiting, eventually (seems like an hour) he

comes in to the sauna. Talk to him for a clue. When cut-scene ends, go

out of the sauna but not out to the pool area, turn around and look for

the pipe coming from the ceiling with a wheel handle on it. turn the

wheel and watch the cut-scene. now go back in the sauna and get the

dentists key from him.

Back in the men's changing area, go get dressed again (if you scroll

down to "change clothes" you don't have to pick back up all your stuff,

it is automatic). Leave the pool area and go back to the elevator, up to

second floor, and back to your room. You won't need any more weapons,

from now on so just leave 'em here if you haven't already. Pick up the

bomb case and head back to the elevator, go back up to the third floor,

out on the roof and into the window to the dentists office again. Go

through the office, the double doors and straight ahead to the

once-locked door to the X-ray room. Bomb is in the X-ray room, put bomb

in case and head back out and out of the office through the double doors

where one is open. Pass the receptionist desk, down the hall and turn

left, at the end of the corridor turn right and right again at the next

available turn. Go through the doors, down the hall and pass by the

elevator with the metal detector. Go through the door, turn right and

right again at the next available turn. There should be a door to the

right with a green sign on it, go through the door and down the stairs.

Keep going down the stairs to first floor. out the door and left into

the kitchen, look out for the cook (he might have a meat cleaver!). Turn

right go down the hall past the freezers and out the back door. Turn

left out to the street and a car comes for you, SUCCESS. This was your

first pretty much stealth mission, you should only have had to shoot

maybe 2 or 3 bullets if your aim was true.

GUNRUNNERS PARADISE

Again go through the laptop for all the briefing and study the map.

In this harbor area there are four main warehouse buildings, numbered

11, 12, 13, and 14. The "DEAL" could go down at one of three, 12, 13, or

14. I won't break off this time, because the buildings are relatively

close to each other and the same events take place at any one of the

three. Ok, on the equipment screen, I usually take the silenced MP5, the

silenced 9 mm, and the WA 2000 sniper rifle.

Before starting this mission I need to do a lengthy set-up

explanation, because the mission is somewhat easy, but you have to know

what to do already. I mentioned that the exchange takes place in one of

three buildings, what I haven't mentioned yet is that these buildings

are inside locked fences. Since you don't know which building is it,

yet, you need to be able to access the right one. There is a train

constantly running around on a continuous circuit track, and if you will

notice on your map, the tracks go into all of the fenced areas. The

trick is to switch the tracks and get the train to break through the

locked gates into these areas, and as I said, you don't know which is

the right bldg. yet, so I just switch them all and get all access. It

gets more complicated along the way, but enough set-up, let's get to it.

This time you start standing next to one of those big rolling cranes,

on tracks. See the pillars that hold the crane up there? Head for the

one on the right, farther away from you, and on the right side there is

a ladder going up. Climb up the ladder, onto the crane, turn facing away

from the crane (south) and equip the sniper rifle. Use it on the guy

walking parallel to the crane, and turn slightly southwest (angle right

and down), inside the fence near a fire barrel are three more thugs,

take them out. I have found that if I take the guy on the left first,

the other two run over to him to have a look, and sometimes they line up

for a two-for-one shot. One more gangmember due west and down at the

edge of the sight limit, you know what to do. Ok, now carefully walk to

the ladder, turn around and back down the ladder to the ground. Now turn

southwest and start toward where the three dudes were in the pen, look

for the track switcher, near the fork in the tracks, and switch it. Turn

and head due east past the fenced in area, turn south at the end of the

fence, and keep going until you get around to the southwest corner of

the fence. Stop when you get just past the end of the fence and turn

northwest, equip sniper rifle and aim along ground level to see another

burning barrel with three gangsters near. Pop them all and head over

there, pick up weapons if you want them. You may have noticed two more

track switches on your way. Go to the one that makes the train bend to

the right, and switch it. Wait for the train to go by around the corner,

and switch the switch back. Now cross the track to the other switch

(this should the the southern most switch) and switch it. Then drop the

sniper rifle and put everything else away and get out the GPS

transmitter. Through the alley past the three now dead guys, and to the

right you will see the car parked out in front of some little strip

joint. I have found it best to approach the car from the northeast, so

the car is in between me and the guard at the door. WALK up to the car's

right front wheel and place the transmitter. During the cut-scene, the

guard at the door is alarmed and may take a couple of pot shots at you.

