Jump to content

MSI Afterburner


Recommended Posts

RTSS 7.2.0 beta 2 გამოვიდა შემდეგი ჩეინჯლოგით:

Changes list includes:

· Fractional framerate limit adjustment functionality is no longer power user oriented, now you may specify fractional limit directly from GUI
· Now you may click “Framerate limit” caption to switch framerate limiter to alternate “Frametime limit” mode. New mode allows you to specify the limit directly as a target frametime with 1 microsecond precision
· Improved CBT hooks uninstallation routine to minimize the risk of deadlocking 3D application when dynamically closing RivaTuner Statistics Server during 3D application runtime
· Improved validation in OpenGL On-Screen Display rendering routine to minimize the risk of crashing OpenGL applications
· Changed OpenGL cleanup routines to improve compatibility with OpenGL applications using multiple rendering contexts (e.g. GPU Caps Viewer)
· Added new "CPU wait" performance counter, displaying CPU time spent in busy-wait loop in framerate limiter or scanline sync mode

Scanline sync mode also got a few power user oriented improvements:

· SyncDisplay field is no longer an explicit text name of target logical GDI display device. Now SyncDisplay is the index of logical display device
- Added SyncFlush field for flushing rendering pipeline before performing scanline synchronization
- Realtime VTotal calibration algorithm parameters (SyncCalibrationDelta and SyncCalibrationCounter) are now adjustable, VTotal calibration progress is now displayed in OSD
- Added SyncPollPeriod field for adjusting minimum interval between two scanline position polling events
- Added SyncHotkeys field for adjusting sync scanline position in realtime. When it is set to 1, you may press <Shift>+<R> to recalibrate VTotal, <Shift>+<Up> to decrement sync scanline index (or both indices synchronically if you're using double VSync mode) or <Shift>+<Down> to increment sync scanline index. Note: indices are not validated and not saved to a profile, it is up to you to ensure that index is valid and to save it to profile manually when necessary

Note:
Not sure if you realize it, but FCAT overlay (in default color sequence mode) is really useful indicator of tearline position for single scanline sync mode. For double VSync (i.e. double scanline sync mode) FCAT in 2 bars mode gives even better indication.
 

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,15.html

Link to comment
Share on other sites

RTSS 7.2.0 beta 3 გამოვიდა შემდეგი ჩეინჯლოგით:

Changes list includes:

- Improved compatibility with third party skins. Now you can switch between framerate and frametime limit modes in outdated third party skins having no native framerate/frametime limit switching support. Now you may click framerate limit edit field while holding <Ctrl> pressed to switch between framerate and frametime limit modes on such skins.
- Framertime limit value is no longer reset to 0 on skin change.
- Added scanline index wrapping support for scanline synchronization mode. Now you may specify negative index value to specify offset from VTotal.
- Basic scanline synchronization mode settings are now controllable from main window GUI. Now you may enable scanline synchronization by specifying non-zero target scanline index (with wrapping support) and click "Scanline sync" caption to switch between single and double scanline synchronization modes.
- Changed hotkeys for scanline synchronization control from <crap>+... tp <Ctrl>+<Shift>+...

ესეც გადმოსაწერი ლინკი:

http://msi-afterburner.guru3d.com/RTSSSetup720Beta3.rar

Link to comment
Share on other sites

RTSS 7.2.0 beta 4 გამოვიდა შემდეგი ჩეინჯლოგით:

- Added new SyncPeriods profile entry for scanline synchronization mode. SyncPeriods is defining number of full synchronization periods to be waited for when performing scanline synchronization. Other words, it is limiting framerate to RefreshRate/(SyncPeriods+1).
- Added tri-state skinned buttons support in the skin engine
- Now "Scanline sync" button is a tri-state button allowing you to switch between single, double and half scanline synchronization modes.
- Slightly improved VTotal calibration implementation.
- Updated context help for scanline synchronization related controls.

ესეც გადმოსაწერი ლინკი: http://msi-afterburner.guru3d.com/RTSSSetup720Beta4.rar

Link to comment
Share on other sites

  • 2 months later...

RTSS 7.2.0 beta 5 გამოვიდა შემდეგი ჩეინჯლოგით:

 Added power user oriented idle framerate limiting mode. Unlike traditional framerate limiting mode, idle framerate limiting mode is only affecting inactive 3D applications running in background. Idle framerate limit is specified as a target frametime with 1 microsecond precision. Idle framerate limiting mode helps to reduce power consumption when you minimize some heavy 3D applications and switch to other processes
· Increased static command buffer size for Vulkan and pure Direct3D12 renders to increase amount of primitives rendered in On-Screen Display in a single pass
· Improved desktop duplication based desktop video capture implementation ( Windows 8 and newer OS versions):
o Now desktop video recording sessions do not stop on display mode switch or on switch to exclusive fullscreen mode. Such approach allows you to start capturing video on desktop then launch some 3D application and create a video file containing both desktop and 3D application’s video streams
o Improved video capture API allows video capture frontend applications (e.g. MSI Afterburner) to force desktop or 3D application video capture modes in addition to default mixed desktop/3D application capture mode
o Now desktop capture is using multhithreaded active busy-wait loop frame capture instead of timer driven frame capture in order to improve frame timing precision and resulting video smoothness. The previous timer driven frame capture can be enabled via configuration file if necessary
o Decreased desktop duplication timeouts in order to improve RivaTuner Statistics Server GUI response time under certain conditions during desktop videocapture sessions in timer driven frame capture mode
· Added timeout to API hooks injection in CBT hook handler. The timeout is aimed to reduce injection related CPU overhead on some systems, related to high mouse polling rate combined with keyboard/mouse hooks installed by third party applications
· Interoperability D3D10 page flips on some systems are now filtered by framerate calculation module in OpenGL/Vulkan applications

ესეც გადმოსაწერი ლინკი:  http://msi-afterburner.guru3d.com/RTSSSetup720Beta5.rar

მაინინგ რიგზეც დავაყენე ეგ ბეტა და იმედია არ გაახურებს, მალე აფტერბარნერის ახალი ბეტაც გამოვა სპეციალურათ ნვიდიას 2000 სერიის კარტების საპორტით

Link to comment
Share on other sites

  • 2 weeks later...

MSI Afterburner v4.6.0 beta 9 გამოვიდა შემდეგი ჩეინჯლოგით:

Added NVIDIA Turing GPU architecture support:
o Added voltage control for reference design NVIDIA GeForce RTX 20x0 series graphics cards
o Advanced GPU Boost control for NVIDIA GeForce RTX 20x0 series graphics cards. Extended voltage/frequency curve editor on GeForce RTX 20x0 family graphics cards allows you to tune additional piecewise power/frequency floor and temperature/frequency floor curves. Control points on those new curves allow you to control GPU Boost power and thermal throttling algorithms more precisely than traditional power limit and thermal limit sliders 
o Hardware abstraction layer has been revamped to provide support for multiple independent fans per GPU due to introducing dual fan design on reference design NVIDIA GeForce RTX 20x0 series graphics cards and due to introducing native dual fan control in NVAPI. Both fans of NVIDIA GeForce RTX 20x0 can be monitored independently in hardware monitoring module now and can be controlled synchronically in manual mode
o Added NVIDIA Scanner technology support
· Improved hardware monitoring module:
o Added thermal offset for CPU temperature monitoring on AMD Ryzen 7 2700X processors
o “Pagefile usage” graph in hardware monitoring module has been renamed to “Commit charge”
· Improved hardware control shared memory interface. During the past years, external applications like MSI Remote Server were using this interface for tuning GPU hardware settings remotely from external applications. The improvements are intended to allow connecting external stress testing and automatic overclocking related applications to MSI Afterburner via this interface:
o Now voltage/frequency curve on NVIDIA Pascal and newer NVIDIA GPU architectures is accessible via hardware control shared memory interface
o New hardware control shared memory interface command allows MSI Afterburner to load hardware settings from external application without immediately applying new settings to GPU
o Added notification message, allowing external applications to notify MSI Afterburner about new command written to hardware control shared memory. Without the notification, MSI Afterburner is executing external commands on each hardware polling iteration like before. Please refer to SDK and MACMSharedMemorySample source code to see notification message usage example
o Added hardware identification info to GPU entries in hardware control shared memory. Hardware identification info allows external applications to reconcile own enumerated devices with logical GPUs enumerated by MSI Afterburner 
o Now hardware control shared memory is refreshed on delayed fan speed readback events
· New bundled MSI Overclocking Scanner application in now included in MSI Afterburner distributive:
o MSI Overclocking Scanner is currently supported on NVIDIA RTX 20x0 series graphics cards under 64-bit operating systems only. On such systems you may activate the scanner directly from voltage/frequency curve editor window
o MSI Overclocking Scanner is powered by NVIDIA Scanner technology, which is using proprietary algorithms to quickly and reliably test manually overclocked GPU stability or find the maximum stable GPU overclocking in automatic mode with a single click. The scanner is using embedded NVIDIA test load to stress GPU. The scanner provides you two functional modes:
§ In test mode MSI Overclocking Scanner is stress-testing your manual GPU overclocking settings during approximately 5 minutes. The result is returned as GPU stability confidence level (0% - unstable, 100% - stable)
§ In scan mode MSI Overclocking Scanner is stress-testing and slowly increasing clocks on voltage/frequency curve points and this way automatically detecting the maximum stable GPU overclocking. The result is returned as modified voltage/frequency curve and average GPU overclocking in MHz
· Hardcoded voltage/frequency curve clock multiplier implementation has been replaced with heuristic multiplier detection in order to provide unified voltage/frequency curve control implementation for NVIDIA Pascal and newer NVIDIA GPU architectures
· Improved realtime voltage/frequency curve editor GUI scaling. Now GUI is scaled property when adjusting skin scaling with open voltage/frequency curve editor window
· Added Monolithic Power Systems MP2888A voltage controllers support to provide compatibility with future custom design MSI graphics cards
· RivaTuner Statistics Server has been upgraded to v7.2.0

