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rFactor 2 (2018)


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rFactor 2 Beta Build 69

884973e600bae7681fc550b0995bcfce.jpg

გამოშვების წელი: 2012

ჟანრი: Simulator / Racing

ავტორი: ISI

პლატფორმა: PC

ვერსია: Build 69 :ifyouknowwhatimean:

ენა: ინგლისური

წამალი: მოყვება

სისტემური მოთხოვნილებები:

მინიმუმ

CPU: 2.4 GHz Intel Core 2 or 2.4 GHz AMD Athlon x2

Memory: 2 GB

Video Card: nVidia 8600 GT or ATI/AMD 3850

Video Memory: 256MB

Operating System: Microsoft Windows XP, Windows Vista, Windows 7

DirectX: 9.0c

Storage: 4 GB

Internet connection required.

რეკომენდირებული:

CPU: 3.0 GHz Intel Core 2 Duo or 3.0 GHz AMD Athlon II x2 or better

Memory : 4 GB+

Video Card : nVidia 250 GTS or ATI/AMD 4870 or better

Video Memory : 512MB+

Operating System: Microsoft Windows Vista 64bit, Windows 7 64bit

Storage : 4 GB+Notes:

1 – 2008 C++ Runtimes SP1 required (included with installer).

2 – rFactor 2 executable is 32bit. 64bit OS recommended above to allow more than 4GB RAM.

გადმოსაწერი ლინკი

სამწუხაროდ უახლესი ბილდის კრეკი ვერ ვიპოვე, თუ იპივით ვინმე დაპოსტეთ.

მოდებს დავამატებ უახლოეს მომავალში. RuTracker-ის ლინკი , ალტერნატიულ ლინკს ხვალ დავდებ (allshares.ge)

მოდები

Spoiler

1960's World Class Racing 1.0, BMW F1 2008, Formula Renault 3.5 ver. 1.1, GT World Endurance Championship 1.1, Renault Megane Trophy 1.2, Maserati GT ver.1.3, F1 2012 Ligue Beta 1.6 (Red Bull 2012), Formula Masters 1.0

трассы: Autodrome of Portugal, Belgium(historic), Fuji Speedway, Malaysia, Mid-Ohio(Virtua-LM), Mills Metropark, Monte Carlo(historic), Palm Beach, Putnam Park, ScarspointRW, Snetterton300, Watkins Glen

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ბეტა + დემო? YOU DAWG :D

rutrackerze rac ecera gadmovakopire :D so i put beta in demo, so you can play beta while you play demo :D

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ვინმემ ჩართეთ?

ამ პუნქტს ვერ ვაკეთებ: "3. Создаем ярлык этого файла на рабочем столе. В свойствах ярлыка в пути "Рабочая папка" стираем Core и оставляем только путь в корневую папку, например: C:GamesrFactor2" არ მაშლევინებს core-ს.

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eXtreme-Hunter

აქ ნახე ინსტრუქცია და მიყევი : rFactor 2, SimRaising Jomardi - ის აქვს ყველაფერი დაწვრილებით ახსნილი.

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rFactor2 Test Build 107 Released

rf2logo.png

Image Space Incorporated released test build 107 for rFactor 2

There is no detailed changelog published yet, but the forum explains that there were some bugs fixed, but also the code work required for the F2 car is added.

FULL INSTALLER (This is probably what you want first)

Main download: Soon. (494 MB). Torrent: Build 107.

MANUAL UPDATE from Build 85 (Not required if you use the full installer)

Update download: 101-107 (14.9 MB). Torrent: 101-107.

რათქმაუნდა კრეკი არ არის, ეხლახანს გამოვიდა ეს ბილდი.

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rFactor2 Test Build 107 Released

Image Space Incorporated released test build 107 for rFactor

UPDATE 7 (Build 107) Changelog (August 29, 2012):

======================================

Note: These release notes were compiled from small dev notes. Wrong category is possible.

GRAPHICS:

—————————

Added some HDR debug

GAMEPLAY:

—————————-

made spin correction not work while on pitspot.