Run away from him (do not shoot him or the mission fails), you may have

to keep running for a while to lose him, so I just run the loop around

that fenced in area again, full circle to the sniper rifle again.

Now you need to find out which building the meeting will take place.

Like Diana suggests, you can wait for the car to go there and locate it

with the GPS receiver, but here's what I do. If you followed me on the

pattern of the switches, all gates should be broken open, so you have

all access to the relevant areas. Pick up the sniper rifle and use the

scope or use your binoculars (you may need to get closer to some of the

buildings) and scope out the buildings. The exchange will take place at

the building that has the dogs around it. When you find the bldg. with

the dogs, take out the dogs with the sniper rifle, head around to the

back and take them out, too. Still on the backside of the building, open

one of the doors. Start taking out gang members, there should be about

four of them in here, drag their bodies out of sight somewhere, maybe

behind some boxes. Ivan gets very alarmed when he sees dead bodies

everywhere. If they haven't shown up yet wait for the car to arrive, and

the guy to come in with the briefcase. Waste him and hide the body. Go

outside and retrieve the GPS transmitter from the right front wheel

well. Come back in and pick up the briefcase, now equip the GPS

transmitter and put it in the case. Ivan will show up shortly, enter the

building and approach you. After the cut-scene, he leaves, and if

everything went right...SUCCESS. You just completed another important

mission for the agency and netted a nice reward, as well.

PLUTONIUM RUNS LOOSE

This mission is one of the most difficult, that I encountered in this

game. Still in the Rotterdam harbor, and it's dark and there are

Dobermans. If you follow my directions you should have very little

chaotic combat, and lots of silent-but-deadly strikes. Parouse the

laptop, mission briefing, map, etc. On the equipment screen pick your

choice of other weapons but make sure you bring the silenced 9 mm and

the MP5. The shotgun is available but I found it to be slow and

inaccurate, especially over longer distances, and reloading seems to

take forever. In the pick-up marked on the map is the really good stuff,

just start with what I suggested, and using a little stealth you will

get to the pick-up safely. I own two completely different computers, and

some of the characteristics of the game seem to be slightly different

between the two. For instance, I mentioned dogs earlier. On my newer

computer I was able to get to a closer proximity to the dogs before they

reacted to my presence (dogs can sense something wrong before humans).

On my older computer they reacted to me from a much farther distance, I

wasn't able to sneak past them as well. I will take this into account

during my description, and show how I did things on both computers. Whew!

You've just been dropped off on a little platform not too far from

Boris' ship. You stand looking out over the water, turn and climb the

ladder up to pier level. Run straight ahead from the ladder till you are

parallel to the near side of the first building. Turn and go toward the

guy standing in the light, with his back to you, next to the corner of

the building. A second guard walks away from him and turns in between

the buildings. Equip a weapon (silenced 9 mm preferred) and knock him in

the head, run past and angle left around the corner of the building. You

can run almost all the way up on him, and again one in the head. Change

clothes, take his weapon and go get the weapon from the other guard. Now

go up the same side of the second building as the guy was standing at

the first building, and stop before you get to the end of the wall and

stand next to the wall, a few steps back from the edge of the wall.

Before I go on I've got to mention that if one of the guards gets too

paranoid he will go running and tell Boris, Boris sets the timer on the

nuke and smashes the remote, then flees the ship in his white stretched

limo. Then it's all over, shortly the ship explodes and the whole harbor

goes up. BOOM! So you have to make these next few kills short and sweet,

and make sure no one lives to tell Boris.

Standing next to the end of the building looking at the fence and the

end of the tracks, eventually one guard will walk all the way up and

turn around behind the track end. Use the MP5 and pelt him till he

falls. Stay where you are, another guard comes this way shortly and

discovers the dead dude. As he's running up to get a closer look take

him out, too, or he'll run to Boris. Now forget about those two for the

moment, you'll come back. Go back around between the buildings, past the

dead dude from earlier, and when you get next to the garbage bins next

to the bldg. under the light, side-step away from the building with a

gun ready, skewer the lone gunman on the far slope of the roof. When

he's dead and falls off the roof, one of the guards at the gate comes

running, sometimes toward you and sometimes toward the fallen dude. Take

him out and then his other buddy at the gate, who may be running on up

by now. Ok this area should be cleared, there should be at least seven

bodies in the general area. Grab any MP5s but leave the rifles, and in

fact now it is time to put everything away, drop any rifles, shotguns,

whatever, just make sure it says holster in upper right corner and you

have nothing in your hands. Have you changed clothes, yet? If not, do

so, to be in complete disguise.