კაკრაზ RTSS 7.2.0 beta 5 მოყვება ზემოთ რომ მიგდია ჩეინჯლოგი, ესეც გადმოსაწერი ლინკი:

http://ftp.nluug.nl/pub/games/PC/guru3d/afterburner/[Guru3D.com]-MSIAfterburnerSetup460Beta9Build13319.zip მაინინგ რიგზე ალბათ არ განვაახლებ ჯერ მაგ ბეტაზე, ისე კი დავაყენებ და ვნახავ რამე თუ შეიცვალა ჩემ სისტემაზე

Link to comment
Share on other sites

  • 2 weeks later...

MSI Afterburner v4.6.0 beta 9 (build 13338) გამოვიდა შემდეგი ჩეინჯლოგით:

MSI Afterburner v4.6.0 beta 9 (build 13338)

Voltage/frequency curve editor is now updated on new GPU selection or closed if you select a GPU with no Voltage/Frequency curve control support, so you don’t need to reopen the editor when tuning the curve for multiple GPUs
Improved hardware control shared memory interface:
Now hardware control shared memory is immediately updated on selecting new GPU from GPU quick selection panel in GUI. It is no longer necessary to apply the settings in order to make new GPU selection visible to external applications connected to hardware control shared memory. So you may switch between multiple GPUs and test them from external overclocking scanner without closing and reopening it for each new GPU
New hardware control shared memory interface command allows MSI Afterburner to refresh Voltage/Frequency curve editor to refresh the curve in real time per external application request
Updated OC scanner is now refreshing Voltage/Frequency curve in real time during scanning process, so you may see how the scanner is locking voltage points and tuning each point of the curve while searching for the maximum stable GPU clock

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,34.html

Link to comment
Share on other sites

  • 4 weeks later...

RTSS 7.2.0 beta  6 გამოვიდა შემდეგი ჩეინჯლოგით:

 Hook engine is now using alternate double jump x64 hook trampoline to improve compatibility with third party 64-bit On-Screen Display applications
- Added compatibility profile switch for hooking IDXGISwapChain::ResizeBuffers via VTable instead of hotpatching
- Added hook epilogs support to 32-bit VTable hook handler
- Added exclusion profile for Forza Horizon 4. Please take a note that On-Screen Display is currently not supported in this game due to its protective system limitations
- Forcible graphics and compute queues synchronization is now disabled by default for Vulkan applications presenting frames from compute queue (AMD Vulkan rendering codepaths in DOOM and Wolfenstein II : The New Colossus). Due to this change, On-Screen Display will be invisible in those games on such platforms by default. Experienced users, understanding and accepting that On-Screen Display rendering will cause performance penalty, may reenable it with PresentFromCompute profile switch
- Improved implementation of On-Screen Display rendering from separate OpenGL context (profile compatibility switch used in certain OpenGL applications, e.g. Pyre) on AMD graphics cards
- Improved SDK:
o Improved RTSSFrametimePipeSample sample. Now the sample demonstrates frametime pipe connection for applications running with both full administrative and limited user rights
o Improved NVENC plugin. Added NVIDIA 416.xx drivers family support. The plugin was recompiled with newer NVENC encoder API headers, because NVIDIA stopped supporting legacy v4 NVENC API in release 416 and newer series drivers. Due to this change NVENC plugin no longer supports pre-release 358 NVIDIA drivers

ესეც გადმოსაწერი ლინკი: http://msi-afterburner.guru3d.com/RTSSSetup720Beta6.rar

  • Upvote 1
Link to comment
Share on other sites

RTSS 7.2.0 ფინალური ვერსიაც გამოუშვა ანვინდერმა საკმაოთ დიდი ჩეინჯლოგით:

Version 7.2.0 :

 Added On-Screen Display performance profiler. Power users may enable it to measure and visualize CPU and GPU performance overhead added by On-Screen Display rendering. Two performance profiling modes are available:
Compact mode provides basic and the most important CPU prepare (On-Screen Display hypertext formatting, parsing and tessellation), CPU rendering and total CPU times, as well as GPU rendering time (currently supported for Direct3D9+ and OpenGL applications only)
Full mode provides additional and more detailed per-stage CPU times.
Improved built-in framerate limiter:
Fractional framerate limit adjustment functionality is no longer power user oriented, now you may specify fractional limit directly from GUI
Now you may click “Framerate limit” caption to switch framerate limiter to alternate “Frametime limit” mode. New mode allows you to specify the limit directly as a target frametime with 1 microsecond precision
Added alternate framerate limiting mode, based on synchronization with display rasterizer position. Now you may synchronize the framerate to up to two independent scanline indices per refresh interval. Combining with power user configurable scanline wait timeout and graphics pipeline flushing options, those settings provide experienced users vendor agnostic ultra low input lag adaptive VSync, half VSync or double VSync functionality on any hardware
Added power user oriented idle framerate limiting mode. Unlike traditional framerate limiting mode, idle framerate limiting mode is only affecting inactive 3D applications running in background. Idle framerate limit is specified as a target frametime with 1 microsecond precision. Idle framerate limiting mode helps to reduce power consumption when you minimize some heavy 3D applications and switch to other processes
Various On-Screen Display optimizations and improvements:
Added adjustable minimum refresh period for On-Screen Display renderer. The period is set to 10 milliseconds by default, so now the On-Screen Display is not allowed to be refreshed more frequently than 100 times per second. Such implementation allows keeping smooth animation when On-Screen Display contents are being updated on each frame (e.g. when displaying realtime frametime graph) without wasting too much CPU time on it
Added alternate GPU copy based Vector2D On-Screen Display rendering mode implementation for Direct3D1x applications. New mode provides up to 5x Vector2D performance improvement on NVIDIA graphics cards, however it is disabled on AMD hardware due to slow implementation of CopySubresourceRegion in AMD display drivers
Vector2D rendering mode is now forcibly disabled in Vulkan applications on AMD graphics cards due to insanely slow implementation of vkCmdClearAttachments in AMD display drivers
Revamped geometry batching and vertex buffer usage strategy in pure Direct3D12 On-Screen Display renderer (currently used in Halo Wars 2 only)
Added Vector2D rendering mode support to pure Direct3D12 On-Screen Display renderer
Optimized On-Screen Display hypertext parsing and tessellation implementation
Optimized state changes in OpenGL On-Screen Display rendering guru implementation
Improved implementation of On-Screen Display rendering from separate OpenGL context (profile compatibility switch used in certain OpenGL applications, e.g. Pyre) on AMD graphics cards
Optimized state changes in Direct3D1x On-Screen Display rendering implementation
Solid rectangles and line primitives in Direct3D8 and Direct3D9 On-Screen Display rendering implementations are now rendered from vertex buffer instead of user memory
Improved OpenGL framebuffer dimensions detection when framebuffer coordinate space is selected
Increased static vertex buffer size for Vulkan and pure Direct3D12 renders to increase amount of primitives rendered in On-Screen Display in a single pass
Improved desktop duplication based desktop video capture implementation ( Windows 8 and newer OS versions):
Now desktop video recording sessions do not stop on display mode switch or on switch to exclusive fullscreen mode. Such approach allows you to start capturing video on desktop then launch some 3D application and create a video file containing both desktop and 3D application’s video streams
Improved video capture API allows video capture frontend applications (e.g. MSI Afterburner) to force desktop or 3D application video capture modes in addition to default mixed desktop/3D application capture mode
Now desktop capture is using multhithreaded active busy-wait loop frame capture instead of timer driven frame capture in order to improve frame timing precision and resulting video smoothness. The previous timer driven frame capture can be enabled via configuration file if necessary
Decreased desktop duplication timeouts in order to improve RivaTuner Statistics Server GUI response time under certain conditions during desktop videocapture sessions in timer driven frame capture mode
Improved SDK:
Improved RTSSFrametimePipeSample sample. Now the sample demonstrates frametime pipe connection for applications running with both full administrative and limited user rights
Improved NVENC plugin. Added NVIDIA 416.xx drivers family support. The plugin was recompiled with newer NVENC encoder API headers, because NVIDIA stopped supporting legacy v4 NVENC API in release 416 and newer series drivers. Due to this change NVENC plugin no longer supports pre-release 358 NVIDIA drivers 
Fixed On-Screen Display rendering in wrong colors when Vector2D mode is selected and Direct3D1x applications use 10-bit framebuffer
Fixed Vulkan fence synchronization issue, which could cause GPU-limited Vulkan applications to hang due to attempt to reuse busy command buffer
Active busy-wait loop in the framerate limiter module is now forcibly interrupted during unloading the hooks library to minimize the risk of deadlocking 3D application when dynamically closing RivaTuner Statistics Server during 3D application runtime
Improved CBT hooks uninstallation routine to minimize the risk of deadlocking 3D application when dynamically closing RivaTuner Statistics Server during 3D application runtime
Improved validation in OpenGL On-Screen Display rendering routine to minimize the risk of crashing OpenGL applications
Changed OpenGL cleanup routines to improve compatibility with OpenGL applications using multiple rendering contexts (e.g. GPU Caps Viewer)
Improved synchronization in 32-bit API hook uninstallation routines
Added timeout to API hooks injection in CBT hook handler. The timeout is aimed to reduce injection related CPU overhead on some systems, related to high mouse polling rate combined with keyboard/mouse hooks installed by third party applications
Interoperability D3D10 page flips on some systems are now filtered by framerate calculation module in OpenGL/Vulkan applications
Hook engine is now using alternate double jump x64 hook trampoline to improve compatibility with third party 64-bit On-Screen Display applications
Added compatibility profile switch for hooking IDXGISwapChain::ResizeBuffers via VTable instead of hotpatching
Added hook epilogs support to 32-bit VTable hook handler
Fixed instance checking implementation in 64-bit RTSSHooksLoader and EncoderServer helper applications
Added exclusion profile for Forza Horizon 4. Please take a note that On-Screen Display is currently not supported in this game due to its protective system limitations
Forcible graphics and compute queues synchronization is now disabled by default for Vulkan applications presenting frames from compute queue (AMD Vulkan rendering codepaths in DOOM and Wolfenstein II : The New Colossus). Due to this change, On-Screen Display will be invisible in those games on such platforms by default. Experienced users, understanding and accepting that On-Screen Display rendering will cause performance penalty, may re-enable it with PresentFromCompute profile switch
Added tri-state skinned buttons support in the skin engine
Updated profiles list

