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გამოვიდა 2.6 ამ ღამით. 30GB-ია სადღაც. მგონი Free Flight-იც დაიწყო და მოსინჯეთ.

დღეს გამოაშკარავდა, რომ თურმე 2.6-ში ამაზონის Lumberyard ძრავის კომპონენტები ჩაუდიათ. ეს დვიჟოკიც ქრაიენჯინზე ყოფილა აწყობილი, მაგრამ ძალიან მაგარი ყოფილა ონლაინისთვის. ჯერ იმიტომ რომ მაგისთვის შეიქმნა, ამაზონს დეზლი სერვერები უდგას მთელს მსოფლიოში და ნებისმიერი რეგიონის მოთამაშე მაღალი პინგის გარეშე შეძლებს თამაშს.

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ხო კიდევ ორმა სურათმა გაჟონა პლანეტების

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დაახლოებით ზაფხულისკენ უნდა ველოდოთ 3.0-ს. დიდი დროა ვიცი, მაგრამ ასეთი მასშტაბის პატჩი ჯერ არასდროს გამოუშვიათ. ფაქტობრივად უკვე შემდგარი თამაში გვეჩითება, რომელსაც 100-ობით საათს თავისუფლად დაახარჯავ. გობროს მიერ დადებულ ნიუსში შეგიძლიათ წაიკითხოთ რა უზარმაზარი features ემატება. თუ ეს ყველაფერი მართლა დაგვხვდა 3.0-ში ნუ არ ვიცი, ფუნდამენტალურად გაანადგურებს პროექტი არა მარტო თავის ჟანრში თამაშებს, არამედ მთელს ინდუსტრიაში გაითქვამს სახელს.

ვნახოთ მოკლედ რამდენად ხარისხიან პროდუქტს დადებენ ზაფხულში. მასზეა დამოკიდებული ზოგადად პროექტის ავტორიტეტი

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მართალი ხარ შევასწორებ და მარტო ერთ ნიუს დავტოვებ ამ თემაში

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EndofYear_PUTimeline_04212017.png


ესეიგი დაიდო 3.0-ის Schedule და ზოგადად მთელი ამ წელში გასაკეთებელი საქმის გეგმა. ალბათ გეიმსკომამდე გაიწელება გამოსვლა უარეს შემთხვევაში.

3.0-ში არ იქნება landable პლანეტები, მხოლოდ სტენტონის სისტემის რამდენიმე მთვარე. ალბათ ვერ ასწრებენ პლანეტებზე კონტენტის ჩადებას და ამიტომ გადაწყვიტეს ასე. ნუ ატმოსფერული ფრენები მაინც იქნება მთვარეებზე.

სამაგიეროდ მივიღებთ გეიმფლეის კოლოსალურ აფგრეიდს და ცვლილებებს: character-ის შექმნას, item 2.0-ს, ხომალდის საბაზისო სისტემებს(power,quantum drive etc) ამაზონის სერვერებისა და დვიჟოკის PU-ში იმპლემენტაციას, და სხვა მრავალ რამეს(ნახეთ სპოილერი)

 