Now, run over to the now unmanned gate and go through. Follow the

tracks north until it bends and keep going north towards the group of

tank towers. When you get near the towers, turn right (east). Keep

running east past two buildings on the left, until you get to the fence,

then turn left (north) and go between the bldg. and the fence. To the

right, on the other side of the tracks, a Doberman waits, watching

guard. WALK when you get near the end of the fence, then turn right

(east) again, towards the dog. This is where I noticed the distance

discrepancy in the dogs. If you are running the game on a higher end

computer, you should be able to just WALK, brushing up against the

fence, till you get to an open gate hole in the fence with a box on

either side. When you get to the near box, just turn and go around it

and walk through the open gate into the fence. The dog shouldn't even

pay attention to you. If your computer is closer to the minimum

requirements, if you just get close to the box and the dog starts coming

after you, just keep going but run through the open gate and keep

running between two tank towers. Past the towers, veer back to the left

(east) and run along the south side of a building due east. Stop running

and WALK when you see the gates in the fences, unmanned to the north and

two guards on the one to the south. Keep WALKING east, you should come

up on another fence and a building. Go between the fence and the

building, there should be a guard next to the first bldg, by a trash

can, and possibly another guard or two walking toward you between the

fence and the next building. Stay right next to the fence and don't look

directly at the oncoming guard(s). Just keep on WALKING. As you move

ahead you should have a tank tower come into view with a guard on top,

don't worry about him. Past the end of the building you should see a

gate with two guards to the north. Just a little to the right of the

gate with two guards is another small gate hole with a box on either

side. Keep WALKING east till you get due south of the small gate hole,

then turn north and WALK through the open gate. Immediately through the

gate turn right and hug right against the box, keep going all the way

around the box and up to the fence, then turn left (east) and keep

WALKING, hugging the fence, there is a dog on the other side of the

tracks past the loading platform. He shouldn't bother you though if you

stay next to the fence (seems to work on both computers). The same goes

for the possible guard coming towards you. When you get past the end of

the fence, you should be able to start running again.

If you haven't already guessed, right now I'm directing you to the

pick-up down on the south end of the eastern pier. There is essential

equipment located in the back of a freight truck in this area. You don't

have to worry about any walking guards, but there are four Dobermans

lurking about that need to be taken care of. Now would be a good time to

equip a weapon. Ok, keep going east till you hit the boundary fence,

then turn right (south) and keep going past a major track junction till

you get to two similar buildings side-by-side (like in the very first

section). Move up and in between the buildings and notice the Dobermans

on watch, as you move in, wait till the first one spots you and starts

to move, then walk backwards till the dog is almost upon you and take

him out. Then move back in till the other one sees you and starts to

move, do the same as the first, move backwards till he almost gets you

and blow him away. You want to kill the dogs closer to the back of the

building, because when you come out of the truck there is a guard

standing next to the south building, (who wasn't there before on your

way past the first time) who sees the dead dogs and sounds the alarm, if

you shoot them where they stand. Anyway, two down and two more to go.

Head back east between the buildings toward the fence and then turn

south, and nail the third dog up on the loading platform next to the

tracks (doesn't matter where he falls and the same with the next). Keep

going south and head for the back of the first semi-truck that comes

into view. As you get closer finish the fourth Doberman just past the

back of the truck trailer, and head into the trailer. COOL, you made it

to the supply depot. Load up on stuff, pick up the CAR BOMB first, the

silenced MP5, forget the shotgun, grab the sniper ammo, the three

pistols up on the box, and last but not least, the sniper rifle. Don't

forget the CAR BOMB, it is essential to completing this mission.

Outfitted like a commando now, move off the back of the truck turn

north and equip the sniper rifle. Aim up and look for the guard standing

behind the trash cans next to building (I swear he wasn't there before).

One shot to the head should take him out, then head back the way you

came, north easterly between the boundary fence and the two bldgs. When

you get past the end of the north bldg. stop and turn northwest. Aim up

the scope and look for the guard at ground level standing next to the

building (he wasn't there either before I went into the truck). You know

what to do. Now back out of the scope and turn more westerly, zoom back

in with the scope and remove the two guards by the gate in the fence.