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,15.html

Link to comment
Share on other sites

  • 5 weeks later...

RTSS 7.2.1 beta გამოვიდა შემდეგი ჩეინჯლოგით:

· Fixed issue with the latest NVIDIA Adaptive Shading update of Woflenstein II: The New Colossus locking on startup. Please take a note that now Woflenstein II: The New Colossus is presenting frames from compute queue in NVIDIA codepath similar to AMD codepath. Due to that reason, On-Screen Display rendering is performance expensive and disabled by default in such environment. Experienced users, understanding and accepting On-Screen Display related performance penalty, may reenable it with PresentFromCompute profile switch
· Improved On-Screen Display hypertext formatting implementation. Variable slot 250 is no longer used to define own statistics format, now it is allowing On-Screen Display client applications to redefine default text format. Such implementation allows the client applications like MSI Afterburner to edit default text color directly inside On-Screen Display layout editor
· Added suspending support to VTable hook handlers. Suspending is used to improve reference counter tracking implementation and make it more future proof
· Multilanguage user interface library is DPI aware now. Main window skinned interface is no longer being scaled by OS and no longer looks blurred by default when greater than 100% DPI is selected. Now main skinned window interface can be manually zoomed with skin scaling slider in “User interface” tab, and the properties are automatically scaled by OS according to selected DPI
· Added On-Screen Display compatibility profile for Splinter Cell Chaos Theory

ესეც გადმოსაწერი ლინკი: http://msi-afterburner.guru3d.com/RTSSSetup721Beta2.rar

Link to comment
Share on other sites

7.2.0 beta5 მიყენია და მუშაობს მშვენივრად ჩემთან

Link to comment
Share on other sites

2 minutes ago, Gogla1990 said:

7.2.0 beta5 მიყენია და მუშაობს მშვენივრად ჩემთან

რავი ჩემთან მარტო ციფრებს წერს, გრაფიკი არ გამოაქ, მეორე კომპზეც იგივერ შვება რას დამატებით ხო არ უნდა ჩართვა?

Link to comment
Share on other sites

ზიგჯერ 64 ბიტიან რეჟიმზე ჭირდება ხოლმე გადართვა RTSS ოპციებიდან, ზოგ თამაშზე კი ხანდახან დამატებითი პარამეტრების მონიშვნაც ჭირდება ეგ რომ ამუშავდეს, თუმცა არ ვიცი ვინდოუს სტორის იგრები შეიძლება დღემდე არ მუშაობდენ, DX12 რეჟიმის მხარდაჭერა უკვე აქვს კარგა ხანია

Link to comment
Share on other sites

  • 3 weeks later...

AfterBurner v4.6.0 beta 10 გამოვიდა უზამრაზარი ჩეინჯლოგით როგორც ყოველთვის:

