Type-X Posted March 23, 2025 Posted March 23, 2025 First In-Game Nurburgring Nordschleife Screenshots
Type-X Posted May 7, 2025 Author Posted May 7, 2025 Assetto Corsa EVO V0.2 Releases On May 7 Kunos Simulazioni and 505 Games have announced that Version 0.2 of the Assetto Corsa EVO Early Acces title will be released on May 7, 14:00 UTC. The update will introduce seven new cars. Maserati GT2 – A triumphant return to GT racing. Refined through years of competition. A track beast with Italian soul. Lotus Exige V6 Cup – Lightweight, razor-sharp, and track-tuned for pure performance. Alfa Romeo Giulia Sprint GTA – A high-performance twist on a timeless icon. No electronic aids, pure driving. Alfa Romeo 75 Turbo Evoluzione – Born from motorsport. Aggressive aerodynamics, raw turbo power, and racing spirit. Porsche 911 Turbo 3.6 – The turbocharged icon. 3.6 liters of raw, analog power from the golden era of Porsche. Mazda MX-5 (NA) – The roadster that changed the world. Lightweight, balanced, and endlessly fun. Honda NSX-R – A rare, track-focused legend. Developed with input from racing legend Ayrton Senna. Balanced, precise, unforgettable. Furthermore, the update will add the British Donington Park and the American Circuit of the Americas to the Assetto Corsa Evo track lineup.
Type-X Posted September 29, 2025 Author Posted September 29, 2025 Assetto Corsa EVO – Early Access 0.3 Released New Content: BMW M4 GT3 EVO Lamborghini Huracán Super Trofeo EVO2 Porsche 718 Cayman GT4 Clubsport Caterham Seven Academy Racer Dallara Stradale Ferrari F2004 Audi RS 6 Avant BMW M3 Sport Evo (E30) Mercedes-Benz 190E AMG 2.5-16 Evo II Circuit de Spa Francorchamps Red Bull Ring
Type-X Posted November 22, 2025 Author Posted November 22, 2025 Assetto Corsa Evo – Introducing The Toyota Supra MKIV დეტალურად ბმულზე: Assetto Corsa Evo – Introducing The Toyota Supra MKIV
Type-X Posted January 18 Author Posted January 18 Assetto Corsa Evo – Toyota Corolla AE86 Coming To ACE V0.5 Toyota Corolla AE86 დაემატება მომავალ განახლებაში სურათები:
wilkinson Posted January 18 Posted January 18 ამის გამო მართლა ვფიქრობ საჭესა და შიფტერზე, იმედია მალე მისცემენ საბოლოო სახეს.
Type-X Posted January 23 Author Posted January 23 On 1/18/2026 at 11:45 AM, wilkinson said: ამის გამო მართლა ვფიქრობ საჭესა და შიფტერზე, იმედია მალე მისცემენ საბოლოო სახეს. აქსელერატორის პედალი მოიკოჭლებს. ძველ სიმულატორებშიც იგივე პრობლემა იყო და აქაც ანალოგიურია სამწუხაროდ. იმედია შეცვლიან და ახალ კოდს დაწერენ დეველოპერები.