Back out of the scope again and turn a little northerly and up to the

roof of the building, next to, and on this side of the fence. Zoom in

the scope and about a quarter of the way back from the left you should

be able to just see the back of another guards head bobbing just above

the peak of the roof. Take careful aim, you may want to go into sneak

mode here to get a steadier shot, and boink him in the head. Now run

northeasterly up to the buildings and stop behind the building where the

guy was on the roof. Side-step left out from the edge and zoom in the

scope across ground level through the fence and shoot the two guards at

the gate in the next fence. Before you go on, move a little more out

left from the building and aim up to the roof of the first building

beyond the second fence, and do the dude on the roof near the south edge

(I've seen him actually leaning on the butt of his rifle with the barrel

stuck against the roof, like a cleaner leans on the handle of a broom).

With that done it is safe to run through the two gates into the main

yard, with the ship. Right now if your aim was true, you should have at

least 5 - 10 bullets left in the sniper rifle. While you are running,

turn southeast toward the water and drop the sniper rifle by some boxes

and tires at the corner, we'll leave it here for future use, remember

this spot by the corner with the boxes and tires.

Now WALK, and keep walking due south, past the white stretch limo I

mentioned earlier, and two similar buildings again. when you get

parallel to the southern corner of the south bldg. turn right (west).

Look for, and wait for one of the two guards that circles this building

to go by you and then fall in behind him a ways back and go hide behind

the trash cans at the southeastern corner of the building. Equip the

silenced 9 mm, wait for the next guard to come around the corner and

lights out buddy. Drag his body around the corner so the next guy

doesn't get alarmed. Stand in wait again behind the trash cans and splat

the second guard (no need to drag him now). Now move back north along

the east side of the bldg. and at the edge, look for one of the two

guards circling the north bldg., and as he goes around the corner cross

over and hide behind the central air unit, for the next guard to come

by. Equip a silenced weapon again, this time you can chart the guards

progress by looking down over the blower unit. When he comes past into

view "POW", then quickly drag his body behind the blower unit ( if you

don't get him hidden well enough and the next guy sees him, it is ok, he

just runs up for a better look). When the next one comes into view do

the same thing, and drag him in with his buddy. Go back east towards the

water and make a wide circle around the white limo. Blast the last guard

next to the car, get out the CAR BOMB, go to the drivers side and focus

on the drivers door, plant the bomb in the car. Are we there yet? "BOOM!!"

Ok, now Boris is taken care of so it doesn't matter if anyone goes

running to Boris, in fact we're counting on it. Go back to the spot with

the boxes and the tires and retrieve the sniper rifle. Now go back to

between the buildings just past the white limo. Zoom in the scope above

the ship and find the longshoreman up in one of two crows nests. Pick

him off and watch him fall, then go south just past the edge of the

southern building and do the same to the guard up in the front crows

nest. You might be able to see one or maybe two guys on the deck, too,

and one on the ground. If you still have shots left use them up on the

longshoremen on the ground at the bottom of the stairs going up to the

deck. By now someone should have found the dead crows nest dudes and

Boris should be trying to escape. Don't worry about the cut-scene where

he punches in the code to arm the nuke and then stomps on the remote,

you should have plenty of time. In fact, don't even approach the stairs

to the ship yet, maybe stay back behind the corner of the south

building (make dang sure you are plenty far away from the car at this

point, take it from an accidental mishap, you don't want to be too

close, when that thing goes up, you are almost there and D'OH you're

dead). It's even cooler if you can stand there and watch, even if it

does go to a cut-scene for the explosion. Ok, Boris is dead, RUN for the

ship, up the stairs turn the corner, up the stairs and left onto the

ship. Immediately turn right and run along the side rail and go in the

first door on the left. Take out any guards you encounter along the way,

there should only be one or two more now.