Added NVIDIA Turing GPU architecture support:
Added voltage control for reference design NVIDIA GeForce RTX 20x0 series graphics cards
Advanced GPU Boost control for NVIDIA GeForce RTX 20x0 series graphics cards. Extended voltage/frequency curve editor on GeForce RTX 20x0 family graphics cards allows you to tune additional piecewise power/frequency floor and temperature/frequency floor curves. Control points on those new curves allow you to control GPU Boost power and thermal throttling algorithms more precisely than traditional power limit and thermal limit sliders 
Hardware abstraction layer has been revamped to provide support for multiple independent fans per GPU due to introducing dual fan design on reference design NVIDIA GeForce RTX 20x0 series graphics cards and due to introducing native dual fan control in NVAPI. Both fans of NVIDIA GeForce RTX 20x0 can be monitored independently in hardware monitoring module now and can be controlled synchronically in manual mode
Added NVIDIA Scanner technology support
Added Monolithic Power Systems MP2884A and MP2888A voltage controllers support
Added core, memory, auxiliary PEXVDD and auxiliary 1V8 voltage control for custom design MSI RTX 2080Ti Lightning series graphics cards with MP2888A + MP2888A +uP1816 voltage regulators 
Added VRM and VRM2 temperature monitoring for custom design MSI RTX 2080Ti Lightning series graphics cards
Improved hardware monitoring module:
Added thermal offset for CPU temperature monitoring on AMD Ryzen 7 2700X processors
Similar CPU temperatures are now cloned for all cores on AMD CPUs to provide more convenient and unified On-Screen Display layout between Intel and AMD CPUs
“Pagefile usage” graph in hardware monitoring module has been renamed to “Commit charge”
Added group operation notifier to the caption of active hardware monitoring graphs list in “Monitoring” tab in the application properties. The notifier is informing you that you can apply a setting to all or to multiple selected hardware monitoring graphs when you hold group operation key (i.e. <crap> or <Ctrl>) and hover mouse cursor over the setting that can be applied to multiple hardware monitoring graphs at once (e.g. “Show in On-Screen Display”)
Added “Select by group” and “Select by type” commands to context menu of active hardware monitoring graphs list in “Monitoring” tab in the application properties. New commands allow selecting the graphs of exactly the same type (e.g. CPU1-CPU8 usage graphs on eight core CPU) or the graphs with the same OSD/LCD group name (for example, GPU clock, GPU power, GPU usage and the rest graphs with “GPU” group name). Such commands allow you to show similar items (e.g. all CPU usages) in On-Screen Display with a single click or rename a group for all child graphs in the single pass
Multi group edit mode is automatically selected now for group name edit field when you enable "Override group name" option while holding <Ctrl> key. You may still manually toggle this mode with <Ctrl>+<M> hotkey anytime when editing the group name
On-Screen Display item type (i.e. text, graph or combination of both) is now displayed in “Properties” column of active hardware monitoring graphs list in “Monitoring” tab in the application properties
Added programmable hotkey for clearing monitoring history
Added “Apply” button to application properties window. Now you may iteratively customize monitoring module without closing the properties to see the result on each step. Please take a note that some properties (e.g. application language) cannot be applied until you completely close properties window by design of application
Improved On-Screen Display layout editor:
System reserved variable slots 250-255 are now displayed as system variables in the layout editor
Added embedded graphs support. Embedded graphs can be displayed directly in the text in a separate column, it can be convenient for displaying per-core CPU usages
Added embedded graph width adjustment variable to the “Graph” property node 
Added new “Graph placement” property node. You can use it to place each graph on top of text, on bottom or make it embedded in in text column
Added new variables to “Separators” property node. Now you may define independent separators for the graphs located on top of text part, for the text part and for the graphs located on bottom of text part. 
Slightly altered interpretation of prolog and epilog separators. Please take a note that prolog separator is no longer automatically appended with new line symbol, so you must specify it manually when necessary and epilog separator is now displayed below the bottom group of graphs
The list of hardware monitoring items in “Add item(s)” dialog window is alphabetically sorted now
Added macroses for embedding any data from monitoring module into OSD text (e.g. prolog). You may use macroses to display anything available in the monitoring module, e.g. %CPU temperature%
Improved On-Screen Display hypertext formatting performance due to more optimal macro replace strategy
Revamped “modern web” layout. New layout is demonstrating new text formatting features including big custom framerate counter, custom embedded background and On-Screed Display header, custom benchmark and system time indicators and embedded CPU and GPU usage graphs
On-Screen Display layouts are saved in monitoring profiles now
Improved HwInfo plugin:
Added UPS load, power, input voltage and charge level data sources to default plugin configuration
Improved voltage/frequency editor:
Voltage/frequency editor window is now available on AMD GPUs. On AMD platform it allows you to edit core frequencies and voltages independently per each P-State:
Similar to NVIDIA GPUs, you may either adjust each point frequency or voltage independently with both mouse and keyboard or hold <Shift> and drag single point to apply similar frequency or voltage offset to all P-states
Read only P-States are currently not tracked, which means that you can try to adjust the frequency and voltage for it but it will be ignored when applying the curve
P-States locking functionality is not implemented yet
Slightly increased default voltage range for voltage/frequency curve. Now you may lock voltage to lower values if you’re using voltage/frequency editor to downvolt and reduce power consumption on your NVIDIA GPU. Power users may customize the range further, the voltage and frequency limits are fully adjustable via the configuration file
Now you may press <F5> key in the editor window to reread the curve from hardware. This feature can be useful when adjusting the curve in changing thermal environment
Voltage and frequency axes are dynamically scales now, so the captions do not overlap when window is too small
Improved hardware control shared memory interface. During the past years, external applications like MSI Remote Server were using this interface for tuning GPU hardware settings remotely from external applications. The improvements are intended to allow connecting external stress testing and automatic overclocking related applications to MSI Afterburner via this interface:
Now voltage/frequency curve on NVIDIA Pascal and newer NVIDIA GPU architectures is accessible via hardware control shared memory interface
New hardware control shared memory interface command allows MSI Afterburner to load hardware settings from external application without immediately applying new settings to GPU
Added notification message, allowing external applications to notify MSI Afterburner about new command written to hardware control shared memory. Without the notification, MSI Afterburner is executing external commands on each hardware polling iteration like before. Please refer to SDK and MACMSharedMemorySample source code to see notification message usage example
Added hardware identification info to GPU entries in hardware control shared memory. Hardware identification info allows external applications to reconcile own enumerated devices with logical GPUs enumerated by MSI Afterburner 
Now hardware control shared memory is refreshed on delayed fan speed readback events
 New bundled MSI Overclocking Scanner application in now included in MSI Afterburner distributive:
MSI Overclocking Scanner is currently supported on NVIDIA GTX 10x0 and NVIDIA RTX 20x0 series graphics cards under 64-bit operating systems only. On such systems you may activate the scanner with dedicated button from the main application window or directly from voltage/frequency curve editor window
MSI Overclocking Scanner is powered by NVIDIA Scanner technology, which is using proprietary algorithms to quickly and reliably test manually overclocked GPU stability or find the maximum stable GPU overclocking in automatic mode with a single click. The scanner is using embedded NVIDIA test load to stress GPU. The scanner provides you two functional modes:
In test mode MSI Overclocking Scanner is stress-testing your manual GPU overclocking settings during approximately 5 minutes. The result is returned as GPU stability confidence level (0% - unstable, 100% - stable)
In scan mode MSI Overclocking Scanner is stress-testing and slowly increasing clocks on voltage/frequency curve points and this way automatically detecting the maximum stable GPU overclocking. The result is returned as modified voltage/frequency curve and average GPU overclocking in MHz
Added framerate limiter compatibility settings group to “On-Screen Display” tab to the application properties. The settings include programmable hotkeys for globally disabling, enabling or toggling framerate limiting techniques of RivaTuner Statistics Server. The settings are intended to provide a way to dynamically enable or disable scanline guru sync technology based framerate limiting without altering application profiles, however you may use it to toggle traditional framerate limiter as well
Fixed kernel mode hardware access interface fix for AMD Vega GPUs. HBM temperature, GPU power and GPU voltage are no longer returning bogus values when kernel mode hardware access interface is enabled on AMD Vega series graphics cards
Hardcoded voltage/frequency curve clock multiplier implementation has been replaced with heuristic multiplier detection in order to provide unified voltage/frequency curve control implementation for NVIDIA Pascal and newer NVIDIA GPU architectures
Improved realtime voltage/frequency curve editor GUI scaling. Now GUI is scaled property when adjusting skin scaling with open voltage/frequency curve editor window
Improved report window, fan curve editor window, monitoring window and voltage/frequency curve editor scaling for scaling ratios greater than 100%
Multilanguage user interface library is DPI aware now. Main window skinned interface is no longer being scaled by OS and no longer looks blurred by default when greater than 100% DPI is selected. Now main skinned window interface can be manually zoomed with skin scaling slider in “User interface” tab, and the properties are automatically scaled by OS according to selected DPI
Added new skin scaling mode for power users. New mode provides better scaling performance at the expense of some scaling image quality loss
Skin scaling implementation is now asynchronous, so increasing skin scaling ratio doesn’t increase GUI update time and doesn’t decrease GUI response time
Skin scaling slider range has been extended from 75%-150% to 75%-200%
RivaTuner Statistics Server has been upgraded to v7.2.1

მანდ ბევრი ახალი ფიშკაა კიდე დამატებული და RTSS განახლებული ვერსია მოყვება 7.2.1, ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,34.html წავალ მაინინგ რიგზეც დავაყენებ მაგ ახალს, ჯერ ასნავნოი სისტემაზე განვაახლე მარტო გუშინ ვინდოუსი რომ გადავაყენე

 

Link to comment
Share on other sites

  • 4 weeks later...

AfterBurner v4.6.0 beta 11 გამოვიდა შემდეგი ჩეინჯლოგით:

Added fan control support for AMD Adrenalin 2019 drivers family. Please take a note that AMD Adrenalin 2019 drivers adjust fan speed in PWM duty cycle mode but fan speed monitoring is provided in RPM only, which means that you cannot read back exact programmed fan speed in %. Due to this limitation, MSI Afterburner is reporting fan speed as % of maximum RPM instead of real fan duty cycle when default AMD auto fan control is in use. So monitored fan speed % can slightly mismatch programmed fan speed curve if you’re using default AMD automatic fan control.
Fixed low-level GPU usage monitoring for AMD Polaris GPU family. Software SMC registers offset is no longer hardcoded, offset detection algorithm is more future proof now. Please take a note that it will not fix zero GPU load issue when “Enable unified GPU usage monitoring” option is enabled. This option implementation is based on low-level DirectX performance counters, which require OS and display driver WDDM versions to match. Current AMD drivers are WDDM 2.5 so this performance counter is only working when you’re under WDDM 2.5 OS (Windows October Update). If you’re under older OS version, this performance counter won’t work unless you downgrade to WDDM 2.4 driver (18.9.3 or older).
Now CPU topology info (i.e. each logical CPU mapping to physical CPU package and core) is displayed in system info window
Now mandatory MSI Afterburner installation option is greyed out and cannot be unchecked during installation
Now 64 –bit Visual C++ 2008 runtimes are also installed by MSI Afterburner installer. This should fix the issues with inability to open OC Scanner window on the system with no runtimes installed (typically no RTSS installed)
Right anchor voltage/frequency curve adjustment mode (<Ctrl> + point drag) is now working properly when maximum voltage limit is greater than the maximum point voltage
Updated database entries with final subsystem IDs for MSI 2080Ti Lightning family

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,34.html  მაინერ რიგზეც კი მშვენივრათ უბერავს 5 კარტაზე ეგ ბეტა

Link to comment
Share on other sites

AfterBurner 4.6.0 Beta 12 (Build 14315) გამოვიდა შემდეგი ჩეინჯლოგით:

AfterBurner 4.6.0 Beta 12

Fixed problem with incorrect V/F curve rendering on some AMD GPUs with abnormal voltage tables (where voltages were not monotonically increasing with P-State index)
Visible voltage / frequency range in V/F curve editor window on AMD GPUs is now extended to fit minimum and maximum P-State voltages and frequencies
Added support for some future NVIDIA Turing GPUs
Now “Mark minimum” and “Mark maximum” commands are available in the context menu of monitoring window even when a fragment of history is not selected. In this case the commands result in setting tracking marker in a global extremum position. You may still use <Shift> key and mouse cursor to select a fragment of history then use the context menu to set tracker marker in local extremum position
Now you may press <F11> key in monitoring window to capture print friendly screenshot of hardware monitoring history graphs. The screenshot includes MSI Afterburner watermark by default, you may customize it by replacing overlay.png file located in .\Graphics folder. This feature can be useful for hardware reviewers
Now you may hold <Del> key then click unwanted graphs in hardware monitoring history viewer mode to hide them. This feature can be useful before capturing print friendly screenshots, if you want to exclude unnecessary graphs from it

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,34.html

Link to comment
Share on other sites

  • 3 weeks later...

