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MSI Afterburner 4.6.1 ფინალური ვერსია გამოვიდა შემდეგი როგორც ყოველთვის უზარმაზარი ჩეინჯლოგით:

Changelist version 4.6.1 final

Added new MSI Touch of Modern skin by Drerex design
Added asynchronous dual fan controlsupport for reference design NVIDIA GeForce RTX 20x0 series graphics cards. Please take a note that only 100% NVIDIA reference design dual fan control implementations are supported, third party proprietary asynchronous fan control solutions (e.g. EVGA iCX series asynchronous fans) are not supported and will not be supported in future versions. The following asynchronous fan control functionality is available:
Added new “Synchronize fan speeds” button, which is allowing you to switch between synchronous and asynchronours fan control modes. Please take a note that new fan speed controls are available in v4 skins only, v3 and v2 skins are deprecated and no longer receive new functionality
When fan speeds synchronization is enabled, MSI Afterburner’s fan control functionality behaves exactly like in the previous version, i.e. both fans are running asynchronically in default hardware automatic fan speed control mode but become linked synchronically if you enable manual or software automatic fan speed control mode
When fan speeds synchronization is disabled, you may select and adjust each fan speed independently. For software automatic fan speed control mode independent temperature curves are also adjustable for each fan
Improved hardware monitoring module:
Inverted hotkeys handling approach for multiple selected hardware monitoring graphs. Previously single graph settings mode was active by default, but you could apply some settings (e.g. “Show in On-Screen Display”) to multiple selected graphs with <Ctrl> hotkey modifier. Now such settings are applied to multiple selected graphs by default and <Ctrl> hotkey modifier is used to apply settings to single focused graph
Group operation notifier has been moved to hardware monitoring graph properties header
Improved backward compatibility with monitoring profiles created in the previous versions of application. It is no longer necessary to recreate the profiles having guru3d style monitoring settings without On-Screen Display layout
It is no longer necessary to click <Apply> button inside the On-Screen Display layout editor after changing current layout, now the changes are applied properly on closing the editor
The progress of saving multiple graphs’ settings is now displayed in the caption of the application’s property sheet
Optimized handling of “dirty” flag for settings decreases saving time for multiple graph’s settings when using multiple subsequent group operations
Added new “Hide attached monitoring panel” command to the context menu of hardware monitoring window. You may use it to toggle visibility of monitoring window when it is attached to the main application window
Now you may press <Ctrl> + <M> hotkeys to toggle monitoring window attachment
Improved voltage/frequency curve editor for both AMD and NVIDIA GPUs:
Now you may hold <Shift>and press left mouse button on initial desired horizontal position in the editor window to begin fragment selection, then drag mouse cursor to desired final horizontal position and release left mouse button to select a fragment. The following functionality is available for selected fragments:
You may double click the editor window to reset fragment selection
You may adjust the offset for any point inside the selection with mouse  cursor to apply the same offset simultaneously to all selected points
You may adjust the offset for any point inside the selection with keyboard cursor keys, <Enter> or <Shift>+<Enter> keys to apply the same offset or specify the same target frequency or voltage for all selected points
Improved skin engine:
Skin engine no longer crashes when switching between the skins having the same site with and without alpha channel
Added thumbless skinned slider controls support
Added alpha path threshold support for skinned slider controls
Improved skin cross-compatibility layer:
Extended list of applications supported by skin cross-compatibility layer
Various compatibility fixes for third party skins supported by cross-compatibility layer
Fixed issue with GUI stopping responding during adjusting skin scaling ratio on the fly in high DPI mode when skin composition mode was set to layered mode with alpha
Updated third party hardware database:
Added new third party voltage control capable graphics cards to the database
Added new third party graphics cards with multichannel GPU, memory and VRM temperature sensors to the database
RivaTuner Statistics Server has been upgraded to v7.2.2 

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-details/msi-afterburner-beta-download.html

მე ისევ წინა ძველ სკინზე დავბრუნდი, მაგ ახალს რაღაც ვერ შევეგუე

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  • 3 weeks later...