Spoiler

PERSISTENT UNIVERSE CONTENT
MOONS
We are adding 3 new moons to the Crusader system; Yela, Cellin, and Daymar
Feature Complete
SURFACE OUTPOSTS
The new moons will also have outposts on their surface for you to explore
ETA is 2nd June
MISSION GIVERS
We’re introducing Miles Eckhart(first seen in the Gamescom video)and Ruto to provide missions to players
ETA is 12th May
DERELICT SHIPS
Derelict ships will be added to the system for extra points of interest and exploration
ETA is 26th May
DEBRIS FIELDS
To accompany the derelict ships, there will also be debris fields within the system
ETA is 26th May
DELAMAR / LEVSKI (STRETCH GOAL)
We are adding the planet Delamar and the landing zone, Levski
ETA is 1st June
GAMEPLAY
PLAYER MANNED TURRETS
ETA is 8th June
PICK UP & CARRY
As we’re introducing cargo with 3.0.0, players will be able to manually interact with their cargo to load and unload it properly on their ships.
ETA is 25th May
ITEM 2.0 SHIP CONVERSION – PART 1
We are beginning the process of converting our available ships over to the item 2.0 system. This will allow for greater player control of the ship and also allow for expanded gameplay.
ETA is 1st June
ITEM 2.0
Operator Seats.
ETA is 24th May
Radar System
ETA is 5th May
Light Control System.
ETA is 26th April
Fuel / Refuel.
Feature Complete
Power Supply / Pipes.
ETA is 5th May
Quantum Drive.
ETA is 18th April
INSURANCE
This will be an alpha version of the insurance system where if your current ship becomes damaged beyond repair, you will be able to request a replacement ship (with basic loadout) from the insurance provider.
ETA is 5th May
STAMINA
We are introducing the concept of stamina in to 3.0.0, this will mean that actions will have consequences. For instance, continuing to sprint will drain the stamina of your character, causing loss of breath and difficulty in aiming a weapon.
ETA is 31st May
DOORS & AIRLOCKS
We are starting to update the doors and airlocks within the game to be more intelligent. In time, this would mean that the door would ‘know’ if a room beyond them is depressurised and would stay shut for safety
ETA is 31st May
CARGO
Commodities bought using the kiosk will be transportable in the cargo holds of vehicles, to be sold in another location.
ETA is 2nd June
COMMODITIES
Implementing items to represent units of tradeable cargo.
ETA is 19th May
KIOSK SUPPORT
Support UI on kiosks for buying and selling of cargo.
ETA is 1st June
ATMOSPHERIC ENTRY SUPPORT
Adding VFX and Turbulence to atmospheric entry
ETA is 5th May
PERSISTENT DAMAGE, AMMO AND MISSILES
Persistence ensures that your vehicle state is saved between sessions.
ETA is 26th May
REPAIR
Improvements to our repair system to support our persistence model.
ETA is 2nd June
INVENTORY SYSTEM SUPPORT
The inventory will offer a way to manage the cargo and commodities that are being carried by the ships a player owns.
ETA is 1st June
CORE TECH
PLANETARY TECH
The Physics Grid for planets and the modular space stations.
ETA is 31st May
SOLAR SYSTEM TOOL
ETA is 31st May
ENTITY UPDATE COMPONENT SCHEDULER
Will allow lower priority entities (i.e. those further away from players) to be updated less frequently, which should improve the overall framerate and allow us to add more content to the universe.
ETA is 31st May
ENTITY OWNER MANAGER
The Entity Owner Manager will track entities that are moved around the universe, making sure we spawn and unspawn them at the correct time
ETA is 29th May
UI
KIOSK UI
Kiosk shopping will allow players to buy and sell various commodities with the gameworld to vedors throughout the universe
ETA is 4th May
ITEM 2.0 MULTI FUNCTION DISPLAYS
MFDs are being converted to work in the new item 2.0 system to give pilots even more control of their ships
ETA is 26th May
FIELD OF VIEW SLIDER
This will allow players to narrow or widen the field of view to their liking
ETA is 5th May
CHARACTER CUSTOMIZATION
Players will now be able to customize their characters heads, hair, eye color, and skin color
ETA is 31st May
PERSONAL MANAGER APP
This App will allow players to review their inventory and customize various aspects of their suit and weapons
ETA is 23rd May
MISSION MANAGER APP
This is a redesign of the mission App that is currently available within mobiGlas and is the next step in allowing players more control over their mission tracking
ETA is 16th May
CARGO MANIFEST APP
After buying items at a Kiosk, players will be able to head to their ship and check their cargo manifest.
ETA is 1st June
INVENTORY SYSTEM
Very closely linked to the cargo manifest App. This will be the place to look for you personal inventory.
ETA is 2nd June
MISSION BOARD APP
The mission board allows players to see the service beacons that have been set up around the universe by other players calling for assistance
ETA is 1st June
STARMAP APP