Inside the ship find the first stairway down and go down then find

another stairway down and do the same. Go to the water (starboard) side

of the ship and turn left down a hall and go through the door up a

couple of stairs. There may be a guard across the way in the hold, you

know what to do. The door you just came out of should be right next to

another stairway going down into the engine room (it took me a long time

to find this particular stairway, since I was always running around

frantically exploring trying to find the ticking bomb). Go down the

first stairway and move to the right in the doorway of the next stairs

and aim to the left down the stairs and take out the first guard in a

muscle shirt. When he drops, you'll see Ivan running toward you, take

him out, too. One more guard past the ships engine, and one more up the

last stairs in by the bomb. Take 'em out. Get up there and focus in on

the side of the bomb towards the back and use the control panel to

disarm the bomb. WHEW! That was a close one. Now go to the front of the

bomb and look what's leaning against the wall, a mini-gun! HOO-YA! Too

bad you don't need it anymore. Oh, well, take it anyway if you want it

but remember that Hitman's movements are severely slowed when equipped

with the mini-gun, just scroll the list to "holster" and put it away to

move around normal speed. Now go back through the engine room and up the

stairs into the hold. Back through the door down the few stairs, through

the hall, turn the corner and go up the stairs, up the next stairs, up

one more stairs, and find a door on an angle up a few stairs. Go

through this door to outside and turn around and climb the ladder onto

another deck, up to the door to enter the bridge. Be ready with a

weapon. Go in the door on the west side of the ship (starboard?), and

totally mini-gun out on the captain just inside the door. Ok, when

you've added double his weight in lead into him go to the wheel and

focus on the levers, the action should come up "start engine". Do it,

but it seems that no matter how well you've explored and cleared every

unwanted personnel off, there still seems to be one dude left in the

engine room. Well, get going! He's not going to commit suicide! Back

down the ladder, back in the ship, down three flights of stairs, around

the corner, down the hall, through the door, turn left, down the stairs

and stop in the doorway again. Angle left and down, just as before and

do him one more time. YEE HAW, back up to the bridge, start the engine

again and, SUCCESS. Man what a blast, this was the pinnacle of all

Hitman missions. Again, out of the probably thousand times I did this

mission till I figured out how to complete it, I have only been able to

do it once on only my first life. (And I still had 96% on my health bar

and 100% on the armor bar! Only one guard got one shot off on me.) The

end cut-scene and the laptop briefing for the next mission reveal some

mighty interesting information, and UH-OH! Might it be a trap?!

THE SETUP

This mission is exactly what the title implies, a setup, but not to

worry, you go in fully equipped. Oh, wait, no you don't. Just from the

briefing you know that there will be trouble. Equipment page, no weapons

available, not even the fiber wire, but the Kevlar vest is so buy it if

you want, but you won't need it if you follow my instructions.

You start at the gates of the asylum where you started, you see a

long driveway and the building in the distance. Head straight for the

building, up the stairs and in the door to the left. Approach the front

desk and the orderly steps up to talk to you. Go around the corner to

the right and follow the orderly into the main foyer. Wait for him to go

back in and get on the phone. In the cut-scene, he calls the professor,

who calls the police, who immediately dispatch a squad of 12 or 15

S.W.A.T. dudes. I'm not sure exactly how many there are, and although I

have pursued and eliminated them all, I never did count them. Safe to

say that A LOT of cops show up, and they're all wearing full body armor

and helmets. It is still possible to kill with one shot to the head, but

it's got to be real precise. Anyway forget about them, you will be in

disguise before they show up.

The S.W.A.T. team showing up is triggered by an action in this case,

so you do have some time to explore as much of the building as you can

get to without the key. The actual target from the mission briefing is

located basically where the first orderly told you to go. It's on the

second floor, through the operating theater and the first door on the

right. I will say that there are plenty of weapons available on the

premises, M16 rifle, WA 2000 sniper rifle, PA12 shotguns (multiple),

plain shotguns (multiple), MP5s (multiple), and last but not least a

silver baller, and plenty of ammo for everything especially ample for

shotguns, and plenty of MP5s and pistols from S.W.A.T. members. Also the

S.W.A.T. dudes each have a armor vest you can take, a must if you decide

to go the taking out the S.W.A.T. team route. I will only guide you to

what is essential to complete the mission, it is up to you if you want

to explore the rest of the building..

After the cut-scene and the orderly is back in the entry area, go in

the double door across from the entry doors, go up the stairs, up the

stairs, down the hall and into the lab, here you will find an MP5 and a

PA12 shotgun with ammo. You only need one or the other, I usually grab

both. Now, head back out, downstairs and back out the door. Go up either

stairs and into the operating theater, here you will find two orderlies

in blue scrubs. They may be in either left or more probably the right

doors. Find and kill the two orderlies, drag their bodies into one of

the padded cells, and change clothes. Once in disguise, head back to the

operating theater out the other doors to the office area. The target is

in the office on the right. Ahead on the left, the double doors go into

the bathroom, there is a syringe, in a red cross box on the wall, but I

never found that I needed it. The S.W.A.T. team is triggered when you

open the door to the target's office. You might be able to get a couple

of shots off and kill the doctor, but on the laptop and the mission

objectives screen, I never saw it say ACCOMPLISHED. Ok, whether or not

you killed the doctor doesn't matter, drop any rifles and conceal any

weapons, the S.W.A.T. members don't even notice you, if you are unarmed.

