George Posted November 12, 2021 Share Posted November 12, 2021 RTSS v7.3.2 Beta 7 დაიდო შემდეგი ჩეინჯლოგით: New RTSS beta is available. Changes are pretty minor, new version just includes built-in profile for FH5 mentioned a few posts above, which is required to get RTSS screenshot capture functionality working in this game. Also, there was HDR related thread a few days ago where I mentioned again that I don’t focus on HDR related things due to lack of true HDR display required for development and testing. However there is one HDR related feature which I can safely add blindly without hardware and without risking to corrupt anything: optional HDR color space conversion shaders. Now there is new power user oriented HDR setting in application profile (located in [RendererDirect3D11] section), which can be used to apply HDR specific color space conversion to RTSS overlay and make it look more natural if overlay is looking too dim or oversaturated in HDR DX11/12 games. You may set it to the following values: 0 – render overlay as is without color space conversion, i.e. in SDR mode 1 – apply scRGB color space conversion (use it if RTSS overlay looks too dim in HDR mode) 2 – apply HDR10 color space conversion (use it if RTSS overlay looks oversaturated in HDR mode) -1 – detect required color space conversion in semi-automatic mode by framebuffer format: use scRGB correction for FP16 framebuffer or HDR10 for 10-bit ARGB framebuffer. ესეც გადმოსაწერი ლინკი: https://download-eu2.guru3d.com/afterburner/[Guru3D.com]-RTSSSetup732Beta7Build25996.rar Quote Link to comment Share on other sites More sharing options...
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