The Starmap will be introduced to allow players to view the PU at large and select planets to QT to
ETA is 12th May
UI OWNER COMPONENT
This is an underlying framework that will be used for the player manager App, cargo, and the Kiosk
ETA is 12th May
CARGO UI
UI interface for the cargo system
ETA is 1st June
MOBIGLAS OVERHAUL (STRETCH GOAL)
The UI team are planning an overhaul of the mobiGlas system so that it better reads what the gamecode is doing. This change will make the mobiGlas system as a whole easier to maintain for the UI team
ETA is 6th June
AI
MISSION SYSTEM
The overall system that will be used to create mission flows when we start building missions like Patrol, Assassination, Smuggling, etc.
ETA is 31st May
AI TURRETS
We are adding the ability for AI to operate turrets in Crusader, so we are working to make sure that they track and fire upon the correct targets.
ETA is 8th May
GRAPHICS
RENDER TO TEXTURE
This will have many uses going forwards, but our focus for now is to improve UI rendering and to introduce live rendering of video communications. We’re aiming to improve rendering performance by rendering as much of the UI ahead of a frame. For video communications, this will mean that we don’t have to pre-render the comms and store those files on the hard drive, as is the case with most games, allowing us to maintain fidelity and save hard drive space.
ETA is 24th May
ENVIRONMENT PROBE
This allows for bounced lighting and reflections to be updated dynamically and will result in better lighting visuals.
ETA is 2nd June
ATMOSPHERIC ENTRY
With 3.0.0 players will have the chance to land on astral bodies, which, in some cases, will involve passing through the atmosphere. Our graphics team are working on the tech that will make this feel as satisfying as possible for the player piloting the ship.
ETA is 5th May
VOLUMETRIC FOG
ETA is 14th April
GPU PARTICLES
Feature Complete
ENGINE TRAILS & CONTRAILS
ETA is 28th April
BACKEND
DIFFUSION SUBSET FOR 3.0.0
Diffusion is our second-generation cloud-oriented back-end service architecture. It dramatically simplifies the effort required to implement, maintain, and interact with services, while simultaneously providing major enhancements in the areas of scalability and redundancy.
ETA is 16th June
SOLAR SYSTEM SHOP SERVICE
The Solar System Shop Service dictates what retail products, natural resources, and services shops are willing to buy and sell. It also decides their current level of inventory and prices, all of which may vary over time. It acts as an intermediary between the game and the back end simulation/rule set.
ETA is 21st April
SOLAR SYSTEM MISSION SERVICE
The Solar System Mission Service dictates what missions are being offered at various locations and at what price. It is also responsible for specifying when and where dynamic content should be instantiated and how it should be customized. That way, the reality players see matches what it should in that area, based upon hints provided by the back end simulation/rule set. This service will split into two for 3.1, with the latter functionality becoming the responsibility of a dedicated Dynamic Content Service.
ETA is 12th May
NETWORK
NEW MESSAGE QUEUE
Now that all our message are strictly ordered we’ve been able to really streamline the processing, allowing us to send and recieve messages with less overhead. The new message queue also has a few extra features to better handle packet loss and jitter, helping reduce average bandwidth and latency.
ETA is 22nd May
PHYSICS SERIALIZATION
This will fix a few long standing threading issues between then network and physics code. Improves separation of physics and netcode for better maintainability.
ETA is 12th May
NETWORK BIND/UNBIND (STRETCH GOAL)
Eliminate network updates for entities far away from clients. Should greatly reduce the amount of work the netcode has to do, helping improve server performance. A greater proportion of client bandwidth will be spent on entities close to the client.
ETA is 26th June
SHIPS & WEAPONS
DRAKE DRAGONFLY
A short-range open canopy craft capable of space and ground flight.
ETA is 12th May
DRAKE CUTLASS BLACK
Rework of the legacy ship
ETA is 26th May
RSI CONSTELLATION AQUILLA
The newest available flight-ready variant of the Constellation series.
ETA is 12th May
RSI URSA ROVER
Ground exploration vehicle.
ETA is 26th May
MISC PROSPECTOR
Single-seater mining craft.
ETA is 5th May
BEHRING P8-SC
An SMG for mid-range fighting that provides a high rate of fire.
ETA is 27th April
APOCALYPSE ARMS SCOURGE RAIL GUN
A shoulder mounted railgun capable of providing high levels of damage at a long range.
ETA is 14th June
KLAUS AND WERNER GALLANT RIFLE
Rework of the legacy weapon.
ETA is 4th May
ARROWHEAD SNIPER RIFLE
Rework of the legacy weapon.
ETA is 18th May
KSAR DEVASTATOR-12 SHOTGUN
Rework of the legacy weapon.
ETA is 25th May