Type-X Posted January 30 Author Posted January 30 The BMW M2 is arriving with the upcoming 0.5 release of Assetto Corsa Evo. Get ready to tame its 480 hp (entirely delivered through rear wheel drive) and the explosive power delivery of the famous S58 inline six cylinder engine. The BMW M2 will also be available with the M Performance Parts package, featuring track-specific carbon fiber aerodynamic components. სურათები:
Type-X Posted February 12 Author Posted February 12 Assetto Corsa EVO Release 0.5 Out Now Assetto Corsa EVO Release 0.5 Cars: Audi Sport quattro (1983) BMW M2 Caterham Seven 485 CSR Final Edition Dallara EXP Porsche 911 GT3 RS (992) Toyota AE86 Sprinter Trueno Volkswagen Golf Mk 1 Tracks: Circuit Paul Ricard Watkins Glen სურათები: ვიდეო:
Type-X Posted April 15 Author Posted April 15 Assetto Corsa EVO Early Access 0.6 Now Available დეტალურად ბმულზე: New Cars in Early Access 0.6 Update 0.6 adds six new vehicles to the Assetto Corsa EVO lineup: Audi R8 LMS GT4 Evo Ferrari 296 GT3 Ferrari GTO Ford Mustang GT3 Lamborghini Countach Porsche 911 GT3 R Rennsport
Type-X Posted July 10 Author Posted July 10 Assetto Corsa Evo Version 0.8 Released Changelog V0.8: CONTENT KTM X-Bow GT2 KTM X-Bow GT4 Volkswagen Golf 8 R Kyalami GENERAL external livery creation support fix for crash when player is changing car setup while the session changes or restarts added protection for controls listening while the session changes or restarts fixed a crash when starting the game from a mapped network drive fixed empty showroom showing briefly after launch before the splash screens added numberplate selector in the paintshop for relevant cars MP possible crash fix when joining an MP server server/MP chat: feedback after using admin commands fix for a startup crash fix for crash when failing to connect to a server fixed a crash when session switching while player is still loading the previous session updated Ferrari SP3 gearbox sounds MP: entrylist to allow defining starting order MP: server launcher support for modded car content MP: reject modified cars or incorrect mod version with SHA check fix for players being able to call the pause menu in MP while driving fixed car receiving damage when spawning on shared box in MP fixed freeze and crash when the player is spamming input during session join GAMEPLAY fixed hotstint game mode bugs with timing and results fixed hotstint lap counter fixed fuel still influencing pitstop time even if refuel amount exceeded tank capacity fixed popup headlights not being synced with the gameplay logic PHYSICS/HANDLING removed rev limiter choking telemetry laps enabled in Datsun default setup DCT – added min filter throttle cut Ferrari Daytona SP3 – restored launch control rebaked dynamic track maps using revised logic RENDERER add projection correction introduced supersampling dynamic resizable texture pool and mesh streaming pool with real-time budget (this is used to keep vram within the available vram budget) mesh streamer new logic particles vram optimization instanced skeleton optimization enhanced vram reporting add new vram usage category to keep track of the resources of the cars that are not streamed clouds vram optimization material aggregate heap vram optimization readback passes vram optimization esm vram optimization buddy allocator peak stats enhanced windshield rendering update wipers refraction effect added windshield raindrop splash effect improved f+ tiled culling algorithm hiz occlusion now uses reprojected view – this should mitigate flickering of trees and other objects that were cull-glitching fix for early culling in mirrors when ultra setting is selected fix tree popping in cockpit view on certain camera conditions fix 9070xt and rx7600 recurring crashes VR hidden mask optimization single pass stereo VR rendering foveated rendering pixel density slider (50% up to 150%) custom VR resolve for MSAA (reduced aliasing with spatial resolve with depth reprojection – do not use velocity or flags buffers) world scale option spectator window off by default and add an option to turn it on prefer fps over latency option (similar to turbo mode of the openxr toolkit) dedicated video settings file from VR – split video settings: VR uses vr. videosettings while the rest of the game uses video.videosettings optimized VR pass by skipping passes if upscalers are not used renderer draws straight into the OpenXR swapchain image (avoid copy opt) added VR settings in the UI – the other non-VR settings are yet to be added more aggressive foveating presets eye-tracked foveated rendering fixed a few IQ problems VR sunglasses option GRAPHICS race cars with plain liveries and material setup for external liveries remapped cloud levels and aligned the graphics to the new physics ranges aligned tarmac wet shader to new physics ranges AUDIO added timestamp comparison to collision event filter (fixes bottoming sound) UI fixed freecam widget not showing data when having the scene selector active in the showroom numberplates – number type now includes cap to max digits localization updates
Type-X Posted Saturday at 05:18 PM Author Posted Saturday at 05:18 PM ACE Cars Mods & Downloads პირველი მოდები დაიდო
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