Get the asylum key from the plaque on the wall across from the door, now

head back out through the operating theater and down the stairs into the

foyer area again. Go through the door on the left side of the bldg.

under the stairs, through the room and the door on the right, then turn

left and go through the now unlocked gate (because you have the key). Up

the stairs, to the right is the community bath, and possibly one more

orderly, or he may be upstairs. Find and kill him, too. Now head up

either stairway and into the community tv room to find, who else, but

Agent Smith again. Tortured and drugged, as usual in a sorry state. How

does he get himself into these situations, and why do I always have to

clean up for him?

Talk to Agent Smith and he tells you where the antidote is. Get the

antidote from the caged room behind him, and administer the antidote.

When he gets up and around, follow him to the elevator on the first

floor, and he reveals the secret passage to the basement. WOOHOO!

Another smashing SUCCESS, although it doesn't say so in the laptop, and

when do we get paid?

MEET YOUR BROTHER

This last mission begins where the previous mission left off, and

there is no mission briefing or choice of weapons. You get what you get.

You may have a pistol and maybe an MP5 but I will guide you again.

At the bottom of the stairs, follow the corridor around to the left

and a steel fence gate. Arm yourself, go through the gate and blast the

orderly behind the desk on the left. Behind the desk, in a locker is a

shotgun and some ammo, and the orderly has a pistol, but you won't need

them. This next part must be done very quickly because time is limited.

Open the gate behind the orderly and head to another in the corridor to

the right. On your way you will trigger a cut-scene of clones lining up

and being released, and they are armed and out for blood. Quickly go

through the gate and turn right at the first open doorway into a

hatchery, keep going through and out the opening in the back. Turn a

hard left through the empty room, out the open doorway and go into the

first closed door on the right. In this small storeroom you will find a

mini-gun, Oh Yeah! Again, quickly pick up the mini-gun and scroll up to

holster and click it in, so you can move quickly. Keep going you gotta

move fast, out the door and back the way you came, left through the

empty room, right through the hatchery room, left down the corridor out

the open gate you came through moments ago (did I mention you should be

RUNNING through all this), and keep running down the corridor past the

hall you came in from. Don't deviate, you can zig-zag if you get fired

upon from behind, but keep heading to and go through the closed gate at

the end of the corridor. Turn right and go a little forward, enough to

get out of the doorway but not enough to alert the orderly at the desk

by another gate.

Ok, now you have some time, but the quicker you can get back to the

doorway and start slaying clones, the better. Right now there should be

only one running around, and he won't come through the gate into where

you are so you are somewhat safe in here, unless you go close to the

doorway. Kill the orderly at the desk (I actually did sneak up and stick

him with the syringe), and find an MP5, ammo, and shotgun ammo. Again

you don't need them, but focus on the lower right corner of the locker

to find a Kevlar vest, don the vest and equip the mini-gun. Remember

that when using the mini-gun, first click starts the motor and second

click fires the weapon, or pressing and holding fire button turns on

motor and then begins to fire. It keeps firing a steady stream till you

let off the fire button, and when you stop, the motor shuts off. So to

conserve ammo, I spray a stream till the clone falls, stop firing wait a

second and then start the motor again, ready for the next one. The first

clone should be running around in the corridor outside. Get into

position, back against the wall, and sidestep into view through the

doorway. He might get a few rounds off on you but pales in comparison

when you cut him in half, vertically. All ten clones come through the

open gate down at the far end of the corridor, so after the first one

drops, aim through the far gate and wait for the next one to come in

view. A message will show up in blue in the upper left of the screen,

when clones are released, and they are released one at a time, so you

have a little wait in between. Each time a clone comes into view,

plaster him, till all clones are slain.