PHYSICS:

—————————-

turbo code

working turbo code minus intercooler (but we’re ignoring the decreased charge density until that’s in)

for turbos, made configurable the location of boost pressure measurement for wastegate purposes

fixed intake manifold pressure calc for turbos

AI:

—————————-

fixed AI miscalculating fuel needs for fuel multiplier values greater than 1

UI / HUD:

—————————-

made multiplayer list "event name" field now "venue name, event name"

virtual mirrors (and toggling them) now work the same for cockpit and TV cockpit

added 2 pairs of x,y offsets to mouseless scroll boxes that can define the position of the specific image within the scrollbox item. (the image used to always be placed at 0,0 and extend to the full extent of the scrollbox item)

increased multiplayer game list buffer & standardized internal buffers for safer future upgrade

BUG FIXES:

—————————-

fixed keyboard handling in UI editor (we weren’t handling Windows messages in a special tight loop)

made gamedatabase switches more robust.

fixed net lag issue (which was caused by extra data being sent without regard to appropriate bandwidth limit)

fixed skinning bug with non-retail showrooms

removed redundant gdb value "GrandPrixName"…since it was always identical to "EventName".

fixed track selection gizmos from stocking multiple copies of the same event.

fixed a bug where main page veh, rfm, or track icon would not show up because it was the wrong format.

MULTIPLAYER:

—————————-

Added sort field for sorting by location to NetCommUtil

made the text color of the racegrid participants customizable instead of hard-coded

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ამინდის ცვალებადობა.

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  • 4 weeks later...

rfactor2_logo.png

ახალი ბილდის კრეკი გამოვიდა. თამაშის გადმოსაწერი ლინკი : rFactor 2 Beta [Demo] [ENG / ENG] (2012) (Build 134)

მანქანების და მოდების გადმოსაწერი ლინკი : rFactor 2 Mods

განახლებების სრული სია ნახეთ აქ.

rFactor 2 – Build 134 Released

Image Space Incorporated have released build 134 of their rFactor 2 simulation.

Just two and a half weeks after the release of Build 134, the new release brings plenty of little changes and fixes to the simulation that is currently in open beta status.

Unlike the last release, this one does not come with any new content additions.

================================================== ===

Update 10 (Build 134) Changelog (December 19, 2012):

================================================== ===

GRAPHICS:

—————————

Fixed problem on some AMD video cards where black squares would appear if bloom was used.

Fixed problem with reflections offsets for mesh hierarchies.

Fixed flashing shadows.

Now allowing users to run the sim even if below minimum video mem requirements.

Fix in usage of.hdp files for viewer.

Fixed issue where mirrors get corrupted if we either had zero vehicles temporarily or alternately the only vehicle in the session has its graphics reloaded.

Add some better defaults for LDR rendering.

Potential fix for graphics corruption after screen shot.

Re-disabled transparency AA until all mods can be properly updated

GAMEPLAY:

—————————-

PHYSICS:

—————————-

Water/oil temps or oil/fuel/boost pressures now using metric units in the INI files in order to match the rest of the simulation.

AI:

—————————-

Fixed “resume from replay” issue where safety car would drive off despite not being active.

UI / HUD:

—————————-

Fixed a potential crash in a spinner.

Added info to show in the controller setup that controls for time accel, framerate, and CPU automatically use the Ctrl key.

Halved the size of the pop-up icons (rf logo, Ai control, & plug ins initializing).

BUG FIXES / OPTIMIZATIONS:

—————————-

Skip recomputation of AIW parameters if nothing changed.

No longer rebuilding collision every single time, which should reduce load times a bit.

Make “none” HDR profile stick between track loads.

Booting Transparent Trainer will no longer crash; however, it will always come right back unless you disable it in the UI.

MULTIPLAYER:

—————————

Fixed problem where dedicated server couldn’t load RealRoad files and forgot the weather settings.

Added an icon that conveys the state of downloaded custom skin for a particular slot. grey = queued, redish purple = downloading, green = successfully downloaded, black = failed download.

Hopefully fixed issue where servers stopped accepting new clients, often after one of those “? is removed” messages.

Use +ui=NONE on the rFactor2 Dedicated.exe to start with no user interface. +ui=CONSOLE for console interface and +ui=WIN32 (default) for Windows interface.

The following command have been added to rFactor2 Dedicated.exe’s console user interface.

:restart_race

:restart_event

:next_session

:next_event

:add_ai

:shutdown

:boot <number>

:ban <number>

:move_up <number>

:move_down <number>

CONTROLLER/FFB:

—————————

PLUGINS:

—————————-

REPLAYS:

—————————-

Hopefully fixed replay smoke issue, but needs to be tested in multiplayer as well. Changes replay format!

