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Posted

ხო ვის აზრსაც ვენდობი იმას ვამბობ და დემოშიც ეტყობა! :)

მაღლა დაწერე სლეობაა იყოო და წავშალეო დემოო :| რა გავიგო

მე ვამბობ ეხლა რაცაა პესის დემო გამოსული, მაგაზე დაყრდნობით და რაც ჯერ არ ვიცი, არ მინახავს, და არ გამიგია საიდან უნდა ვილაპარაკო რა იქნება... გამოვა და ვნახავთ

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Posted

არ ლაპარაკობენ დემოზე სრულზე ვამბობ, დემოში აი-ს მიუეხედავად მეკარე იმდენად დებილია რო ნერვები მეშლებოდა და წავშალე! :D

Posted

Posted

Suffwan

September 2, 2011 Suffwan

FIFA 12 Preview

FIFA 12: The Art of Refinement

5 years is a lifetime in the video game industry, but in that amount of time EA have managed to push the bar of soccer gaming and set new benchmarks. FIFA 07 was the basis of things to come, but in reality FIFA 09 was the title that changed the game capturing the attention, appreciation, and admiration of the masses. The last two years have seen the FIFA Team receive such a vast range of awards that even Lionel Messi would be envious and their metacritic score seems to be in line with his overall rating in-game.

Over the last week or so we have been sampling this years’ offering in the form of Preview Code (95% complete), spending time with the game and delving deep into its 6,000 game modes. In a nutshell FIFA 12 > FIFA 11, and that rounds up our FSB Preview….. If only people would be satisfied with that simple an answer! This was the year of the “Holy Trinity” that would revolutionise the series and bring the competition to its knees. It’s immediately evident that the gameplay in FIFA 12 is much more cultured than that of its predecessors. All aspects of the game have been refined from player movement, to ball physics and reactivity.

The introduction of the Player Impact Engine was seen as salvation for those who required a realistic visual experience. This offers the player a much wider range of player collisions and eradicates the issue of repetitiveness with regards to physicality and collision animations. However, our first experience with it during beta phase a few months ago was not a favourable one. This time, it seems EA have tweaked it and done a very good job too. In a sense it has been dampened down, but saying that the players now react in much less theatrical fashion. Having addressed the issue of off-the-ball collisions (between players not on the ball/involved with play), the collision system is now a compliment to the game and not a nuisance as it was in previous builds. Tying in with the Player Impact Engine is the True Injuries system that is now possible as each knock and collision is taken into account as well as the part of the body that was affected. This will prove to be a welcome addition particularly for those who love Career Mode as it will provide true-to-life injury situations and frequency.

Defending is an aspect of football that games have been unable to capture with much conviction. FIFA games of the past have forced the player to rely on the “Pressing” feature and the occasional well timed standing or sliding tackle. The implementation of Tactical Defending changes that drastically and levels the playing field in a significant way. Protecting your goal is now a complex task, one that requires concentration and anticipation of what your opponent’s next move will be. The onus and in a way the advantage is now with the attacking team, but rest assured that it doesn’t handicap the defending aspect of FIFA 12. Instead it rewards those who take the time to refine their defending skills particularly as Tactical Defending is turned on in Online ranked matches but you can switch to Legacy (Old School) defending in Unranked or local matches. Nevertheless, one possible issue that may arise from this new implementation is the lack of pace with defenders when jockeying.

What does it feel like to dribble with MESSI in FIFA 12 you ask? The simple answer is it depends whether you are dribbling at pace or in confined spaces. When dribbling with pace, things are pretty much the same as FIFA 11, however the Precision Dribbling is what has really augmented the ability of the user to hold up the ball and make those deft turns and shuffles to lose a defender. An example being playing a long ball to Suarez who is being hounded down by two defenders, hold up the ball, turn to place him in position to play a pass and wait for support. This offers the player much more time on the ball and combined with the new limitations of Tactical Defending in not allowing better defenders to always step in and win possession, build up play is now a more frequent occurrence in contrast to days of the past when play was usually much more direct.

Another big feature from the back of the box is the Pro Player Intelligence that has “infused CPU players with self-awareness and aptitude”. The overall message being that teams and players are now more akin to their real life counterparts in intelligence and ability. This should be reflected on screen. When playing against the AI, there are subtle differences in the approaches that various opponents take in their attacking play. Furthermore, this is also seen in individual performances where a Xabi Alonso will utilise his Vision and passing ability more often than not. Conversely, the frequency at which these events happen is not as regular as one would hope for. In addition, going back to the Xabi Alonso example, this intelligence is affected in-game when a human is playing by limits to vision based on camera angle etc. You’re not going to spot a 60 yard darting run from your left-back if he isn’t on-screen (Tele Camera) and you typically don’t refer to the map that often, but if you are playing in the Be A Pro camera angle then you may spot the pass. How this feature will influence the game for Manual players out there we aren’t entirely sure, but time will tell. All-in-all a welcome addition but not a Gamechanger.

