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RTSS 6.4.0 გამოვიდა http://www.guru3d.com/news-story/download-guru3d-rtss-(for-afterburner)-updated-to-6-4.html ბევრი რაღაცეები დაუფიქსიათ ვინდოუს 10-ზე 

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MSI Afterburner 4.2.0 გამოვიდა დობრათ ცვლილებებით და ახალი RTSS 6.4.1-ით:

Added AMD Fiji graphics processors family support.
Hardware abstraction layer architecture has been revamped to allow implementation of voltage control via direct access to GPU ondie voltage controllers (e.g. AMD Fiji SMC) in addition to previously supported external voltage controllers connected to GPU via I2C bus. Please take a note that direct access to AMD SMC from multiple simultaneously running hardware monitoring applications can be unsafe and result in collisions, so similar to I2C access synchronization we introduce global namespace synchronization mutex “Access_ATI_SMC” as SMC access synchronization standard. Other developers are strongly suggested to use it during accessing AMD GPU SMC in order to provide collision free hardware monitoring.
Added core voltage control for reference design AMD RADEON R9 Fury / Nano series cards with on-die SMC voltage controller
Added unofficial overclocking support for PowerPlay7 capable graphics cards (AMD Tonga and newer graphics processors family). Please take a note that unofficial overclocking mode with completely disabled PowerPlay is currently not supported for PowerPlay7 capable hardware.
Added version detection for AMD Radeon Software Crimson edition. Please take a note that new AMD Radeon Software versioningscheme is not backward compatible so now Catalyst version can be reported improperly if you reinstall older versions of Catalyst drivers on top of AMD Radeon Software Crimson edition without cleaning the registry up. Until the issue is addressed inside AMD Radeon Software Crimson edition installer, MSI Afterburner is providing compatibility switch “LegacyDriverDetection” in the configuration file allowing you to use legacy driver version detection mechanism if you’re rolling back to legacy Catalyst drivers after AMD Radeon Software Crimson edition drivers
GPU usage monitoring filtering algorithms, aimed to filter GPU usage monitoring artifacts in AMD ADL API on AMD Sea Islands GPU family are now disabled by default. Filtering algorithms can still be enabled by power users via configuration file if necessary
Added core, memory and auxiliary PEXVDD voltage control for custom design MSI GTX980Ti Lightning series graphics cards with IR3595A+IR3567B voltage regulators
Added memory and VRM temperature monitoring for custom design MSI GTX980Ti Lightning series graphics cards with NCT7511Y thermal sensors
Now SDK includes detailed documentation for third party hardware database format, allowing experienced users to add voltage control support for custom design non-MSI graphics cards
Temperature monitoring for AMD Family 10h – 16h micro architecture CPUs is no longer experimental. Now thermal monitoring on such CPUs is unlocked by default.
Slightly altered VRAM usage monitoring implementation for AMD and Intel graphics cards. Now total resident bytes are being displayed as VRAM usage instead of total committed bytes, and allocated blocks are no longer being rounded to 1MB boundary per block when calculating a total value
Improved skin engine. Added support for altered USF skins obfuscation scheme used in most recent versions of third party overclocking tools.
Added Brazilian Portuguese localization.
RivaTuner Statistics Server has been upgraded to v6.4.1

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-get/msi-afterburner-beta-download,29.html

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MSI Afterburner 4.2.0 Updated http://www.guru3d.com/files-details/msi-afterburner-beta-download.html რაღაცა გამოეპარათ GTX980 Ti დაკავშირებით რომელიც დაფიქსეს მაგ ახალ ბილდში, მაინც განვაახლე მაგ ახალზე

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  • 5 months later...

MSI AfterBurner 4.3.0 Beta 4 გამოვიდა შემდეგი ჰაილაიტსებით 1070-1080 OC საპორტით:

Version 4.3.0 Beta 4

Added GPU Boost 3.0 technology support for NVIDIA Pascal graphics cards:
Added percent based overvoltage support
 Added voltage/frequency curve customization support. You may use traditional core clock slider on NVIDIA GeForce GTX 1070 and 1080 graphics cards to apply fixed offset to all voltage/frequency curve points as well as use brand new flexible voltage/frequency curve editor window for more precise per-point curve adjustment. The editor window can be activated with <Ctrl> + <F> keyboard shortcut and it provides you the following features:
You may independently adjust clock frequency offset for each point with mouse cursor or <Up> / <Down> keys
You may hold <Ctrl> key to set anchor and fix clock frequency offset in minimum/maximum voltage point and adjust the offset of any other point with mouse to linearly interpolate the offsets between the anchor and adjustment points
You may hold <Shift> key while adjusting the offset of any point with mouse to apply the same fixed offset to all points. That’s equal to adjusting the offset with the slider in main application window
You may press <Ctrl> + <D> to reset offsets for all points
You may switch between traditional core clock control slider in the main window and voltage/frequency curve editor window to see how they affect each other in realtime
You may press <L> after selecting any point on the curve with mouse cursor to disable GPU dynamic voltage/frequency adjustment and lock the voltage and core clock frequency to a state defined by the target point. This feature allows you to test graphics card stability independently for each voltage/frequency point of the curve using real 3D applications or any stress test of your choice. In addition to stability testing usage scenario, MSI Afterburner allows you to save a curve with locked point setting to a profile, so you may easily switch between dynamic voltage/frequency management and fixed voltage/frequency settings in realtime (e.g. to achieve the maximum performance during benchmarking). Please take a note that fixed voltage and frequency settings do not allow you to disable power and thermal throttling.
Increased default maximum limits for <Core clock>, <Memory clock> and <Memory usage> graphs to improve graphs readability on NVIDIA Pascal series graphics cards
Improved representation of performance limits graphs for NVIDIA graphics cards per NVIDIA recommendations:
<Voltage limit> and <OV max limit> graphs have been merged into single <Voltage limit> graph
<Utilization limit> graph has been renamed to <No load limit> graph
<SLI sync> graph is now hidden on the systems with single NVIDIA GPU
Added uP1816 voltage regulators support to provide compatibility with future custom design MSI graphics cards
Improved validation and handling of erroneous data reported after TDR on NVIDIA graphics cards
Startup profile is now also affected by <Lock profiles> button, which means that you cannot modify or delete your startup overclocking settings while this button is pressed. This feature can be useful to protect startup overclocking settings from modification while temporarily testing various overclocking scenarios on overclocked system
Added support for unofficial overclocking mode with disabled PowerPlay on PowerPlay7 capable hardware (AMD Tonga and newer graphics processors family)
Added ability to use low-level hardware access interface on the systems with AMD graphics cards when legacy VGA BIOS image is not mapped to memory
Fixed bug causing the maximum value to be invisible on some hardware monitoring graphs under certain conditions (e.g. <Framerate> or <Frametime> graphs after closing 3D application) 

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-details/msi-afterburner-beta-download.html

ფინალური ვერსია სანამ არ გამოვა არ ღირს სხვა კარტებისთვის მაგის ხმარება მემგონი, მე პირადათ თავი შევიკავე და წინა ვერსიაზე ვრჩები ჯერ

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MSI AfterBurner 4.3.0 Beta 14 გამოვიდა დიდი ჩეინჯლოგით:

Revision history Version 4.3.0 Beta 14

Added AMD Ellesmere and Baffin graphics processors families support
Added Overdrive N (Overdrive 7) technology support for AMD Polaris architecture based graphics cards
Added core voltage control for reference design AMD RADEON RX 460, AMD RADEON RX 470 and AMD RADEON RX 480 series cards with on-die SMC voltage controller
Added memory controller usage graph to hardware monitoring module for AMD graphics cards. Currently memory controller usage monitoring is implemented for AMD Ellesmere and Baffin graphics processors families only
Added GPU power draw graph to hardware monitoring module for AMD graphics cards. Currently GPU power draw monitoring is implemented for AMD Ellesmere and Baffin graphics processors families only
Added “Erase autosaved startup settings” option to “AMD compatibility properties” section in “General” tab. Starting from AMD Crimson drivers family, the driver is automatically saving hardware settings (e.g. overclocking or fan control settings) in the registry and apply it at Windows startup. It makes settings of any third party hardware overclocking tool virtually permanent, meaning that applied settings stay in the system even after rebooting or powering down the system. However, such implementation is unsafe and even potentially dangerous, because you're no longer able to undo unsafe overclocking with system reboot or even driver reinstall. To prevent such situations, MSI Afterburner can now optionally erase AMD driver's autosaved startup settings after applying new settings to hardware
Added GPU Boost 3.0 technology support for NVIDIA Pascal graphics cards:
Added percent based overvoltage support.
Added voltage/frequency curve customization support. You may use traditional core clock slider on NVIDIA GeForce GTX 1070 and 1080 graphics cards to apply fixed offset to all voltage/frequency curve points as well as use brand new flexible voltage/frequency curve editor window for more precise per-point curve adjustment. The editor window can be activated either with <Voltage/frequency curve editor> button in the main application window or with <Ctrl> + <F> keyboard shortcut and it provides you the following features:  You may independently adjust clock frequency offset for each point with mouse cursor or <Up> / <Down> keys
You may hold <Ctrl> key to set anchor and fix clock frequency offset in minimum/maximum voltage point and adjust the offset of any other point with mouse to linearly interpolate the offsets between the anchor and adjustment points
You may hold <Shift> key while adjusting the offset of any point with mouse to apply the same fixed offset to all points. That’s equal to adjusting the offset with the slider in main application window.
You may press <Ctrl> + <D> to reset offsets for all points  You may switch between traditional core clock control slider in the main window and voltage/frequency curve editor window to see how they affect each other in real-time
You may press <L> after selecting any point on the curve with mouse cursor to disable GPU dynamic voltage/frequency adjustment and lock the voltage and core clock frequency to a state defined by the target point. This feature allows you to test graphics card stability independently for each voltage/frequency point of the curve using real 3D applications or any stress test of your choice. In addition to stability testing usage scenario, MSI Afterburner allows you to save a curve with locked point setting to a profile, so you may easily switch between dynamic voltage/frequency management and fixed voltage/frequency settings in realtime (e.g. to achieve the maximum performance during benchmarking). Please take a note that fixed voltage and frequency settings do not allow you to disable power and thermal throttling
Increased default maximum limits for “Core clock”, “Memory clock” and “Memory usage” graphs to improve graphs readability on NVIDIA Pascal series graphics cards
Added configuration file switch, allowing you to toggle the source for “Power” graph on NVIDIA graphics cards. Normalized total power draw (i.e. normalized value from multiple power sensors installed on the graphics card) is selected by default per NVIDIA recommendation, however you can configure MSI Afterburner to display power draw from GPU sensor only
Improved representation of performance limits graphs for NVIDIA graphics cards per NVIDIA recommendations:
“Voltage limit” and “OV max limit” graphs have been merged into single “Voltage limit” graph
“Utilization limit” graph has been renamed to “No load limit” graph
“SLI sync” graph is now hidden on the systems with single NVIDIA GPU
Improved representation of performance limits graphs in On-Screen Display or in Logitech keyboard LCD. Now the names or currently triggered performance limits are being displayed in On-Screen Display or in Logitech keyboard LCD instead of previously used binary limits representation form
Added uP1816 voltage regulators support to provide compatibility with future custom design MSI graphics cards
Improved validation and handling of erroneous data reported after TDR or during runtime driver installation on NVIDIA graphics cards
Improved clock monitoring on GPU Boost 2.0 NVIDIA graphics cards after dynamic uninstallation/reinstallation of display driver during MSI Afterburner runtime
Added detection of runtime driver installation on NVIDIA graphics cards. Now MSI Afterburner is periodically checking the presence of NVIDIA driver and displaying notification message informing you that the connection with GPU is lost when the driver is being dynamically uninstalled during MSI Afterburner runtime 
Startup profile is now also affected by “Lock profiles” button, which means that you cannot modify or delete your startup overclocking settings while this button is pressed. This feature can be useful to protect startup overclocking settings from modification while temporarily testing various overclocking scenarios on overclocked system
Added support for unofficial overclocking mode with disabled PowerPlay on PowerPlay7 capable hardware (AMD Tonga and newer graphics processors family)
Added unofficial overclocking support for AMD Polaris architecture based graphics cards
Added ability to use low-level hardware access interface on the systems with AMD graphics cards when legacy VGA BIOS image is not mapped to memory 
Improved compatibility with the systems with both Overdrive 5 and Overdrive 6 API AMD graphics cards installed
Fixed bug causing the maximum value to be invisible on some hardware monitoring graphs under certain conditions (e.g. “Framerate” or “Frametime” graphs after closing 3D application)
Added ability to define numpad keys as hotkeys when <Num Lock> in on
RivaTuner Statistics Server has been upgraded to v6.5.0

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-get/msi-afterburner-beta-download,30.html

მემგონი უკვე შეიძლება დაყენება, DX12 საპორტიც დაემატა და ახალი RTSS ვერსია, წესით მალე ფინალურიც გამოვა უკვე