MSI Afterburner 4.6.2 Beta 1 გამოვიდა შემდეგი ჩეინჯლოგით:

Version 4.6.2

Added new MSI Steampunked skin by Drerex design
Improved skin engine:
Optimized skin rendering performance for skins using multiple overlapped animated indicators
Added position smoothing support to skinned indicators
Now skinned applications can forcibly disable indicator animation if necessary
Skin format reference guide has been updated to v1.8 to document these changes
Notes on Animated Steampunk Skin - 4.6.2 is optimized to improve performance of background animation rendering of new Steampunked skin, however, skin animation can still be rather performance hungry on old slow CPUs. So keep your eyes on CPU usage when using this skin, and if it is too high for you, you may try to do the following things to reduce it:

Set skin composition mode to "layered with colorkey" (the fastest one) if you were using "layered with alpha" mode. Layered skin composition mode with alpha channel is the slowest one and the most CPU hungry due to using per-pixel transparency
Reduce skin scaling factor in UI properties of MSI AB, higher skin scaling values cause higher CPU load
Disable animation completely, currently there is no dedicated option for it in GUI, however you can do it via editing the config and setting EnableAnimatedIndicators to 0

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,36.html

პრიკოლნი ახალი სკინი კი მოყვება მაგრამ რაღაც ნამეტარი ნეუდობნი ინტერფეისი აქვს მაგ ახალს:

 

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ერთი ლინუქს ვერსიასაც ვეღირსებოდეთ და რას გავიხარებდი! :D

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  • 1 month later...

RTSS v7.2.3 Beta 1 გამოვიდა შემდეგი ჩეინჯლოგით:

· Updated digital signature for the installer and the main executable. Considering that whitelisting new digital signature in anticheat systems may take significant amount of time, the previous whitelisted MSI GlobalSign digital signature is still being used for hook libraries, media encoding core and plugins in order to provide continuous gaming experience to the community
· Interoperability D3D11 page flips on some systems are now filtered by framerate calculation module in OpenGL/Vulkan applications. This change should fix issues with On-Screen Display flickering and double displayed framerate in new experimental Vulkan codepath in No Man’s Sky under certain conditions
· Added workaround for Intel HD Graphics Direct3D driver bug, causing some parts of On-Screen Display to be invisible or rendered in solid black color in Direct3D8 and Direct3D9 applications on integrated Intel GPUs
· Added Vulkan bootstrap layer for Vulkan On-Screen Display implementation. Now On-Screen Display in Vulkan applications is supported for dynamic RivaTuner Statistics Server start scenario (i.e. when you start RivaTuner Statistics Server while target Vulkan application is already running). Bootstrap layer usage also eliminates the need of setting application detection level to high for some Vulkan applications loading Vulkan runtimes dynamically (e.g. Dota 2 or Rage 2)
· Improved implementation of hook library connection to shared memory. New implementation improves On-Screen Display compatibility with some third party applications (e.g. PPSSPP) for dynamic RivaTuner Statistics Server start scenario
· Improved skin engine:
o Optimized skin rendering performance for skins using multiple overlapped animated indicators
o Added position smoothing support to skinned indicators

ესეც გადმოსაწერი ლინკი: http://download-eu2.guru3d.com/rtss/RTSSSetup723Beta1Build20575.rar

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  • 1 month later...

MSI Afterburner 4.6.2 beta 2 გამოვიდა შემდეგი ჩეინჯლოგით:

Added voltage control for reference design NVIDIA GeForce RTX 20x0 SUPER series graphic cards
Added voltage control for AMD RADEON RX 5700 series graphics cards
Added new MSI Steampunked, MSI Lightning Anniversary and MSI Mystic skins by Drerex design
Improved hardware monitoring module:
Added CPU temperature monitoring support for AMD Ryzen 3X00 processors family
Added thermal offset for CPU temperature monitoring on AMD Ryzen Threadripper 29X0 processors family
Added package CPU power and per-core CPU power monitoring for AMD Ryzen processors family
Improved monitoring plugins architecture:
Added API function for reading host application’s hardware monitoring timestamp from the plugins. The timestamp is updated by host on each hardware polling iteration, so it allows the plugin to precache and reuse some sensor data if the same physical sensor value is being used in multiple data sources exported by plugin. Such approach is demonstrated in updated CPU.dll plugin for duplicating the same temperature sensor value for all cores on AMD CPU
Added optional plugin unititialization callback function, which is called by the host before unloading the plugins. New multithreaded Ping.dll plugin is demonstrating new function usage to shut down ping monitoring thread properly
Improved monitoring plugins:
Updated CPU.dll plugin is demonstating AMD Ryzen CPU temperature monitoring implementation and optimal duplication of the same temperature sensor readback for all CPU cores
Added new Ping.dll plugin for monitoring ping to desired server via ICMP echo requests. Please take a note that the plugin is configured to monitor ping to www.guru3d.com by default, it is up to you to specify target server name or IP address in the plugin properties
Improved skin engine:
Optimized skin rendering performance for skins using multiple overlapped animated indicators
Added position smoothing support to skinned indicators
Now skinned applications can forcibly disable indicator animation if necessary
Skin format reference guide has been updated to v1.8 to document these changes
RivaTuner Statistics Server has been upgraded to v7.2.3

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,36.html ორი ახალი სკინი კიდე დაუმატებიათ, მაგრამ მე ისევ ძველი ვამჯობინე მაგეებს

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  • 1 month later...