The visuals in FIFA 12 have clearly benefitted from an added sheen or gloss this season. Lock you PS3 display to 1080p and player detail is sharp, faces look brilliant and even in Tele Camera the details remain. As it currently stands the visuals in FIFA are excellent. I might have reservations about player models and in particular the limb length and fit of shorts and shirts on player models, but that’s just a personal opinion and nit-picking. The graphics junkies out there will give FIFA 12 their seal of approval, of that I have no doubt. Furthermore, this season sees the addition of new match presentation that includes cut scenes of the two teams playing and walking onto the pitch etc. Very welcome additions for those who love the whole match day realism/atmosphere.

One feature that really stands out is the dynamic commentary of the new duo, Martin Tyler and Alan Smith. Adding intuitive commentary and play-by-play analysis that really fits in well with occurrences during the match, I’m pleasing to say, I liked you Andy Gray but good riddance. An improvement that may just fly under the radar this year are additions to on-the-pitch noises. A plethora of sounds from around the pitch have been added, my favourite being when you smash home a goal and the ball hits the behind-the-goal microphone. That’s attention to detail.

Goalkeepers, the pitfall of football games for years. FIFA has managed to address this problem position very well over the last few years with yearly improvements. This year the keepers seem more aggressive, with better responsiveness and reactions. The just seem to be hell-bent on protecting their goal at all costs. Don’t be surprised if you see some excellent reaction saves from Reina or Buffon spread himself as a player bears down on goal in a one-on-one situation. What is instantly obvious is the aggressiveness and almost desperation in the keepers’ actions. One Gold Star for Rutter and Co from me.

But hold on there a moment, that the biggest improvement in Gameplay has to be in the changes made to Shooting. Finally we have Daisy Cutters. Shooting feels refined in all its varieties (Power shots, finesse shots or volleys), and the trajectory and movements of the ball much more true to life. People are going to love hitting long range efforts with known sharp shooters. Passing is fundamental to any football game, so how does it feel in FIFA 12. If I’m honest, pretty much the same as FIFA 11 with a little added zip in certain situations and when using certain players (Alonso’s & Xavi’s).

I say forget the big talk, in reality what shines in FIFA 12 is NOT the “Holy Trinity” but rather the smaller less significant refinements to the simpler aspects of the beautiful game. Not to be too harsh, but as it currently stands the “Holy Trinity” additions are welcome and compliment a great game, but the refinements in other gameplay aspects are what truly stand out from a personal point of view. Expect our FSB review to be more in depth but we hope this light preview will address many of the FIFA community’s curiosity until demo and final game release.

Posted

რა წაიკითხავს :chojinfc: რა გვინდაო?/

http://www.youtube.com/watch?v=ziuFMqqneV0&feature=player_embedded

Posted

Starting with the League and Team list today, Stadiums tomorrow and then Trophies and Gameplay Sliders the following two days. Any new additions are marked with an * next to them.

Australia – A League

Austria – A Bundesliga

Belgium – Pro League

Brazil – Liga do Brasil

Denmark – Superliga

England – Barclays PL, Npower champ, Npower league 1, Npower league 2

France – Ligue 1, Ligue 2

Germany – Bundesliga, 2 Bundesliga

Italy – Serie A, Serie B

Korea Republic – Sonata K Legaue

Mexico – Primera Div Mex

Netherlands – Eredivisie

Norway – Tippeligaen

Poland – Polska Liga

Portugal – Liga Portuguesa

Republic of Ireland – Irish League

Russia – Russian League

Scotland – SPL

Spain – Liga BBVA, Liga Adelante

Sweden – Allsvenskan

Switzerland – Axpo SL

United States – MLS

So no new additions to Leagues sadly and we seem to have lost the Czech and Turkish leagues possibly due to the recent match fixing scandal. We’re going to get confirmation from EA on this for you, but remember FIFA themselves have to rubber stamp FIFA 12 before it can be released so it’s likely this decision was taken out of EA’s hands. Or it could be as simple as a licensing issue, who knows.

That now leaves the Rest of World Line up looking like this.