MODDING / PUBLIC DEV

—————————-

Fixed bug in SampleSM3.gfx which caused viewer to hang on startup.

Fixed a problem with Mas2 stalling when losing focus on Windows XP.

Tidied up some UI bugs in Mas2.

Updated ModMode.exe UI disaply page to match retail exe

Fixed a bug in Max plugins which caused a crash in Win XP

rF2 დაემატა ერთ - ერთი პოპულარული ტრეკი Toban - ი. გადმოსაწერი ლინკი : http://www.mediafire.com/?v9wt196cof7v7oh

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  • 1 month later...

rFactor 2 – Build 146 Released

rFactor 2 Beta Build 146

rFactor 2 Mods

განახლებების სრული სია ნახეთ აქ : rFactor 2 Build 146

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rFactor 2 – Update 12 (Build 156) Released

8436450138_95c8ebcb22_c.jpg

ISI released Update 12 (Build 156) of their rFactor 2 Sim / modding platform.

Build 156 is available on the downloads page (rF2 section) of rfactor.net now.

What most will consider small changes and fixes mainly. One change that will be noticed is the new Mod Manager:

This tool is meant for modders to get a better idea of what they have on their system and be able to manage it. One of the planned features (not yet in) is to have packages (mods, components) automatically installed when the sim starts up and sees something new.

So although we are giving mod management more options, our goal is that most consumers of mods will not be digging into this.

Other than that, we are working on implementing some of the things you already have more fully, and have a high priority to release the content you have as individual components (1 car in a file, 1 track in a file) to ease understanding. The content should also be bugfixed and have updates (to shaders, for example) when this is done.

You may follow Jeremy Miller on Twitter for more information on internal testing now. He will remark whether it looks like an update is going to make it or not, so you have more of the kind of information you wanted. It should be noted that we do internal tests weekly, but have no plan on releasing after every successful test.

Here are B156 release notes:

Update 12 (Build 156) Changelog (Febuary 28, 2013):

GRAPHICS:

————————

Fixed shaders bug with vertex color adjustments

Fixed headlight bug where headligths would lag one frame behind

Fixed broken tire temp indicator on HUD MFD

Attempt to fix occasional smoke problem with transparent trainer

PHYSICS:

Fixed some issues that happen when upgrades make a change in the number of tire compounds

Added “hard” anti-stall.

Made anti-stall a feature that can be permanently enabled rather than depending on anti-clutch driving aid (HDV: “”AntiStallLogic” =1″, default is 0)

Fixed HDV variable GraphicalOffset so that x&z values don’t affect normal driving physics (y value never did; note they all affect collision, though)

“RearFlapZoneSessions” and “RearFlapWetThreshold” should also be allowed in the RFM (in addition to the GDB); “RearFlapZone” remains the same, GDB-only

Converted TBC parameter “WetWeather” from boolean to floating point value so AIs could judge the level of wetness handled. Exactly zero should still be used for dry weather tires, for the sake of rules.

Added new optional algorithms for engine brake map.

UI / HUD:

Fixed bug on main menu vehicle button if there are no cars installed

In controls menu, highlight controls currently being activated (helps me remember what button is what on my wheel)

Added new playerfile variable “OPT_UI_KeyNav” that toggles keyboard navigation of options.

Removed useless HUD parameters

REPLAYS:

Fixed the situation where replays of races would crash right after track load

MODDING / PUBLIC DEV

Updated ModMgr UI

AI:

Prevent AI cars from fueling if race parameters disallow it.

MULTIPLAYER:

Fixed a bug where 2 clients that have the same custom skin names would sometimes see the other skin on their local car.

ეს კი ერთი ახალი ტრასა: Poznan for rFactor 2 1.0 – Released

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  • 1 month later...

rFactor 2 – Build 198 Released

http://www.youtube.com/watch?feature=player_embedded&v=nvhr08qJlok

GRAPHICS:

Adjusted reflection parameter

Re-enabled rain spray

Tweaked rain spray algorithm so that light spray doesn’t last as long as heavy spray

Adjusted minimum water depth to create rainspray

Narrow the rainspray slightly if car is only partly over wet track.

Fix for misaligned sun in reflection map

Fixed minor math problem in “Moving Rearview” algorithm that caused mirrors to reflect forwards if you moved your seat halfway towards them.