RTSS v7.2.3 Beta 3 გამოვიდა შემდეგი ჩეინჯლოგით:

RivaTuner Statistics Server 7.2.3 beta 3 build 20636
Improved compatibility with some Direct3D12 applications, which dynamically recreate swapchains during changing graphics settings (e.g. the most recent patch for Metro Exodus during toggling DLSS on/off)
Added On-Screen Display profile for Apex Legends. The profile is adding the game’s executable to delayed injection system triggers list in order to improve compatibility with customized implementation of Origin In-Game overlay used in Apex Legends
Vulkan bootstrap layer uninstallation has been tweaked a bit too. Now layer uninstallation is handled by dedicated command line switch instead of common RTSS uninstallation command line switch. So the layer cannot longer be erroneously uninstalled by RTSS client applications like MSI Afterburner.

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,16.html

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  • 2 weeks later...

RTSS v7.2.3 RC გამოვიდა (ფინალური რამდენიმე დღეში დაიდება გურუ3დ-ზე) შემდეგი ჩეინჯლოგით:

 Improved function offsets cache validation algorithm in hooking system. The improvements are aimed to minimize the risk of cache corruption:
- Now RivaTuner Statistics Server is zeroing all cached offsets prior to offsets reinitialization after detecting new DirectX runtimes installation
- Now RivaTuner Statistics Server is forcibly resetting and rebuilding the cache during 3 subsequent application restarts after detecting new DirectX runtimes installation
- Cache version has been incremented to force it to be reset on all systems
- Updated profiles list

ესეც გადმოსაწერი ლინკი: http://download-eu2.guru3d.com/rtss/[Guru3D.com]-RTSSSetup723Build20686.zip

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ფინალურიც ზუსტათ ეგაა ტყვილა ნუ გადმოწერთ ხელახლა ვისაც ზედა უყენია უკვე, იგივე ვერსია აყენიაო დაჟე დამიწერა რომ განვაახლე: https://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,16.html დაჟე ფაილის სახელიც კი იგივე დარჩა რაც ზედაზე ქონდა, წინასწარ ატვირთა ალბათ და რომ არაფერი უბერავდა ფინალური გახადა ავტომატურათ მოგვიანებით

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  • 5 weeks later...

MSI Afterburner 4.6.2 beta 3 დაიდო მაგრამ ჩეინჯლოგი ჯერ არ ჩანს: http://download.msi.com/uti_exe/vga/MSIAfterburnerSetup462Beta3.zip

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MSI Afterburner 4.6.2 beta 4 დაიდო https://www.guru3d.com/files-get/msi-afterburner-beta-download,36.html წინა ბეტაზე რაღაცა ურევდა ამდ სისტემებზე და ეგ დაფიქსეს მგონი, სნესორის პრობლემა ქონდაო ვეგებზე, და მგონი პროცესორის რიზენის 3000 სერიაზე, ფორუმში უწერია მაგის შესახებ

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MSI Afterburner 4.6.2 beta 5 დაიდო http://download-eu2.guru3d.com/afterburner/[Guru3D.com]-MSIAfterburnerSetup462Beta5Build15744.rar

ძველი ვინდოუსებისთვის სერტიფიკატი გაანახლეს, მეტი არაფერია მგონი ისეთი შეცვლილი:

updated & more secure legacy driver for Vista/W7 signed with new SHA1 code signing certificate

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MSI Afterburner 4.6.2 ფინალური ბილდიც გამოვიდა შემდეგი ჩეინჯლოგით:

MSI Afterburner 4.6.2

Added voltage control for reference design NVIDIA GeForce RTX 20x0 SUPER series graphic cards
Added voltage control for AMD RADEON RX 5700 series graphics cards
Added new MSI Steampunked, MSI Lightning Anniversary and MSI Mystic skins by Drerex design
Improved hardware monitoring module:
Added CPU temperature monitoring support for AMD Ryzen 3X00 processors family
Added thermal offset for CPU temperature monitoring on AMD Ryzen Threadripper 29X0 processors family
Added package CPU power and per-core CPU power monitoring for AMD Ryzen processors family
Improved monitoring plugins architecture:
Added API function for reading host application’s hardware monitoring timestamp from the plugins. The timestamp is updated by host on each hardware polling iteration, so it allows the plugin to precache and reuse some sensor data if the same physical sensor value is being used in multiple data sources exported by plugin. Such approach is demonstrated in updated CPU.dll plugin for duplicating the same temperature sensor value for all cores on AMD CPU
Added optional plugin unititialization callback function, which is called by the host before unloading the plugins. New multithreaded Ping.dll plugin is demonstrating new function usage to shut down ping monitoring thread properly
Improved monitoring plugins:
Updated CPU.dll plugin is demonstating AMD Ryzen CPU temperature monitoring implementation and optimal duplication of the same temperature sensor readback for all CPU cores
Added new Ping.dll plugin for monitoring ping to desired server via ICMP echo requests. Please take a note that the plugin is configured to monitor ping to www.guru3d.com by default, it is up to you to specify target server name or IP address in the plugin properties
Improved skin engine:
Optimized skin rendering performance for skins using multiple overlapped animated indicators
Added position smoothing support to skinned indicators
Now skinned applications can forcibly disable indicator animation if necessary
Skin format reference guide has been updated to v1.8 to document these changes
Updated IO driver provides more secure MMIO and MSR access interface
RivaTuner Statistics Server has been upgraded to v7.2.3
Version 4.6.2