AEK Athens

Boca Juniors

Galatasaray SK*

Kaizer Chiefs

Olympiakos CFP

Orlando Pirates

Panathinaikos

PAOK

Racing Club*

River Plate

Classic XI

World XI

So Galatasaray now live in the Rest Of The World section and there’s one addition in the form of Racing Club. Lastly we’ve got the International Team list:

Argentina

Australia

Austria

Belgium

Brazil

Bulgaria

Cameroon

Chile *NEW*

Colombia *NEW*

Cote d’Ivoire *NEW*

Croatia

Denmark

Ecuador

Egypt *NEW*

England

Finland

France

Germany

Greece

Hungary

Ireland

Italy

Korea Republic

Mexico

Netherlands

New Zealand

Northern Ireland

Norway

Peru *NEW*

Poland

Portugal

Romania

Russia

Scotland

Slovenia

South Africa

Spain

Sweden

Switzerland

Turkey

United States

Uruguay

China PR and the Czech Republic National sides disappear, but there are a few very welcome new additions too. So, that’s your lot with regards to Leagues and Teams in FIFA 12 this year and we’re certain that there will be some unhappy voices based on the removal of Turkish and the Czech Republic leagues respectively.

ჩეხეთი აღარაა ტო...

Posted

ჩეხეთი კი არადა ბევრი ნაკრები არაა ისე

Posted

georgia დაამატეთ ფარჩაკებო :mad:

და კიდე გორის დილა და ზესტაფონის ტორპედო :mad:

Posted

georgia დაამატეთ ფარჩაკებო :mad:

და კიდე გორის დილა და ზესტაფონის ტორპედო :mad:

+9

დინამო თბილისით ითამაშებდა კაცი :D

Posted

The changes made bring the total number of stadiums in game to 56.

Akaaroa Stadium

Allianz Arena – Bayern Munich

Aloha Park

Amsterdam ArenA – Ajax

Anfield – Liverpool

Arena D’Oro

BC Place Stadium *NEW* – Vancouver Whitecaps

British Modern *NEW*

Camp Nou – Barcelona

Century Park Arena

Court Lane

Crown Lane

Eastpoint Arena

El Bombastico

El Medio

El Reducto

Emirates Stadium – Arsenal

Estadio Azteca – Club America, Mexico

Estadio Latino

Estadio Mestella – Valencia

Estadio Preisdente G.Lopes

Estadio Vincente Calderon – Atletico Madrid

Estadio De Las Artes

Estadio del Pueblo

Etihad Stadium *NEW* – Man City

Euro Park

FIWC Stadium (PS3 only)

Forest Park Stadium

Imtech Arena – Hamburg

Ivy Lane

Juventus Stadium – Juventus

O Dromo

Old Trafford – Manchester United

Olimpico Arena

Olympiastadion – Hertha BSC

Parc des Princes – Paris Saint-Germain

Pratelstvi Arena

San Siro – Inter Milan/AC Milan

Santiago Bernabeu – Real Madrid

Signal Iduna Park – Borussia Dortmund

St James’ Park – Newcastle

Stade Gerland – Olympique Lyonnais

Stade Kokoto

Stade Municipal

Stade Velodrome – Olympique de Marseille

Stadio Olimpico – Lazio, Roma

Stadion 23. Maj

Stadion Europa

Stadion Hanguk

Stadion Neder

Stadion Olympic

Stamford Bridge – Chelsea

Town Park

Union Park Stadium

Veltins Arena – Schalke 04

Wembley Stadium – England

Posted

რაღაცა ეშლებათ :) ჩელსის სტადიონი არაა ამ ლისტში. არადა ჩელსი პარტნიორი კლუბია :) და კიდევ ბევრი აკლია :)

fake ლისტია :)

Posted

ლოლ იმის მაგივრად რამე მოემატეინათ დააკლეს :dacinva:

Posted

ლოლ იმის მაგივრად რამე მოემატეინათ დააკლეს :dacinva:

შანსი არაა. არ არის ეს სრული ლისტი. ჩელსი პარტნიორი კლუბია და უეჭველი იქნება სტამფორდი.

Posted

The changes made bring the total number of stadiums in game to 56.