MSI Afterburner 4.6.0 Beta 14 (14649) გამოვიდა შემდეგი ჩეინჯლოგით:

MSI Afterburner 4.6.0 beta 14 (build 14649)

Now you can use <Tab> and <Shift>+<Tab> keys to select next/previous point on the curve. This feature is useful for those who prefer to use keyboard <Up>/<Down> keys to fine-tune selected point frequency offset instead of adjusting the point with mouse cursor. I'm not sure if many of you know that, but I'll remind that you can also hold <Ctrl> while fine-tuning frequency offset with <Up>/<Down> keys to jump to the nearest frequency value rounded to 10MHz
Now you can press <Enter> key to edit selected point frequency offset from keyboard. Alternately you may press <Shift>+<Enter> to specify absolute target frequency value, so the editor will calculate desired offset automatically
Slightly changed keyboard control interface for AMD implementation of V/F curve editor. Previously you could select P-State and fine-tune frequency with <Up>/<Down> or <Ctrl>+<Up>/<Ctrl>+<Down> keys or fine-tune voltage <Left>/<Right> or <Ctrl>+<Left>/<Ctrl>+<Right> keys. Now both frequency and voltage are adjusted with <Up>/<Down> or <Ctrl>+<Up>/<Ctrl>+<Down> keys and voltage or frequency keyboard input focus is selected with <PageUp> / <PageDown> keys. Voltage or frequency keyboard input focus is now highlighted by selected point brightness on the curve. Keyboard input focus also affects new <Enter> / <Shift> + <Enter> functionality, allowing you to type in target voltage or frequency in both offset or absolute form
Similar to NVIDIA implementation, now you may also hold <Alt> when dragging V/F curve point on AMD systems. This will result in moving whole curve up/down while preserving each point's offset
Added undo/redo support to voltage/frequency curve editor:
Now voltage/frequency curve editor is saving up to 1024 last states of the curve during editing and allows you to undo/redo changes with <Ctrl>+<Z> or <Ctrl>+<Y> / <Ctrl>+<Shift>+<Z> keys
Undo history is discarded when you apply the curve, forcibly reread it from hardware with <F5> key or switch to different GPU on multi-GPU system
Number of recorded undo/redo steps is displayed in square brackets in the editor window caption
Application properties dialog window is now displayed with topmost style when the properties are activated from detached monitoring window and "Always on top" mode is enabled for it
NVIDIA Scanner components are updated to latest version, NVML.dll issue should be addressed now

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,34.html RTTS ახალი ბეტაც მოყვება მაგ ახალ ბილდს

Link to comment
Share on other sites

  • 2 weeks later...

MSI Afterburner 4.6.0 Beta 15 გამოვიდა შემდეგი ჩეინჯლოგით:

MSI Afterburner 4.6.0 beta 15

Includes full RVII support, including overclocking (which was missing in the previous early b15 build).

ესეც გადმოსაწერი ლინკი:  https://www.guru3d.com/files-get/msi-afterburner-beta-download,34.html

მაგ ახალში ფაქტიურათ მარტო ახალი ამდ რადეონ 7-ის საპორტია დამატებული, RTSS იგივეა რაც წინა ბეტაში

 

Link to comment
Share on other sites

კიდე ახალი ბეტა ბილდი გამოვიდა შემდეგი ჩეინჯლოგით:

MSI Afterburner 4.6.0 beta 16

RTSS 7.2.1 Beta 5 (build 20189) (included in beta download)

Slightly refactored Direct3D and Vulkan On-Screen Display rendering codepaths due to implementation of optional offscreen rendering mode. This mode is currently disabled by default, it is reserved for future versions as a codebase for asynchronous On-Screen Display rendering implementation
Changed power user protected settings locking approach. Now power user settings ("Enable Custom Direct3D support" options and Vector2D On-Screen Display rendering mode) are locked for enabling by default in the global profile only, but you can still change them at application profiles level
Now RivaTuner Statistics Server validates DirectX runtimes installation at startup and displays warning message if required DirectX runtime components are missing. Power users may disable this warning message as well as any previously existing diagnostic warning messages displayed at RivaTuner Statistics Server startup and enable silent startup mode via the configuration file if necessary
Added user extendable exclusions list for desktop windows notification performed during installation and uninstallation of system CBT hooks. Currently the only exclusion in the list is Microsoft Outlook process, which previously tended to display help popup window on closing RivaTuner Statistics Server
Rendering pipeline flushing no longer stays active if you enable scanline sync mode but disable framerate limiting support with hotkeys from MSI Afterburner
Fixed multhithreaded active busy-wait loop based frame capture implementation, which could prevent desktop videocapture from working in the previous version

A few important notes for RADEON VII owners:

- Core voltage slider in MSI AB is supposed to be locked on RVII, that’s normal and by design. On the previous AMD GPUs the slider provided direct voltage control mode implemented via low-level access to SMC or voltage controller (slider position defined either full target voltage override or P-State independent voltage offset) and such voltage adjustment form was required because native AMD driver’s voltage adjustment range was too low. On RVII series cards AMD driver allows up to 1.2V overvoltage (from default 1V) and voltage control is provided in MSI AB at voltage/frequency curve editor level. So simply open the editor (either press VF editor button in the skin next to core clock slider or hit <Ctrl>+<F> keyboard shortcut to open the editor) and you’ll be able to adjust voltage there.
- Temperature limit slider is also supposed to be locked by design on RVII, it was a part of old AMD fan control algorithm. It is gone with Adrenalin 2019 drivers family when fan curve adjustment approach was introduced by AMD. So it is no longer adjustable in AMD driver and supposed to be locked now.
- Voltage/frequency editor is allowing you to adjust frequencies and voltages independently for all 3 V/F curve points (or 3 P-States), however AMD driver and RVII architecture put some restrictions on the curve editing approach. So the curve will be corrected according to the following limitations when you apply it:
o You can adjust the frequency independently for the first and the last point only. Middle point frequency cannot be adjusted independently, frequencies are always linearly interpolated from the first point to the last point. So if you try to adjust frequency for the middle point, it will be corrected according to interpolation rule mentioned above right after applying new settings
o Unlike the frequencies, you can independently adjust voltages for all 3 points
o You cannot set frequencies and voltages below the minimum (which is rather strict and very close to default). This puts some limitations on lower P-State downclocking/downvolting
- 2 GPU temperatures displayed by MSI AB hardware monitoring module are mapped to edge and junction temperatures. 4 displayed VRM temperatures are mapped to core VRM, SOC VRM and 2 memory VRM sensors. AMD’s fan curve is using junction temperature for their fan speed adjustment. I’m not sure if it is really good idea because it is skyrocketing to 100C area pretty rapidly when GPU is busy, that’s actually direct reason why RVII cooling is so loud by default. Opposing to that, MSI AB’s software fan curve implementation is still using traditional edge temperature sensor. Probably I’ll add an ability to select input thermal sensor for software fan curve adjustment in future versions, but honestly I’m not sure if it worth the efforts
- Currently AMD's own GPU usage sensor is suffering from pretty bad 0%->100%->0% fluctuations. Similar issues affected some old GPUs in the past but it is much worse on RVII now. I believe that it is what they mean with "Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII" in the driver's known issues, so there is a hope to see a fix from AMD in future. I remind you that it is possible to get rid of such fluctuations via enabling unified GPU usage monitoring in MSI AB properties, however this option depends on DirectX GPU usage performance counter and this counter requires OS and display driver WDDM versions to match. Current AMD drivers are targeted to WDDM 2.5 OS (October Update), so this option will only help you if you have 1809 OS version installed. Otherwise you'll see zero GPU usage all the time after enabling it.