Added new MSI Steampunked skin by Drerex design
Improved skin engine:
Optimized skin rendering performance for skins using multiple overlapped animated indicators
Added position smoothing support to skinned indicators
Now skinned applications can forcibly disable indicator animation if necessary
Skin format reference guide has been updated to v1.8 to document these changes
Notes on Animated Steampunk Skin - 4.6.2 is optimized to improve performance of background animation rendering of new Steampunked skin, however, skin animation can still be rather performance hungry on old slow CPUs. So keep your eyes on CPU usage when using this skin, and if it is too high for you, you may try to do the following things to reduce it:

Set skin composition mode to "layered with colorkey" (the fastest one) if you were using "layered with alpha" mode. Layered skin composition mode with alpha channel is the slowest one and the most CPU hungry due to using per-pixel transparency
Reduce skin scaling factor in UI properties of MSI AB, higher skin scaling values cause higher CPU load
Disable animation completely, currently there is no dedicated option for it in GUI, however you can do it via editing the config and setting EnableAnimatedIndicators to 0

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,36.html ბეტა წერია მაგრამ რეალურათ ფინალურია ეგ

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  • 3 months later...

RTSS 7.3.0 beta 2 გამოვიდა შემდეგი ჩეინჯლოგით:

- Beta 1 added localization API to host process in order to provide GUI localization support in HotkeyHandler plugin. Which means that previously existing hardware encoding plugins can use it too to provide multilanguage GUI. So I'll update NVENC/QSV/VCE/VCEAMF encoders to make their settings localizable.
- Some more options will be added to videocapture properties GUI. I'm gonna add capture mode settings similar to MSI AB's one, which allow you to select mixed (desktop or 3D process if it is active), desktop only and 3D process only videocapture modes. Some other options available in MSI AB GUI (such as AVI/MKV container selection, framerate limiting for videocapture mode, gamma corrected capture, video cropping etc) are used infrequently and considered as deprecated, so they won't be available in the plugin's GUI.
- Source code of HotkeyHandler plugin is not commented yet. Huge part of HotkeyHandler plugin implementation is GUI related so it is not necessary there, however some parts related to RTSSHooks and encoding library (SaveMedia) interface needs to be commented. So I'll comment the most important and interesting parts of the plugin's code before providing it in SDK in public release.

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,17.html

 

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  • 1 month later...

RTSS 7.3.0 beta 3 გამოვიდა შემდეგი ჩეინჯლოგით:

Beta 3 will include the following changes comparing to Beta 2:

· Improved RivaTuner Statistics Server host API:
o New localization API is allowing the plugins to use host multilanguage translation functionality for localizing the plugin’s GUI
o New On-Screen Display preview API is allowing the plugins to render On-Screen Display on top of Direct3D frambuffer specified by caller and report back each rendered layer’s screen position and extent. On-Screen Display preview API can be used to implement visual On-Screen Display editing functionality
o Added helper PickColor API function, allowing the plugins to use advanced host color picker dialog window
· Improved On-Screen Display hypertext formatting implementation:
o Various fixes in alignment, positioning and backspace tags parsing implementation
o Added layer definition tags. Each layer defined inside the hypertext is treated by parser as an independent block of text and new On-Screen Display preview API is able to report each rendered layer’s screen position and extent independently. Please take a note that layer definition tags also affect text extent calculation, so embedded objects with zero height and width defined inside the layer are covering just their layer area instead of whole On-Screen Display area
o Added extent override tags support. By default the layer extent is defined by hypertext content, but you may force the layer extent to be greater than actual content extent with new extent override tag. The tag also allows aligning the layer content by left/right/top/bottom or centering it horizontally/vertically
o Added image loading tags support. The tags are allowing the parser to load and embed a custom PNG image into On-Screen Display font texture
o Added image embedding tags support. The tags are allowing you to render a part of On-Screen Display font texture image into hypertext. This allows you to display custom logos or animated image sequences into On-Screen Display
o Added defaults override tags support. The tags are aimed to be used in pairs, to start and stop defaults override blocks inside the hypertext. The first tag starts the block, stores default hypertext formatting attributes (text color, size and so on) and saves currently applied hypertext formatting attributes as new defaults. This way user defined defaults are being applied with default text color or size tags inside defaults override block. The next tag ends the block and restores previously saved default hypertext formatting attributes
o Changed embedded object size interpretation. Now positive size values are treated as zoomed pixels instead of fixed pixels
...
o OverlayEditor plugin is advanced visual hypertext editor, providing you more than any currently existing overlay can do. There were a lot of fair and independent commercial overlay reviews recently, claiming that it is absolutely impossible to develop visual overlay editing in free applications and that feature wise all free overlays are second tier products comparing to commercial ones. We decided to take it as a challenge, burst that marketing bubble and provide the plugin with such functionality free of charge to anyone who still believes in free system software distribution principles like us. So this plugin was developed from scratch in just a few weeks. It comes with fully open source code included in SDK, so you can peek inside and improve it or just see if such kind of functionality is really a rocket science development:
§ Unified and extremely flexible overlay layout editing GUI, which can be used in combo with any major and most popular hardware monitoring cores available on the market: HwINFO64, AIDA64 or MSI Afterburner. Wish to attach something else, e.g. GPU-Z? Not a problem, it can be easily done by any beginner developer in just a few hours because the plugin is completely open source. Your overlay layout can be easily adapted to any hardware monitoring data provider application and it will look exactly the same and stay exactly the same feature rich. With such modular architecture overlay rendering and editing application is completely decoupled from hardware monitoring core so it is extremely easy to troubleshoot hardware monitoring related compatibility issues and switch to a different hardware monitoring data provider application. Such modular architecture is a pro, not a con
§ The plugin provides internal data sources, which are measured by RivaTuner Statistics Server itself (e.g. framerate, frametime, minimum/maximum/average/1%/0.1% low framerates for benchmark mode). Such data sources can be used in overlay layout as is, without running any additional hardware monitoring data provider application in background. In addition to that the plugin also provides a few internal CPU/RAM related data sources, which come directly from OS performance counters and which do not require polling hardware either directly or via vendor specific APIs. Such data sources have zero chances to affect hardware compatibility or reduce performance, so they don’t break our main principle of decoupling overlay from hardware monitoring application
§ The plugin provides internal ping monitoring data source, implementation is a direct clone of MSI Afterburner’s ping monitoring plugin. Ping monitoring is not natively available in HwINFO64 or AIDA64, so this internal data source is aimed to help those who plan to use this plugin without MSI Afterburner in combo with HwINFO64 or AIDA64
§ The plugin provides MSI Afterburner styled correction formulas for all external data sources. Which means that you can transform data received from external hardware monitoring data provider applications in any form, for example convert memory usage from megabytes to gigabytes and many more
§ The plugin provides layer based overlay layout representation, which is typical for graphics editors. Such architecture suits best for creating more complex and artistic On-Screen Display layouts, but requires a bit more time and efforts
§ Each layer is independently formatted and positioned hypertext block, which can display both static and dynamic hypertext. In addition to standard customization of each layer’s hypertext formatting attributes (text and background color, font size, subscript or superscript text size, text alignment etc), you can also embed the following objects directly into hypertext of each layer:
· Rich set of different macro definitions, displaying system time in different formats, programmable timers, your PC hardware specs and of course current values of internal plugin data sources (e.g. framerate or frametime) of external data sources exported from different hardware monitoring applications (e.g. GPU temperature exported from MSI Afterburner)
· Traditional, diagram or barchart styled graphs attached to any data source, either internal or external one
· Static images, displaying your hardware manufacturer logos and so in
· Dynamic animated images, changing depending on data source connected to animation input. This way you can create absolutely uniquely looking graphics indicators in your overlay layouts, e.g. round progress indicators, gauges etc
· You’re not limited to embed just a single object per layer. This means that for example you may create a layer containing all CPU load barchart graphs and make them share the same settings template, which makes it much easier to modify such overlay layouts
§ Complete freedom of choice, you can still customize On-Screen Display layout via built-in GUI of MSI Afterburner, HwINFO64 or AIDA64. Use new plugin only if you need it and wish to create something more complex than native MSI Afterburner or HwINFO64 On-Screen Display layout

ესეც გადმოსაწერი ლინკი: https://download-eu2.guru3d.com/rtss/[Guru3D.com]-RTSSSetup730Beta3Build21707.zip

 

 

დავაყენე უკვე ეგ ახალიც, მაინერ რიგზეც და ჩემთანაც, მე ისე პოვერ სენსორი დღემდე გათიშული მაქვს ლაგებს რომ იწვევდა ერთი პერიოდი სერიოზულს, რაში ჭირდება აბა, ოდნავაც დამილაგა რაში მაწყობს მაგაზე, მე არაფერში მჭირდება ეგ მაინც

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  • 1 month later...