Akaaroa Stadium

Allianz Arena – Bayern Munich

Aloha Park

Amsterdam ArenA – Ajax

Anfield – Liverpool

Arena D’Oro

BC Place Stadium *NEW* – Vancouver Whitecaps

British Modern *NEW*

Camp Nou – Barcelona

Century Park Arena

Court Lane

Crown Lane

Eastpoint Arena

El Bombastico

El Medio

El Reducto

Emirates Stadium – Arsenal

Estadio Azteca – Club America, Mexico

Estadio Latino

Estadio Mestella – Valencia

Estadio Preisdente G.Lopes

Estadio Vincente Calderon – Atletico Madrid

Estadio De Las Artes

Estadio del Pueblo

Etihad Stadium *NEW* – Man City

Euro Park

FIWC Stadium (PS3 only)

Forest Park Stadium

Imtech Arena – Hamburg

Ivy Lane

Juventus Stadium – Juventus

O Dromo

Old Trafford – Manchester United

Olimpico Arena

Olympiastadion – Hertha BSC

Parc des Princes – Paris Saint-Germain

Pratelstvi Arena

San Siro – Inter Milan/AC Milan

Santiago Bernabeu – Real Madrid

Signal Iduna Park – Borussia Dortmund

St James’ Park – Newcastle

Stade Gerland – Olympique Lyonnais

Stade Kokoto

Stade Municipal

Stade Velodrome – Olympique de Marseille

Stadio Olimpico – Lazio, Roma

Stadion 23. Maj

Stadion Europa

Stadion Hanguk

Stadion Neder

Stadion Olympic

Stamford Bridge – Chelsea

Town Park

Union Park Stadium

Veltins Arena – Schalke 04

Wembley Stadium – England

შანსი არაა. არ არის ეს სრული ლისტი. ჩელსი პარტნიორი კლუბია და უეჭველი იქნება სტამფორდი.

ედოო აგერ არააა სტემფორდი!!??? :chojinfc: :chojinfc:

Posted

ოფიციალური ინფოა :)

So there you go. That’s the full list of stadiums on the disk. There is still a slim possibility of stadiums in the form of DLC, but that’s me speculating, I’ve not heard anything either way. Use the comments to point out any missing that you’d like to see in the game.

Posted

ამ წუთას დაწერეს თვითერზე რომ ეს გეიმსქომის დემოს კლუბების და ფლეიერების რეიტინგული ინდექსები არ არის ფინალურიო!!! :rolleyes:

Posted

ეს არ არის გეიმსკომის 95% დასრულებულისაა :D

მასე ჩეხეთიც აღარაა და იქნებ ჩელსის სტადიონზეც რამე ხდება!? :ugly_confused2:

Posted

სულ ამოიღონ ნეტავ რეალი და ეგეთი ნაგავი გუნდები კიდევ და მათი სტადიონები :chojinfc:

დატოვონ მხოლოდ ბარსა და ანჟი :chojinfc:

Posted

სულ ამოიღონ ნეტავ რეალი და ეგეთი ნაგავი გუნდები კიდევ და მათი სტადიონები :chojinfc:

დატოვონ მხოლოდ ბარსა და ანჟი :chojinfc:

ბარსა ანჟისთან ახლოსაც ვერ მოვა ამბიციებით თან რა ტრადიციების მქონე კლუბია :D

Posted

ბარსა ანჟისთან ახლოსაც ვერ მოვა ამბიციებით თან რა ტრადიციების მქონე კლუბია :D

კაი ბარსაც ამოიღონ :D

Posted

The FIFA 12 code we have access to is on the PS3, we expect these trophies to be exactly the same on Xbox 360 however we don’t know the allocation of Microsoft achievement points (G). But from the PS3 gold, silver, bronze breakdown you get a pretty good idea.

Bronze Trophies

Precision Tackler – Obtain a successfull tackle percentage of 80% with a minimum of 5 tackles in a game.

Don’t Blink – Score within the first five minutes of a game in a game against the cpu.

Comeback Kid – Win after being 3 goals down in the 2nd half against the cpu.

10 vs 11 – Win from a draw or behind while down a man against the CPU.

Ruud Boy – Score a goal on the volley.

Block Party – Manually block five shots whilst defending in a single game.

Massive Signing – Sign a player better than anyone else on your club in the transfer window.

Youth is Served – Sign a player to your youth squad in career mode.

Puppet Master – Talk to the press in Career Mode.

Sweet Music – Have custom audio play in FIFA 12.

All my own work – Win a match using manual controls (including tactical defending).

Warrior – Score a goal after suffering a non-contact injury with a player.

Quickly Now! – Score shortly after a quick throw-in.

EASFC Youth Academy – Reach level 5 in the EA Sports Football club.

Challenge Accepted – Complete an EA Sports Football Club Game Scenario Challenge.

Path to the Cup – Win a cup game in head to head seasons.