მაგ ახალ ბილდში ახალი სკინი დაემატა:

index.php?ct=news&action=file&id=31383

თითქოს ისეთი ლამაზი არაა როგორც ძველი დეფოლტ სკინი მაგრამ მაგ ახალზე გაცილებით უფრო შუსტრათ იხსნება ყველაფერი აფტერბარნერში, ამიტომ მაგაზე გადავედი ორივე სისტემაზე

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,34.html 

Link to comment
Share on other sites

MSI Afterburner 4.6.0 build 14820 ფინალური ბილდიც გამოვიდა შემდეგი უზარმაზარი ჩეინჯლოგით:

- Added NVIDIA Turing GPU architecture support:
o Added voltage control for reference design NVIDIA GeForce RTX 20x0 series graphics cards
o Advanced GPU Boost control for NVIDIA GeForce RTX 20x0 series graphics cards. Extended voltage/frequency curve editor on GeForce RTX 20x0 family graphics cards allows you to tune additional piecewise power/frequency floor and temperature/frequency floor curves. Control points on those new curves allow you to control GPU Boost power and thermal throttling algorithms more precisely than traditional power limit and thermal limit sliders
o Hardware abstraction layer has been revamped to provide support for multiple independent fans per GPU due to introducing dual fan design on reference design NVIDIA GeForce RTX 20x0 series graphics cards and due to introducing native dual fan control in NVAPI. Both fans of NVIDIA GeForce RTX 20x0 can be monitored independently in hardware monitoring module now and can be controlled synchronically in manual mode
o Added NVIDIA Scanner technology support
- Added Monolithic Power Systems MP2884A and MP2888A voltage controllers support
- Added core, memory, auxiliary PEXVDD and auxiliary 1V8 voltage control for custom design MSI RTX 2080Ti Lightning series graphics cards with MP2888A + MP2884A +uP1816 voltage regulators
- Added VRM and VRM2 temperature monitoring for custom design MSI RTX 2080Ti Lightning series graphics cards
- Added AMD Vega 20 GPU architecture support:
o Added Overdrive 8 technology support for AMD RADEON VII series graphics cards
o Added extended thermal monitoring for RADEON VII series graphics cards. Extended thermal monitoring includes dual-channel GPU temperature monitoring (edge and junction temperatures), memory temperature monitoring and quad-channel VRM temperature monitoring (core, SOC and two memory VRM temperatures)
o GPU usage monitoring filtering algorithms are reenabled for AMD ADL based GPU usage monitoring implementation to minimize fluctuations in monitored GPU usage on AMD RADEON VII series graphics cards. Please take a note that filtering algorithms make GPU usage graph more inert and smooth, so you may disable them via configuration file if necessary
- Added fan control support for AMD Adrenalin 2019 drivers family. Please take a note that AMD Adrenalin 2019 drivers adjust fan speed in PWM duty cycle mode but fan speed monitoring is provided in RPM only, which means that you cannot read back exact programmed fan speed in percents. Due to this limitation, MSI Afterburner is reporting fan speed as percent of maximum RPM instead of real fan duty cycle when default AMD auto fan control is in use. So monitored fan speed can slightly mismatch programmed fan speed curve if you're using default AMD automatic fan control
- Added new MSI Gaming Z skin by Drerex Design
- Improved hardware monitoring module:
o Added thermal offset for CPU temperature monitoring on AMD Ryzen 7 2700X processors
o Similar CPU temperatures are now cloned for all cores on AMD CPUs to provide more convenient and unified On-Screen Display layout between Intel and AMD CPUs
o “Pagefile usage” graph in hardware monitoring module has been renamed to “Commit charge”
o Added group operation notifier to the caption of active hardware monitoring graphs list in “Monitoring” tab in the application properties. The notifier is informing you that you can apply a setting to all or to multiple selected hardware monitoring graphs when you hold group operation key (i.e. <Shift> or <Ctrl>) and hover mouse cursor over the setting that can be applied to multiple hardware monitoring graphs at once (e.g. “Show in On-Screen Display”)
o Added “Select by group” and “Select by type” commands to context menu of active hardware monitoring graphs list in “Monitoring” tab in the application properties. New commands allow selecting the graphs of exactly the same type (e.g. CPU1-CPU8 usage graphs on eight core CPU) or the graphs with the same OSD/LCD group name (for example, GPU clock, GPU power, GPU usage and the rest graphs with “GPU” group name). Such commands allow you to show similar items (e.g. all CPU usages) in On-Screen Display with a single click or rename a group for all child graphs in the single pass
o Multi group edit mode is automatically selected now for group name edit field when you enable "Override group name" option while holding <Ctrl> key. You may still manually toggle this mode with <Ctrl>+<M> hotkey anytime when editing the group name
o On-Screen Display item type (i.e. text, graph or combination of both) is now displayed in “Properties” column of active hardware monitoring graphs list in “Monitoring” tab in the application properties
o Added programmable hotkey for clearing monitoring history
o Added “Apply” button to application properties window. Now you may iteratively customize monitoring module without closing the properties to see the result on each step. Please take a note that some properties (e.g. application language) cannot be applied until you completely close properties window by design of application
o Application properties dialog window is now displayed with topmost style when the properties are activated from detached monitoring window and “Always on top” mode is enabled for it
o Now “Mark minimum” and “Mark maximum” commands are available in the context menu of monitoring window even when a fragment of history is not selected. In this case the commands result in setting tracking marker in a global extremum position. You may still use <Shift> key and mouse cursor to select a fragment of history then use the context menu to set tracker marker in local extremum position
o Now you may press <F11> key in monitoring window to capture print friendly screenshot of hardware monitoring history graphs. The screenshot includes MSI Afterburner watermark by default, you may customize it by replacing overlay.png file located in .\Graphics folder. This feature can be useful for hardware reviewers
o Now you may hold <Del> key then click unwanted graphs in hardware monitoring history viewer mode to hide them. This feature can be useful before capturing print friendly screenshot, if you want to exclude unnecessary graphs from it
o Improved On-Screen Display layout editor:
- System reserved variable slots 250-255 are now displayed as system variables in the layout editor
- Added embedded graphs support. Embedded graphs can be displayed directly in the text in a separate column, it can be convenient for displaying per-core CPU usages
- Added embedded graph width adjustment variable to the “Graph” property node
- Added new “Graph placement” property node. You can use it to place each graph on top of text, on bottom or make it embedded in in text column
- Added new variables to “Separators” property node. Now you may define independent separators for the graphs located on top of text part, for the text part and for the graphs located on bottom of text part.
- Slightly altered interpretation of prolog and epilog separators. Please take a note that prolog separator is no longer automatically appended with new line symbol, so you must specify it manually when necessary and epilog separator is now displayed below the bottom group of graphs
- The list of hardware monitoring items in “Add item(s)” dialog window is alphabetically sorted now
- Added macroses for embedding any data from monitoring module into OSD text (e.g. prolog). You may use macroses to display anything available in the monitoring module, e.g. %CPU temperature%
- Improved On-Screen Display hypertext formatting performance due to more optimal macro replace strategy
- Revamped “modern web” layout. New layout is demonstrating new text formatting features including big custom framerate counter, custom embedded background and On-Screed Display header, custom benchmark and system time indicators and embedded CPU and GPU usage graphs
- On-Screen Display layouts are saved in monitoring profiles now
o Improved HwInfo plugin:
- Added UPS load, power, input voltage and charge level data sources to default plugin configuration
- Improved voltage/frequency editor:
o Voltage/frequency editor window is now available on AMD GPUs. On AMD platform it allows you to edit core frequencies and voltages independently per each P-State:
- Similar to NVIDIA GPUs, you may either adjust each point frequency or voltage independently with both mouse and keyboard (<Up> / <Down> or <Ctrl>+<Up> / <Ctrl>+<Down> keys), hold <Shift> key and drag single point to apply similar frequency or voltage offset to all P-states or hold <Alt> key and drag single point to add the same offset to each P-State frequency or voltage offset
- You may press <PageUp> / <PageDown> keys to switch between frequency or voltage keyboard input focus for selected P-State
- Read only P-States are currently not tracked, which means that you can try to adjust the frequency and voltage for locked states but changes will be ignored when applying the curve
- P-States locking functionality is not implemented yet
o Now you may press <Tab> / <Shift>+<Tab> keys when a point is selected to switch to the next / previous point. This feature can be useful if you’re fine-tuning the offsets from keyboard
o Now you may press <Enter> key when a point is selected to type in desired frequency or voltage offset for it
o Now you may press <Shift>+<Enter> keys when a point is selected to type in absolute desired frequency or voltage explicitly and let the editor to calculate the offset automatically
o Added undo/redo support:
- Now voltage/frequency curve editor is saving up to 1024 last states of the curve during editing and allows you to undo/redo changes with <Ctrl>+<Z> or <Ctrl>+<Y> / <Ctrl>+<Shift>+<Z> keys
- Undo history is discarded when you apply the curve
- Number of recorded undo/redo steps is displayed in square brackets in the editor window caption
o Slightly increased default voltage range for voltage/frequency curve. Now you may lock voltage to lower values if you’re using voltage/frequency editor to downvolt and reduce power consumption on your NVIDIA GPU. Power users may customize the range further, the voltage and frequency limits are fully adjustable via the configuration file
o Now you may press <F5> key in the editor window to reread the curve from hardware. This feature can be useful when adjusting the curve in changing thermal environment
o Voltage and frequency axes are dynamically scaled now, so the captions do not overlap when window is too small
- Improved hardware control shared memory interface. During the past years, external applications like MSI Remote Server were using this interface for tuning GPU hardware settings remotely from external applications. The improvements are intended to allow connecting external stress testing and automatic overclocking related applications to MSI Afterburner via this interface:
o Now voltage/frequency curve on NVIDIA Pascal and newer NVIDIA GPU architectures is accessible via hardware control shared memory interface
o New hardware control shared memory interface command allows MSI Afterburner to load hardware settings from external application without immediately applying new settings to GPU
o Added notification message, allowing external applications to notify MSI Afterburner about new command written to hardware control shared memory. Without the notification, MSI Afterburner is executing external commands on each hardware polling iteration like before. Please refer to SDK and MACMSharedMemorySample source code to see notification message usage example
o Added hardware identification info to GPU entries in hardware control shared memory. Hardware identification info allows external applications to reconcile own enumerated devices with logical GPUs enumerated by MSI Afterburner
o Now hardware control shared memory is refreshed on delayed fan speed readback events
- New bundled MSI Overclocking Scanner application in now included in MSI Afterburner distributive:
o MSI Overclocking Scanner is currently supported on NVIDIA GTX 10x0 and NVIDIA RTX 20x0 series graphics cards under 64-bit operating systems only. On such systems you may activate the scanner with dedicated button from the main application window or directly from voltage/frequency curve editor window
o MSI Overclocking Scanner is powered by NVIDIA Scanner technology, which is using proprietary algorithms to quickly and reliably test manually overclocked GPU stability or find the maximum stable GPU overclocking in automatic mode with a single click. The scanner is using embedded NVIDIA test load to stress GPU. The scanner provides you two functional modes:
- In test mode MSI Overclocking Scanner is stress-testing your manual GPU overclocking settings during approximately 5 minutes. The result is returned as GPU stability confidence level (0% - unstable, 100% - stable)
- In scan mode MSI Overclocking Scanner is stress-testing and slowly increasing clocks on voltage/frequency curve points and this way automatically detecting the maximum stable GPU overclocking. The result is returned as modified voltage/frequency curve and average GPU overclocking in MHz
- Added framerate limiter compatibility settings group to “On-Screen Display” tab to the application properties. The settings include programmable hotkeys for globally disabling, enabling or toggling framerate limiting techniques of RivaTuner Statistics Server. The settings are intended to provide a way to dynamically enable or disable scanline sync technology based framarate limiting without altering application profiles, however you may use it to toggle traditional framerate limter as well
- Now CPU topology info (i.e. each logical CPU mapping to physical CPU package and core) is displayed in system info window
- Fixed kernel mode hardware access interface fix for AMD Vega GPUs. HBM temperature, GPU power and GPU voltage are no longer returning bogus values when kernel mode hardware access interface is enabled on AMD Vega series graphics cards
- Fixed low-level GPU usage monitoring for AMD Polaris GPU family. Software SMC registers offset is no longer hardcoded, offset detection algorithm is more future proof now. Please take a note that it will not fix zero GPU load issue when "Enable unified GPU
usage monitoring" option is enabled. This option implementation is based on low-level DirectX performance counters, which require OS and display driver WDDM versions to match. Current AMD drivers are WDDM 2.5 so this performance counter is only working when you're under WDDM 2.5 OS (Windows October Update). If you're under older OS version, this performance counter won't work unless you downgrade to WDDM 2.4 driver (18.9.3 or older)
- Hardcoded voltage/frequency curve clock multiplier implementation has been replaced with heuristic multiplier detection in order to provide unified voltage/frequency curve control implementation for NVIDIA Pascal and newer NVIDIA GPU architectures
- Improved realtime voltage/frequency curve editor GUI scaling. Now GUI is scaled property when adjusting skin scaling with open voltage/frequency curve editor window
- Improved report window, fan curve editor window, monitoring window and voltage/frequency curve editor scaling for scaling ratios greater than 100%
- Now mandatory MSI Afterburner installation option is greyed out and cannot be unchecked during installation
- Now 64-bit Visual C++ 2008 runtimes are also installed by MSI Afterburner installer. 64-bit runtimes are required for proper functionality of bundled MSI Overclocking Scanner application
- Multilanguage user interface library is DPI aware now. Main window skinned interface is no longer being scaled by OS and no longer looks blurred by default when greater than 100% DPI is selected. Now main skinned window interface can be manually zoomed with
skin scaling slider in “User interface” tab, and the properties are automatically scaled by OS according to selected DPI
- Added new skin scaling mode for power users. New mode provides better scaling performance at the expense of some scaling image quality loss
- Skin scaling implementation is now asynchronous, so increasing skin scaling ratio doesn’t increase GUI update time and doesn’t decrease GUI response time
- Skin scaling slider range has been extended from 75%-150% to 75%-200%
- RivaTuner Statistics Server has been upgraded to v7.2.1

