Jump to content

#Skinhead

ნიუსჰანთერი
  • Posts

    9291
  • Joined

  • Days Won

    38

Everything posted by #Skinhead

  1. #Skinhead

    Apple iPhone 5

    ar vici tqveni, sheidzleba sxva smartebi iphones jobia, magram magrad momcons ratomgac dizaini am smartis. chemi azrit arcaa sachiro es orbirtviani mobilurebi da ash. pcis shedareba da leptopebis gamigia ese detalurad da chemi azrit mobiluri ufro dizainia da ara hardi. magalitistvis movikvan nokia 8800 artes.
  2. magari ikneba, vicer
  3. დემო კი და გაკრეკილ სერვერებზე ითამაშებ კიდევ უფასოდ
  4. Release Notes for 9/14/2012 [ GAME ] - Added third-person gunshot flinch reaction animations for all players - Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed - Molotovs and incendiary grenades now no longer throw shorter than the other grenade types - Fixed grenades bouncing really high if you threw them straight at the ground - Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground" - Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush. - Fixed a rare case when server reservation would not load correct map on official servers - Flipped MP7 viewmodel fire selector from safety to full-auto [ UI ] - Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time - Fixed player target ID names not showing properly in some cases when observing/spectating - Fixed the spectator UI showing in Arms Race - Fixed player not auto observing their killer after the death camera if no bot was available to take over - Fixed round in spectator screen not updating if you connected mid round - If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name) - Improved rendering performance of text UI elements [ COMMUNITY ] - Added default loading screen for direct connects and custom maps that shows loading progress - Fixed server console say command to deliver text to all connected clients - sv_password can now be set on community dedicated servers when they have no players connected and will be enforced. - Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking - sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”
  5. 0.6b visac gaqvt gacrackuli + ip patchi gaketebuli skypeebi daceret da online vitamashot
  6. dzaan magari videoebi aqvs amas http://www.youtube.com/user/wovnHD/videos?view=0
  7. OC.ge platooni visia?
  8. http://www.youtube.com/watch?feature=player_embedded&v=tTj3v6T88R4 modzraoba gaaketet ra iobani vrot :D
  9. წესით უნდა წაიღოს, მე მაგალითად Geforce 6200-ზე ვთამაშობდი ამას :D
  10. aha vikide, vicer exla da vnaxot aba :D
  11. Gilocav, mravals daescari!
  12. OC.ge platooni visia? Nukkable - damamatet am userze
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.