RTSS 7.3.0 beta 4 გამოვიდა შემდეგი ჩეინჯლოგით:

New beta with improved OverlayEditor plugin is around the corner. Two more new internal data providers were added to overlay editor and can be used for standalone monitoring scenario:

- Internal HAL and minimalistic internal hardware monitoring core based on it. The core includes _only_ official NVIDIA/AMD GPU sensors supported by their official monitoring APIs (NVAPI/ADL). I still follow initial approach of decoupling hardware monitoring core from overlay core, so internal HAL won't integrate any unofficial sensors, which require kernel driver (like MSI AB/HWINFO/AIDA etc) and have a risk of conflicting with any other monitoring cores. Only official AMD/NV drier sensors inside, with close to zero risk of hardware monitoring collisions.
- Windows performance counters, similar to MSI Afterburner's PerfCounter plugin. Windows performance counters is a standard source for network download/upload speed monitoring and hard drive usage read/write speed monitoring, but it is not limited to it.

ესეც გადმოსაწერი ლინკი: http://download-eu2.guru3d.com/rtss/[Guru3D.com]-RTSSSetup730Beta4Build21735.zip

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  • 1 month later...

 RTSS 7.3.0 beta 5 გამოვიდა შემდეგი ჩეინჯლოგით:

It adds advanced animations support to OverlayEditor

 

ესეც გადმოსაწერი ლინკი: http://download-eu2.guru3d.com/rtss/RTSSSetup730Beta5Build21820.zip

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ვახ ეს რეები დაუმატებიათ OSD-ზე

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ხო ახალი პლაგინებია, ბენჩებისთვისაც კარგია და ისეც რაღაცეების დასატესტათ იგრებში

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  • 1 month later...

MSI Afterburner 4.6.3 Beta 1 გამოვიდა შეიმდეგი ჩეინჯლოგით:

MSI Afterburner 4.6.3 Beta 1 Build 15777
Added experimental support for Intel 10th generation CPUs
Added native NVAPI based implementation of absolute GPU power monitoring for NVIDIA GPUs
Altered synchronization mutex name for AMD SNM registers access in AMD Ryzen temperature monitoring implementation
Fixed abnormally high PCIE bus usage value monitored on NVIDIA GPUs after display driver crash and recovery or on Optimus platforms when discrete GPU is sleeping
Added workaround for AMD driver bug causing short display flicker during applying new fan settings on some multi-monitor or single monitor high refresh rate display configurations
Now MSI Afterburner is forcibly disabling Zero RPM when applying new fixed fan speed in order to bypass AMD driver bug preventing fan control from working when Zero RPM mode is enabled on some systems. If Zero RPM is working properly on your system and you still want to keep it enabled when adjusting fan speed, you may disable forcible Zero RPM override with power oriented switch in application configuration file
Now MSI Afterburner is displaying the minimum allowed fan speed in software fan curve editor window on Overdrive 8 capable AMD GPUs. The latest AMD drivers will not allow you to set fan speed below this limit, that’s by design of driver
AMD ADL components are loaded by absolute path now to prevent possible DLL hijacking
Tightened IO driver access policy, the driver can no longer be accessed by users with no administrative rights
RivaTuner Statistics Server has been upgraded to v7.3.0. This version introduces plugins architecture and brand new visual overlay editor plugin, we strongly recommend you to try it if you’re advanced user and want to customize your OSD beyond the possibilities of MSI Afterburner’s internal OSD layout editor

მაგ ბეტას მოყვება ახალი RTSS 7.3.0 Beta 6-იც შემდეგი ჩეინჯლოგით:

RivaTuner Statistics Server Version 7.3.0 build 21871

Multiple mapping and wildcards support for HwInfo and AIDA data sources. Now the same ovelay plugin data source can be mapped to multiple differently named AIDA/HwInfo sensors (e.g. package temperature on Intel CPUs or Tctl/Tdie on AMD Ryzen CPUs). Sample overlay layout is demonstrating this feature usage on importing HwInfo and AIDA CPU temperature and power sensors.
Various internal fixes in hypertext parsing implementation.
Added new open source DesktopOverlayHost tool to SDK. DesktopOverlayHost is a simple blank borderless 3D window with adjustable size, position, transparency and chroma keying support. You can use it as a platform for displaying any 3D API hook based overlay right on top of your Windows desktop. Implementation is overlay vendor agnostic, so you can use it with RivaTuner Statistics Server, as well as with other third party overlays like EVGA Precision X1 and so on
 Added ShowForegroundStat profile switch, which is allowing any 3D application to display foreground 3D process framerate and frametime statistics instead of application’s own ones. This switch is used by new DesktopOverlayHost tool profile to let it to display foreground 3D process statistics on desktop

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,37.html

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  • 3 weeks later...