მაგ ახალ ბილდს ახალი rtss მოყვება შემდეგი ჩეინჯლოგით:

RivaTuner Statistics Server v7.2.1 build 20237:


- Fixed issue with the latest NVIDIA Adaptive Shading update of Woflenstein II: The New Colossus locking on startup. Please take a note that now Woflenstein II: The New Colossus is presenting frames from compute queue in NVIDIA codepath similar to AMD codepath. Due to that reason, On-Screen Display rendering is performance expensive and disabled by default in such environment.Experienced users, understanding and accepting On-Screen Display related performance penalty, may reenable it with PresentFromCompute profile switch
- Fixed black screen issue in Vulkan applications on NVIDIA Kepler GPU family under 4xx.xx series drivers family
- Fixed multhithreaded active busy-wait loop based frame capture implementation, which could prevent desktop videocapture from working in the previous version
- Improved compatibility with multithreaded Direct3D1x applications, using multiple DXGI swapchains and concurrently accessing them from different threads (e.g. Microsoft Photos UWP application)
- Improved On-Screen Display hypertext formatting implementation:
o Variable slot 250 is no longer used to define own On-Screen Display statistics format, now it is allowing the client applications to redefine default text format. Such implementation allows the client applications like MSI Afterburner to edit default text color and size directly inside the On-Screen Display layout editor
o Improved subpixel precision for raster fonts provides better font scaling quality and improves rendering quality for small superscript/subscript-styled text
o Improved font baseline positioning. Now subscript-styled text is aligned on the baseline of maximum sized font symbol in the line instead of the baseline for 100% font size
o Improved font scaling implementation for large fonts. Now requested font size is scaled from the closest reference prerendered font size instead of 100% font size
o Changed set of prerendered font sizes from 40%, 50%, 80% and 100% to 50%, 100% and 200%. Prerendered font sizes can be used as is without scaling and with the best possible rendering quality, any different font sizes are interpolated
o Added background fill flag for embedded objects. Background fill is intended to simplify maximum value visualization with barchart-styled embedded graphs
o Now it is allowed to use zero width or height in bar embedding tags to specify whole text extent
o Embedded objects are now affected by text size and alignment tags
o Added backspace symbols support. Backspaces are intended to be used in conjunction with bar embedding tags. Inserting backspace symbol immediately after the bar embedding tag results in returning the cursor position back to embedded bar origin. Such implementation provides simplified way of embedding custom background in the hypertext. Please take a note that backspace sequences are currently not supported, so the cursor cannot be moved beyond the previous position
o Added new tag for displaying benchmark time
- Added suspending support to VTable hook handlers. Suspending is used to improve reference counter tracking implementation and make it more future proof
- Graphs are no longer displayed in On-Screen Display when Vector2D On-Screen Display rendering mode is selected
- Slightly refactored Direct3D and Vulkan On-Screen Display rendering codepaths due to implementation of optional offscreen rendering mode. This mode is currently disabled by default, it is reserved for future versions as a codebase for asynchronous On-Screen Display rendering implementation
- Multilanguage user interface library is DPI aware now. Main window skinned interface is no longer being scaled by OS and no longer looks blurred by default when greater than 100% DPI is selected. Now main skinned window interface can be manually zoomed with skin scaling slider in “User interface” tab, and the properties are automatically scaled by OS according to selected DPI
- Added new skin scaling mode for power users. New mode provides better scaling performance at the expense of some scaling image quality loss
- Skin scaling implementation is now asynchronous, so increasing skin scaling ratio doesn’t increase GUI update time and doesn’ t decrease GUI response time
- Skin scaling slider range has been extended from 75%-150% to 75%-200%
- Some profile settings are treated as power user oriented and they are locked by default at global profile level now. Such settings include “Enable Custom Direct3D support” compatibility option and Vector2D On-Screen Display rendering mode selection. Context help was not recommending enabling those compatibility related options globally, however many users tended to enable them blindly then blamed the product for inappropriate performance or reduced 3D applications compatibility. Such settings are now ignored and locked for enabling in global profile unless you manually unlock them
- Added “Enable framerate limiter” option to general application properties. This option allow controlling RivaTuner Statistics Server’s framerate limiting support globally, so you may temporarily disable it if necessary without modifying generic framerate limiter or
scanline sync related settings in the profiles. The client applications like MSI Afterburner can also distantly control this option via hotkeys
- Now RivaTuner Statistics Server validates DirectX runtimes installation at startup and displays warning message if required DirectX runtime components are missing. Power users may disable this warning message as well as any previously existing diagnostic warning messages displayed at RivaTuner Statistics Server startup and enable silent startup mode via the configuration file if necessary
- Added user extendable exclusions list for desktop windows notification performed during installation and uninstallation of system CBT hooks. Currently the only exclusion in the list is Microsoft Outlook process, which previously tended to display help popup window on closing RivaTuner Statistics Server
- Now RivaTuner Statistics Server hides own frametime history overlay when framerate or frametime is displayed by the client On-Screen Display application
- Now RivaTuner Statistics Server hides own benchmark statistics when benchmark time, minimum, average, maximum, 1% low, 0.1% low framerate is displayed by the client On-Screen Display application
- Added On-Screen Display compatibility profile for Splinter Cell Chaos Theory
- Updated profiles list