Added a color space transform to HDR processing

Now using a more accurate gamma conversion after HDR processing

PHYSICS:

Small tire tool improvements

GAMEPLAY:

Changed default Cut* GDB variables to match the ones at LRP.

Found some problems with driver swap.

Convert drive-thru’s to stop-go’s if there’s effectively no pitlane speed limit (like in historic mods).

CONTROLLER/FFB:

Added controls to increase/decrease FOV (find the mappings under the ‘SEAT’ tab, not the ‘CAMERA’ tab).

New Controller.ini variable “Reset Steering Wheel Range Time” feature to fix the steering wheel range (to fix issue with Logitech wheels losing track randomly.)

Doubled the default value for controller.ini variable “Off-road multiplier” to counteract reduced off-road terrain bumpiness values and also because tire parameters have been refined over time.

UI / HUD:

Fixed bug where ATAC selection was not displayed upon entering mod picker page.

Added some HUD variables to position tire/damage overlays seperate from the background car map image

Added in-between steps for custom HUD digital tachometers for better precision. Remaining backwards-compatible, the available settings changed from (SDID_RPM1, SDID_RPM2 … SDID_RPM23) to (SDID_RPM0H, SDID_RPM1, SDID_RPM1H … SDID_RPM23, SDID_RPM23H). Note that the RPM range used for these come from the cockpitinfo.ini value TachometerRange which is also used for analog tach’s.

Added HUD values “RearFlapDetected” and “RearFlapActivated” in addition to the existing “RearFlapStatus” which appears to mean it is allowed but not currently activated.

MODDING / PUBLIC DEV

Fixed a problem when using a full path in the plrfile Packages dir

Fixed some bugs in ModMgr

Added component filtering option to ModMgr in Options menu

MAS2 now starts up from last location, also multimonitor mode startup is improved

Fixed waypoint selection/deselection bug in dev mode

BUG FIXES / OPTIMIZATIONS:

Fixed problem with g-force meter that caused it to pause briefly but repeatedly.

Fixed crash when upgrades change number of possible values for a garage setting and that garage setting is using special values.

AI:

Allowing ai driver’s “start skill” an upper limit of 150 from 100 to allow them to react to the starting gun as fast as a human can.

Fixed AIs blowing up on grid in timed races

MULTIPLAYER:

Addressed one part of issue where sometimes a client gets delayed significantly when the server changes session

Changed default minimum voters from 2 to 1.

Fixed tire wear multiplier for player vehicle.

Fix for broken default temp car

Implimented a way to propagate multiple *.dds for loose skins in multiplayer games. Easiest way was to allow *.mas files containing all the loose dds files as player livery so only 1 file needs to be transfered. So if you have a loose skin with multiple DDS’s, put them all in a mas file (with the same base name as your base dds) in the loose skin directory and the game should correctly load them and transfer them in multiplayer games.

Probably the thing that will get the most time from you in discussion is the wet weather effects being brought back. This is a first pass, still being tweaked, but in-cockpit should look quite realistic (and frightening). There is work to be done, we're aware of that. My advice when driving in heavy spray is to know the track you are racing on... When in the spray, pull towards the side of the

spray and you should be able to see a little more there. You'll find yourself driving by your visibility of the edge of the racing surface (the white line, primarily). No visor raindrops, etc yet.

Edit: The readme says a different number for the build. That was the number when we locked features for the build, 198 is where it got to fixing issues.

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ლექსო, ამ ბეტა ვერსიით ლანში შევძლებ თამაშს? (1 ოთახიდან მეორეში რომ ბავშვს ვეთამაშო ხოლმე) და მანქანები და ტრასები გახსნილი აქვს ბეტას?

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eXtreme-Hunter

ლექსო, ამ ბეტა ვერსიით ლანში შევძლებ თამაშს? (1 ოთახიდან მეორეში რომ ბავშვს ვეთამაშო ხოლმე) და მანქანები და ტრასები გახსნილი აქვს ბეტას?

სამწუხაროდ ვერა, სანამ თამაშის სრული ვერსია არ გამოვა. საერთოთ არ აქვს თამაშს არანაირი მოდი და ტრასა, ანუ ცარიელია. დაყენების შემდეგ მოდები და ტრასები საიტიდან უნდა გადმოწერო. ჯერ - ჯერობით ეს ბოლო ბილდი (Build 198) არ დაუკრეკიათ. მხოლოდ ამის წინა ვერსიის კრეკი არის Build 156 - ის.