If you have already tried one-on-one combat with the clones, then you

know they are tough moe-foes, well, just like you Tobias Rieper. This is

really the only way to do it, although once I figured it out it seemed

too easy. Now, holster the mini-gun, pick up one of the bodies and drag

him down the corridor till you come to a "T". The right will take you

through a gate and to the storeroom where the mini-gun was, you want to

go to the left and through the gate. Then at the wall, turn right go

through another gate, follow the corridor to the "T" and turn right

again to find a bio-hazard chamber. After I killed the clones the first

time, and came here without a clone's body, I just boldly stepped up on

the platform, it scanned my bar-code and filled the room with gas. GAME

OVER! What a rookie mistake! I knew better, but I just had to find out

what happens. Ok, drag the clones body into the bio-hazard room and

watch the cut-scene, when it's over, you now have access out the center

doors. Ready a weapon and follow the corridor as it bends to the left

and opens up into another lab. I have tried several different things

here, to see what, if any, different endings there are, and I came up

with a possibility of two. 1) You let the mad scientist approach you, he

lunges at you with a syringe, everything goes black and you wake up

restrained in a hospital bed back where you started. GAME OVER, you

lose. Or, 2) You break out the mini-gun and go postal on him, triggering

a cut-scene. SUCCESS, you win. You are now a full fledged Hit Man, and

ready to tackle some more awesome assignments for the Agency.

I hope you enjoyed this game as much as I did. Move on to Hitman 2

Silent Assassin, it is even bigger, better, and badder. Some of the new

features include; mid mission save option, easier to navigate interface,

end of mission statistics including stealth and aggression rating

grading you on how well you did and not just money, a new stealth move:

"crouch mode", a "live" real time map that shows guard movements, and

the ability to use anesthetic to incapacitate instead of kill (sort of a

kinder gentler hit man). I thoroughly enjoyed that game, too, and I am

now working on a complete walkthrough, including how to complete each

mission as SILENT ASSASSIN, the highest reward you can achieve on any

mission, and how to get every weapon in your tool shed.

I also hope this walkthrough helped you through a tough spot, and

there were many, or just gave you good reading enjoyment. To find out

more about the Hitman series, visit the web site Hitman Forum

<http://www.hitmanforum.com/resources.php>, there is a huge community of

Hitman fans out there. Also if you are having problems with glitches in

the game, visit the official web sight <http://www.hitman.com/> or Eidos

Interactive's <http://www.eidosinteractive.com/> web sight or many other

patch web sights, and download the official patches. Also a must is the

web sight Mega Games <http://www.megagames.com/index.html> to download

patches for Hitman Codename 47

<http://www.megagames.com/news/html/patches/hitmancodename47servicepack1a.shtml>

and Hitman 2 Silent Assassin

<http://www.megagames.com/news/html/patches/hitman2v101patch%5benglish%5d.shtml>,

and see their section "Game Fixes-PC games"

<http://www.megagames.com/gcracks.html> to download NO-CD hacks for both

games, and just about every other game ever made. I love those NO-CD

hacks, stops the hassle of inserting a CD ROM every time, and saves wear

and tear on the CD ROM player. My first computer is on it's fourth CD

ROM (which is now a DVD ROM), and I know that they are pretty cheap, but

still I think they should last more that a year or two.

For comments, or other questions regarding Hitman Codename 47, I can

be reached by e-mail at [email protected], but I'm not a total computer

geek so I probably won't have any answers on hardware or technical

issues. I will answer anything related to playing the game or installing

patches and NO-CD hacks. For hardware and technical issues use the links

above, and browse their forums or look for support pages. The official

patch cleared up any problems I had and should work for you.

Be cool and stay silent,

Evil Bastardo

აქ რა გავარჩიო?

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ეს ორი ცადე

http://allshares.ge/download.php?id=0F123CAE73

http://allshares.ge/download.php?id=D722C96B50

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ვააააააააა :| Internet DOwnload manager იცი?

იგივე ნაირია Utorrent

გადმოწერე დააყენე, მერე შEდი ტორენტზე გადმოწერე იმ რაღაცის ტორენტი გახსენი და დაიწყებს გადმოწერას. ნუთU ასეთი რთულია??

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ვააააააააა :| Internet DOwnload manager იცი?

იგივე ნაირია Utorrent

გადმოწერე დააყენე, მერე შEდი ტორენტზე გადმოწერე იმ რაღაცის ტორენტი გახსენი და დაიწყებს გადმოწერას. ნუთU ასეთი რთულია??

გადმოვწერე კაცო ტორენტით ჩვეულებრივად და ვერ დავაყენე

ეს ორი ცადე

http://allshares.ge/download.php?id=0F123CAE73

http://allshares.ge/download.php?id=D722C96B50

ვიცხერ 7421592d35f8.gif

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