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,34.html გადმოწერის ლონკი ბეტა უწერია მაგრამ რეალურათ ფინალურია რომ გადმოიწერს

Link to comment
Share on other sites

RTSS 7.2.2 გამოვიდა შემდეგი ჩეინჯლოგით:

RivaTuner Statistics Server v7.2.2 build 20238
Changed digital signature to fix issues with revoked StarCom code signing certificate on some systems. RivaTuner Statistics Server is temporarily signed by MSI GlobalSign digital signature
Font size in the profiles list is now scaled properly when adjusting skin scaling ratio

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,15.html

Link to comment
Share on other sites

  • 4 weeks later...

MSI Afterburner 4.6.1 beta 1 გამოვიდა შემდეგი ჩეინჯლოგით:

· Added asynchronous dual fan control support for reference design NVIDIA GeForce RTX 20x0 series graphics cards. Please take a note that only 100% NVIDIA reference design dual fan control implementations are supported, third party proprietary asynchronous fan control solutions (e.g. EVGA iCX series asynchronous fans) are not supported and will not be supported in future versions. The following asynchronous fan control functionality is available:
o Added new “Synchronize fan speeds” button, which is allowing you to switch between synchronous and asynchronours fan control modes. Please take a note that new fan speed controls are available in v4 skins only, v3 and v2 skins are deprecated and no longer receive new functionality
o When fan speeds synchronization is enabled, MSI Afterburner’s fan control functionality behaves exactly like in the previous version, i.e. both fans are running asynchronically in default hardware automatic fan speed control mode but become linked synchronically if you enable manual or software automatic fan speed control mode
o When fan speeds synchronization is disabled, you may select and adjust each fan speed independently. For software automatic fan speed control mode independent temperature curves are also adjustable for each fan
· Improved hardware monitoring module:
o Inverted hotkeys handling approach for multiple selected hardware monitoring graphs. Previously single graph settings mode was active by default, but you could apply some settings (e.g. “Show in On-Screen Display”) to multiple selected graphs with <Ctrl> hotkey modifier. Now such settings are applied to multiple selected graphs by default and <Ctrl> hotkey modifier is used to apply settings to single focused graph
o Group operation notifier has been moved to hardware monitoring graph properties header
o Improved backward compatibility with monitoring profiles created in the previous versions of application. It is no longer necessary to recreate the profiles having monitoring settings without On-Screen Display layout
· Fixed issue with GUI stopping responding during adjusting skin scaling ratio on the fly in high DPI mode when skin composition mode was set to layered mode with alpha
· RivaTuner Statistics Server has been upgraded to v7.2.2

ესეც გადმოსაწერი ლინკი: http://download-eu2.guru3d.com/afterburner/MSIAfterburnerSetup461Beta1Build15125.rar ეგ ახალი ფიშკები როგორც მივხდი მარტო 2000 სერიის ნვიდიას კარტებზე მუშაობს, ჩემ სისტემაზე v4  skin არ გამოჩენილა, როგორც 1000 სერიაზე, მარტო 2000 დაემატა და ცალ-ცალკე ფანის კონტროლიც შეიძლება კარტებზე ეხლა სხვადასხვა აბაროტებზე, ეგეც მარტო 2000 სერიაზე მუშაობს და v4 skin-ზე

Link to comment
Share on other sites

MSI Afterburner 4.6.1 Beta 2 გამოვიდა შემდეგი ჩეინჯლოგით:

MSI Afterburner 4.6.1

Added new MSI Touch of Modern skin by Drerex design
Added asynchronous dual fan control support for reference design NVIDIA GeForce RTX 20x0 series graphics cards. Please take a note that only 100% NVIDIA reference design dual fan control implementations are supported, third-party proprietary asynchronous fan control solutions (e.g. EVGA iCX series asynchronous fans) are not supported and will not be supported in future versions. The following asynchronous fan control functionality is available:
Added new “Synchronize fan speeds” button, which is allowing you to switch between synchronous and asynchronous fan control modes. Please take a note that new fan speed controls are available in v4 skins only, v3 and v2 skins are deprecated and no longer receive new functionalitWhen fan speeds synchronization is enabled, MSI Afterburner’s fan control functionality behaves exactly like in the previous version, i.e. both fans are running a synchronically in default hardware automatic fan speed control mode but become linked synchronically if you enable manual or software automatic fan speed control mode
When fan speeds synchronization is disabled, you may select and adjust each fan speed independently. For software automatic fan speed control mode independent temperature curves are also adjustable for each fan
Improved hardware monitoring module:
Inverted hotkeys handling approach for multiple selected hardware monitoring graphs. Previously single graph settings mode was active by default, but you could apply some settings (e.g. “Show in On-Screen Display”) to multiple selected graphs with <Ctrl> hotkey modifier. Now such settings are applied to multiple selected graphs by default and <Ctrl> hotkey modifier is used to apply settings to single focused graph
Group operation notifier has been moved to hardware monitoring graph properties header
Improved backward compatibility with monitoring profiles created in the previous versions of application. It is no longer necessary to recreate the profiles having monitoring settings without On-Screen Display layout
It is no longer necessary to click <Apply> button inside the On-Screen Display layout editor after changing current layout, now the changes are applied properly on closing the editor
Improved voltage/frequency curve editor for both AMD and NVIDIA GPUs:
Now you may hold <Shift> and press left mouse button on initial desired horizontal position in the editor window to begin fragment selection, then drag mouse cursor to desired final horizontal position and release left mouse button to select a fragment. The following functionality is available for selected fragments:
You may double click the editor window to reset fragment selection
You may adjust the offset for any point inside the selection with mouse cursor to apply the same offset simultaneously to all selected points
You may adjust the offset for any point inside the selection with keyboard cursor keys, <Enter> or <Shift>+<Enter> keys to apply the same offset or specify the same target frequency or voltage for all selected points
Improved skin engine:
Skin engine no longer crashes when switching between the skins having the same site with and without alpha channel
Added thumbless skinned slider controls support
Added alpha path threshold support for skinned slider controls
Improved skin cross-compatibility layer:
Extended list of applications supported by skin cross-compatibility layer
Various compatibility fixes for third party skins supported by cross-compatibility layer
Fixed issue with GUI stopping responding during adjusting skin scaling ratio on the fly in high DPI mode when skin composition mode was set to layered mode with alpha
RivaTuner Statistics Server has been upgraded to v7.2.2

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-details/msi-afterburner-beta-download.html

აი ასე გამოიყურება ახალი სკინი:

index.php?ct=news&action=file&id=31828

Link to comment
Share on other sites

MSI Afterburner 4.6.1 Beta 3 გამოვიდა შემდეგი ჩეინჯლოგით:

o The progress of saving multiple graphs’ settings is now displayed in the caption of the application’s property sheet
o Optimized handling of “dirty” flag for settings decreases saving time for multiple graph’s settings when using multiple subsequent group operations
o Added new “Hide attached monitoring panel” command to the context menu of hardware monitoring window. You may use it to toggle visibility of monitoring window when it is attached to the main application window
o Now you may press <Ctrl> + <M> hotkeys to toggle monitoring window attachment
o Updated third party hardware database:
o Added new third party voltage control capable graphics cards to the database
o Added new third party graphics cards with multichannel GPU, memory and VRM temperature sensors to the database

This build contains experimental ICX2 temperature sensors monitoring support. Please give it a try. Similar to the fist ICX generation, support is provided via third party hardware database so you need to select "third party" mode next to "Enable voltage control" in "General" tab.

ესეც გადმოსაწერი ლინკი: https://www.guru3d.com/files-get/msi-afterburner-beta-download,35.html

ახალ სკრინზე ვუბერავ ეხლა, ორივე კარგია, ზედაც და მაგის წინ რაც გამოვიდა, მაგ ბოლოს ცოტა მიჩვევა უნდა ფანის საკონტროლოთ

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.