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და, საიტიდან ვერ გადმოწერ, თუ არ იყიდე? ანუ, რა ზრი აქვს ამის დაყენებას, თუ ვერ ვითამაშე? 1 ტრეკი და 1 ბოლიდიც არ არის?

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eXtreme-Hunter

და, საიტიდან ვერ გადმოწერ, თუ არ იყიდე? ანუ, რა ზრი აქვს ამის დაყენებას, თუ ვერ ვითამაშე? 1 ტრეკი და 1 ბოლიდიც არ არის?

ონლაინში ვერ ითამშებ და ჩვეულებრივად ჩართავ. თამაშს არ მოყვება ტრასები და მანქანები. სათითაოდ უნდა დააყენო.

ეს თამაში: http://rutracker.org...c.php?t=4065784

ეს ტრასები და მანქანები: http://rutracker.org/forum/viewtopic.php?t=4067811

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eXtreme-Hunter

ონლაინში ვერ ითამშებ და ჩვეულებრივად ჩართავ. თამაშს არ მოყვება ტრასები და მანქანები. სათითაოდ უნდა დააყენო.

ეს თამაში: http://rutracker.org...c.php?t=4065784

ეს ტრასები და მანქანები: http://rutracker.org...c.php?t=4067811

გასაგებია.

მადლობა.

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ახალი ბილდის კრეკი გამოვიდა: rFactor 2 Beta [Demo] [ENG / ENG] (2012) (Build 198)

მანქანების და ტრასების გადმოსაწერი ლინკი: [Mods] rFactor 2 Mods (rFactor 2) [ENG]

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  • 1 month later...

გამოვიდა rFactor 2 Build 218 - ის კრეკი: rFactor 2 [ENG / ENG] (2012) (Build 218)

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გამოვიდა ახალი განახლება: rFactor 2 – Build 228 Released

 

ჯერ - ჯერობით კრეკი არ არის, მაგრამ რამოდენიმე დღეში იქნება.

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  • 10 months later...

rFactor 2 Build 660 + New Demo Available

 

bfb301054bb1.jpg

 

Panoz Roadster-ის და Kart content pack-ის გამოსვლის შემდეგ, Image Space Incorporated აგრძელებს rFactor 2-ის განვითარებას. სწორედ ამიტომ, ამ თვეში მათ გამოუშვეს საკუთარი სიმულატორის ახალი build-ი.

 

Build 660 comes with the changes listed below:

 
================================================== ===
Update 23 (Build 659-unstable, 660-release) Changelog April 14, 2014):
================================================== ===
 
GRAPHICS:
————————
Added texture sharpening option to plr file allow mip lod bias adjustments (alt-m no longer required)
 
BUG FIXES / OPTIMIZATIONS:
————————
Made presets actually available in RealRoad gizmo for tracks besides the first one loaded.
Fixed scoreboard tower code.
Fixed a newly-introduced crash if there were no trackside cameras.
Fixed potential crash if transparent trainer is enabled on client.
Fixed it so trace.txt doesn’t go to VirtualStore.
Fixed minor memory leaks.
 
MODDING / PUBLIC DEV
————————
Report some inner tire temperatures to plugins.
Computed some missing telemetry info.
Added some replay control to the plugin interface.
 
MULTIPLAYER:
————————
hooking up skin download/upload progress bar to the actual transfer library progress
Implemented a likely improvement in multiplayer collision.
 
AI
————————
If AI has front wheels off the track pauses any steering changes until wheels back on the ground.
 
გარდა ამ ყველაფრისა, ISI-მ ახალ build-ში განაახლა rFactor 2 demo ვერსიის კონტენტი (ძველისგან განსხვავებით). მანამდე demo მომხმარებლებს შეეძლოთ ემართათ მხოლოდ Corvette C6.R ავტომობილი, Lime Rock Park-ის გზაზე.
 
ეხლა უკვე, ახალი თამაშის ვერსია საშუალებას გაძლევთ გასინჯოთ 2 უახლესი დამატებითი კონტენტის დამატება, რომელიც შეიცავს Honda Civic BTCC touring ავტომობილს და Silverstone-ის გზას.
 

07367d7441d1.jpg
 
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