Friends Now Enemies? – Win an Online friendlies season.

Being Social – Play an Online friendlies match.

Look Sharp – Use a Creation Centre team in an online game.

3 points – Win a season game in head to head seasons.

Virtual Debut - Play an online Pro Club or pro ranked match with your Virtual Pro.

New Club in Town – Create your FIFA 12 Ultimate Team club.

Legends Start with Victories – Win a match with your FIFA 12 Ultimate Team club.

Tournament Victory – Win a tournament in FIFA 12 Ultimate Team.

I’ll Have That One – Open your first pack in FIFA 12 Ultimate Team.

Friendly – Finish a match against a friend in FIFA 12 Ultimate Team.

Growing Club – Achieve a club value of 85,000,000 in FIFA 12 Ultimate Team.

Procrastinator – Sign a player on deadline day in Career Mode.

Happy 20th EA Sports! – Score 20 match goals in FIFA 12 to celebrate 20 years of EA SPORTS.

Silver Trophies

EASFC Starting 11 – Reach level 20 in the EA SPORTS Football club.

Century of goals – Score 100 goals in FIFA 12 match play.

Campaign Complete – Complete a season in head to head seasons.

Marquee Signing – Purchase a gold player from the trade market for 15,000 or more coins using buy it now.

“Big Cup” Squad – Enter an Ultimate Team tournament and finish a match with an overall squad rating of 85 or higher.

We’ll Need a Larger Trophy Case – Win your 10th trophy in FIFA 12 Ultimate Team.

Trophy time - Win the league title in any league in Career Mode.

Fully Formed – Have three players be in full form at the same time on your club in Career Mode.

Virtual Legend – Play 50 matches with your Virtual Pro.

FIFA for Life – Spend 50 hours on the pitch.

Megged – Successfully dribble the ball through a defenders legs.

Riding Bikes – Score with a bicycle kick.

Legendary – Win a game vs the CPU on legendary difficulty against a club of the same or higher star rating.

Gold Trophies

Pack King – Open 100 packs in FIFA 12 Ultimate Team.

Platinum Trophies

Football Legend – Unlock all other trophies (excluding additional content trophies).

Hidden Trophies

Hidden: There are 3 hidden trophies to collect.

Which leaves us with just one question, who’s going for Platinum?

https://www.kwiksurveys.com/online-survey.php?surveyID=NHLEKJ_ce044fd9 ეს შეავსეთ :)

Posted

ვავსებდი მაგ რაღაცას და იქამდე გაიწელა დამეზარა და გამოვრთე :D

Posted

ის გუნდების და ნაკრებების სია სწორი ყოფილა,

Posted

ის გუნდების და ნაკრებების სია სწორი ყოფილა,

აბა მე ეხლა ტყუილს დავდებდი არ გრცხვენიათ? :D

EA are introducing sliders this year to allow you to customise your own experience. Each slider can be changed for both the user and CPU teams seperately and can be done, on the fly, mid match.

Sprint Speed

Modifies the maximum sprint speed a team can reach.

Acceleration

Modifies the time it takes for a teams player to reach their maximum speed.

Shot Error

Increases/Reduces the amount of error applied to a teams normal shots. This doesn’t affect other types of shots (i.e finesse).

Pass Error

Increases/Reduces the amount of error applied to a teams ground passes. This does not affect other types of passes.

Shot Speed

Increases/reduces the amount of speed applied to a teams normal shots. This doesn’t affect other types of shots (i.e finesse).

Pass Speed

Increases/reduces the amount of speed applied to a teams ground passes. This doesn’t affect other types of passes.

Injury Frequency

Increases/reduces the frequency that injuries occur within a team.

Injury Severity

When a player from a team gets an injury, this will increase/reduce the severity.

Goalkeeper Ability

Increases/reduces the saving ability of the goalkeeper.

Positioning: Marking

Increases/decreases how tightly the defenders mark their opponents.

Positioning: Run frequency

Increases/decreases the number of runs teammates will make.

Positioning: Line height

Specifies how high/low the defensive line will positions themselves for a team.

Positioning: Line Length

Specifies how stretched or compact the team will try to keep their line for the pitch.

Positioning: Line width

Specifies how stretched or compact the team will try to keep for the width of the pitch.

Positioning: Fullback Positioning

Increases/decreases how far the teams fullbacks will push forward.

Power bar

Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.

It will take a while for people to find the sweet spots for settings, and everyones will probably be pretty different, but we’ll gather a list of what people are using post launch.

ესენი მაგრად მომეწონა!

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