32 GB-ს არ აჩვენებს ? )) რომ ვიფიქრო, ძველი დაიმახსოვრა თქო არა, იმიტომ რომ 2 დრე გავიდა, და ოეპრების გამოცვლისას დარესეტდა დ. დაფა. არც CPU ტემპს აჩვენებს. არადა მახსოვს ადრე აჩვენებდა (დიდი ხნის წინ )) ფუნქციონალით NZXT CAM-ი ბევრად სჯობს, მაგრამ მძიმე სოფტია, და ჯერ კიდევ საჭიროებს სალაშინს ))

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პროცესორის ტემპერატურას აჩვენებს ჩემთან და თან სწორათ, საერთო ტემპერატურას ვგულისხმობ და არა ცალკეულ ბირთვებზე, 32გბ არ ვიცი არ მაქვს დატესტილი, შეიძლება ჩისტა პლატის ბრალი იყოს, მე რომ ბეტა დავაგდე ეგ დააყენე თუ მაგის წინა, ცადე ეგეც, ან მაშინ თუ ეგ ბოლო გიყენია ეხლა ძველი მოსინჯე ფინალური რომელიცაა, თუ არ უშველა ესე იგი შენ მაზერზე აქვს გარკვეული პრობლემები, 32გბ არ მსენია რაღაც რომ ვერ ხედავდეს ეგ უტილიტა ვისაც აქვს მაგდენი რამი იმან დაადასტუროს, მე კარგათ მაქვს შესწავლილი, მაინერშიც ვხმარობ, არანაირი პრობლემა არ მქონია აქამდე, 5 კარტაზეც კი ვაკონფიგურებ მშვენივრათ რაზგონს და ფანის აბაროტებს, როცა ყველა კარტას გაუკეთებ რაზგონს მერე უნდა დაასეივო oc პროფილი და სწორათ ინახავს, ფანის აბაროტებზე კი საერთო კარვი მაქვს 5-ვე კარტაზე, რაც მთავარია მუშაობს სწორათ ტემპების მიხედვით ემატება ბრუნიც თვითოეულ კარტაზე

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1 hour ago, George said:

პროცესორის ტემპერატურას აჩვენებს ჩემთან და თან სწორათ, საერთო ტემპერატურას ვგულისხმობ და არა ცალკეულ ბირთვებზე, 32გბ არ ვიცი არ მაქვს დატესტილი, შეიძლება ჩისტა პლატის ბრალი იყოს, მე რომ ბეტა დავაგდე ეგ დააყენე თუ მაგის წინა, ცადე ეგეც, ან მაშინ თუ ეგ ბოლო გიყენია ეხლა ძველი მოსინჯე ფინალური რომელიცაა, თუ არ უშველა ესე იგი შენ მაზერზე აქვს გარკვეული პრობლემები, 32გბ არ მსენია რაღაც რომ ვერ ხედავდეს ეგ უტილიტა ვისაც აქვს მაგდენი რამი იმან დაადასტუროს, მე კარგათ მაქვს შესწავლილი, მაინერშიც ვხმარობ, არანაირი პრობლემა არ მქონია აქამდე, 5 კარტაზეც კი ვაკონფიგურებ მშვენივრათ რაზგონს და ფანის აბაროტებს, როცა ყველა კარტას გაუკეთებ რაზგონს მერე უნდა დაასეივო oc პროფილი და სწორათ ინახავს, ფანის აბაროტებზე კი საერთო კარვი მაქვს 5-ვე კარტაზე, რაც მთავარია მუშაობს სწორათ ტემპების მიხედვით ემატება ბრუნიც თვითოეულ კარტაზე

შეგიძლია დასკრინო, სად გაქვს მონიშნული, CPU ტემპ. ჩვენება ? საერთოდ არაა სეტინგში ჩამონათვალში. მაზერი არა მგონია რამე შვუაში იყოს, NZXT CAM-ს გამოაქვს ეკრანზე, ასევე სხვებსაც (speccy, HWMonitor) ეკრანის გარეშე თავის ტასკმეჯერით. ამასაც გამოაქვს, მაგრამ 16 GB )) ეტყობა ჩინური MSI Afterburner შემხვდა 🚽

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აი აქ:

D1tfrcM.png

არის როგორც საერთო ტემპერატურა ასევე ცალკე თითოეული თრიდისაც, რავი ბიოსშიც მსგავს ტემპებს მიჩვენებს მე, ანუ სწორია ეგენი და არ იტყუება, სპიდფანი ცალკე ვერ აჩვენებს სწორათ, მაგრამ თრიდებზე მანდაც სწორია

  • Thanks 1
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13 hours ago, George said:

აი აქ:

არის როგორც საერთო ტემპერატურა ასევე ცალკე თითოეული თრიდისაც, რავი ბიოსშიც მსგავს ტემპებს მიჩვენებს მე, ანუ სწორია ეგენი და არ იტყუება, სპიდფანი ცალკე ვერ აჩვენებს სწორათ, მაგრამ თრიდებზე მანდაც სწორია

მადლობა ! მაგაშია საქმე, რომ არც ძველში, არც ბოლო ვერსიაში, არ არის ჩემტან CPU ტემპ )) უეჭველი ჩემ სოკეტზე აქვს პრობლემა. 

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  • 1 month later...

MSI Afterburner 4.6.3 Beta 2 გამოვიდა შეიმდეგი ჩეინჯლოგით:

MSI Afterburner 4.6.3 Beta 2
Added NVIDIA Ampere GPU architecture support:
Added new fan control 3.0 API support
Added new integrated OC Scanner API support, please read below to get more information about new OC Scanner implementation
Updated bundled MSI Overclocking Scanner application:
Starting from 455.xx drivers family, NVIDIA OS Scanner is no longer implemented as a separate software component redistributed with each AIC partner's overclocking software. Now NVIDIA OC Scanner is integrated into the driver and third party software can natively access it via NVAPI. Such implementation simplifies the process of OC Scanner maintenance for NVIDIA, it is no longer necessary to ship updated software components to AIC partners and re-release each partners's software when something needs to be changed inside OC Scanner from NVIDIA side. MSI Overclocking Scanner supports both implementations of NVIDIA OC Scanner API:
Old legacy implementation of NVIDIA OC Scanner via separate software components for NVIDIA Pascal and Turing architectures for pre-455.xx drivers family
New integrated NVAPI based implementation of NVIDIA OC Scanner for 455.xx and newer NVIDIA display
drivers
New NVAPI based OC scanner implementation features the following changes and improvements:
Automated overlocking support for both core and memory clocks
OC Scanners's results are now persistent. It means that once the scanning process succeeds, NVIDIA driver internally saves optimized voltage/frequency curve and overclocked memory clock and apply them as new system defaults after reboot, even if you close or uninstall overclocking application. Now there is new "Revert" button inside MSI Overclocking Scanner, which allows you to revert overclocked curve and memory clocks to their real defaults
Manually adjusted clock/frequency curve stability testing functionality is deprecated and no longer available
Added voltage control for reference design NVIDIA GeForce RTX 30x0 series graphic cards
Added new MSI Ampere and Indigo skins by Drerex design
Added experimental support for Intel 10th generation CPUs
Added native NVAPI based implementation of absolute GPU power monitoring for NVIDIA GPUs
Altered synchronization mutex name for AMD SNM registers access in AMD Ryzen temperature monitoring implementation
Fixed abnormally high PCIE bus usage value monitored on NVIDIA GPUs after display driver crash and recovery or on Optimus
platforms when discrete GPU is sleeping
Added workaround for AMD driver bug causing short display flicker during applying new fan settings on some multi-monitor or
single monitor high refresh rate display configurations
Now MSI Afterburner is forcibly disabling Zero RPM when applying new fixed fan speed in order to bypass AMD driver bug
preventing fan control from working when Zero RPM mode is enabled on some systems. If Zero RPM is working properly on your
system and you still want to keep it enabled when adjusting fan speed, you may disable forcible Zero RPM override with power
oriented switch in application configuration file
ow MSI Afterburner is displaying the minimum allowed fan speed in software fan curve editor window on Overdrive 8 capable
AMD GPUs. The latest AMD drivers will not allow you to set fan speed below this limit, that’s by design of driver
AMD ADL components are loaded by absolute path now to prevent possible DLL hijacking
Tightened IO driver access policy, the driver can no longer be accessed by users with no administrative rights
RivaTuner Statistics Server has been upgraded to v7.3.0. This version introduces plugins architecture and brand new visual overlay editor plugin, we strongly recommend you to try it if you’re advanced user and want to customize your OSD beyond the possibilities of MSI Afterburner’s internal OSD layout editor

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,37.html

მაინერ რიგზეც მაგას ვიყენებ მე, მშვენივრათ აკონფიგურებს ლუბოი კარტას, 5 ცალსაც ვაკონტროლებ უპრობლემოთ რაზგონ ყველაფრიანათ, არაფერი ირევა სწორათ თუ დააკონფიგურებ

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