მოკლედ 3.0 პატჩით მთლიანად შეიცვლება თამაში და როგორც იქნა MMO Space Simulator-ს დაემსგავსება. დაველოდოთ.დაახლოებით ზაფხულისკენ უნდა ველოდოთ 3.0-ს. დიდი დროა ვიცი, მაგრამ ასეთი მასშტაბის პატჩი ჯერ არასდროს გამოუშვიათ. ფაქტობრივად უკვე შემდგარი თამაში გვეჩითება, რომელსაც 100-ობით საათს თავისუფლად დაახარჯავ. თუ ეს ყველაფერი მართლა დაგვხვდა 3.0-ში ნუ არ ვიცი, ფუნდამენტალურად გაანადგურებს პროექტი არა მარტო თავის ჟანრში თამაშებს, არამედ მთელს ინდუსტრიაში გაითქვამს სახელს.

ვნახოთ მოკლედ რამდენად ხარისხიან პროდუქტს დადებენ ზაფხულში. მასზეა დამოკიდებული ზოგადად პროექტის ავტორიტეტი

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Star Citizen Reaches A Staggering $148 Million in Crowdfunding http://www.guru3d.com/news-story/star-citizen-reaches-a-staggering-148-million-in-crowdfunding.html

 

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Star Wars-ის დღესთან დაკავშირებით მარკ ჰემილის პატარა სკრიპტი გვანახეს. ანიმაცია ძალიან მაღალ დონეზე აქვთ.
 

 

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მაგრა მინდა ამის თამში გავტესტო მაინც და როგორ ხდება ფასიანია როგორც ვიცი დაწყება  45$ ღირს რამე ფრი ივენთები ან საათები არ აქვთ ნეტა 

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14 hours ago, L3onidas said:

მაგრა მინდა ამის თამში გავტესტო მაინც და როგორ ხდება ფასიანია როგორც ვიცი დაწყება  45$ ღირს რამე ფრი ივენთები ან საათები არ აქვთ ნეტა 

კი 45$ ღირს ყველაზე იაფი package. ფრი ივენთებიც აქვთ ხოლმე. გეიმსკომზე იქნება შემდეგი free flight week


როგორც ვფიქრობდი აგვისტომდე იწელება 3.0-ის რელიზი. გეიმსკომს დაამთხვევენ. წესით 3.1-იც უნდა მოესწროს ამ წელში.

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ანუ  2 სიტყვით ამ თამაშში რისი გაკეთება მოუწევს მოთამაშეს? უცხო ტერიტორიების გამოკვლევის გარდა. მუღამი რა არის? ამხელა ფული რომ ღირს. რაღაც პაკეტი 15კ ღირს მგონი. ღადაობენ?

 

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Alpha 3.0 განახლება გამოვიდა https://vgtimes.ru/news/42422-vyshlo-obnovlenie-alpha-30-dlya-star-citizen.html

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