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RTSS Rivatuner Statistics Server v6.5.0 beta 6 გამოვიდა http://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,11.html რავი მე ვერაფრით ვერ ავამუშავე ფპს ჩამკეტი, რაღაცა აირია ნასტროიკებში და არაფერმა არ უშველა, შეიძლება რაღაცასთან აქვს კონფლიქტი, ბანდიკამი და რეშეიდი მიყენია კიდე, თუმცა პოვერდვდ11 არანაირი რეაქცია არა აქვს როცა ვურთავ ფპს ლოკს, ახალმა არია მემგონი რაღაცა იმიტომ რომ ძველ 4.2 აფტერბარნერზეც ვეღარ ხედავს უკვე ვერაფერს, თუმცა ფპს და ფრეიტაიმსის ოპციები მუშაობს ან როცა შენით ჩაურთავ სანამ რამეს გაუშვებდე, თუმცა ისედაც უნდა მუშაობდეს მაგის გარეშე

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  • 3 weeks later...

MSI AB 4.3.0 RC დაიდო შემდეგი ჩეინჯლოგით:

• Added AMD Ellesmere and Baffin graphics processors families support
• Added Overdrive N (Overdrive 7) technology support for AMD Polaris architecture based graphics cards
• Added core voltage control for reference design AMD RADEON RX 460, AMD RADEON RX 470 and AMD RADEON RX 480 series cards with on-die SMC voltage controller
• Added memory controller usage graph to hardware monitoring module for AMD graphics cards. Currently memory controller usage monitoring is implemented for AMD Ellesmere and Baffin graphics processors families only
• Added GPU power draw graph to hardware monitoring module for AMD graphics cards. Currently GPU power draw monitoring is implemented for AMD Ellesmere and Baffin graphics processors families only
• Added “Erase autosaved startup settings” option to “AMD compatibility properties” section in “General” tab. Starting from AMD Crimson drivers family, the driver is automatically saving hardware settings (e.g. overclocking or fan control settings) in the registry and apply it at Windows startup. It makes settings of any third party hardware overclocking tool virtually permanent, meaning that applied settings stay in the system even after rebooting or powering down the system. However, such implementation is unsafe and even potentially dangerous, because you're no longer able to undo unsafe overclocking with system reboot or even driver reinstall. To prevent such situations, MSI Afterburner can now optionally erase AMD driver's autosaved startup settings after applying new settings to hardware
• Added GPU Boost 3.0 technology support for NVIDIA Pascal graphics cards:
o Added percent based overvoltage support
o Added voltage/frequency curve customization support. You may use traditional core clock slider on NVIDIA GeForce GTX 1070 and 1080 graphics cards to apply fixed offset to all voltage/frequency curve points as well as use brand new flexible voltage/frequency curve editor window for more precise per-point curve adjustment. The editor window can be activated either with “Voltage/frequency curve editor” button in the main application window or with <Ctrl> + <F> keyboard shortcut and it provides you the following features:
- You may independently adjust clock frequency offset for each point with mouse cursor or <Up> / <Down> keys
- You may hold <Ctrl> key to set anchor and fix clock frequency offset in minimum/maximum voltage point and adjust the offset of any other point with mouse to linearly interpolate the offsets between the anchor and adjustment points
- You may hold <Shift> key while adjusting the offset of any point with mouse to apply the same fixed offset to all points. That’s equal to adjusting the offset with the slider in main application window
- You may press <Ctrl> + <D> to reset offsets for all points
- You may switch between traditional core clock control slider in the main window and voltage/frequency curve editor window to see how they affect each other in realtime
- You may press <L> after selecting any point on the curve with mouse cursor to disable GPU dynamic voltage/frequency adjustment and lock the voltage and core clock frequency to a state defined by the target point. This feature allows you to test graphics card stability independently for each voltage/frequency point of the curve using real 3D applications or any stress test of your choice. In addition to stability testing usage scenario, MSI Afterburner allows you to save a curve with locked point setting to a profile, so you may easily switch between dynamic voltage/frequency management and fixed voltage/frequency settings in realtime (e.g. to achieve the maximum performance during benchmarking). Please take a note that fixed voltage and frequency settings do not allow you to disable power and thermal throttling
• Increased default maximum limits for “Core clock”, “Memory clock” and “Memory usage” graphs to improve graphs readability on NVIDIA Pascal series graphics cards
• Added configuration file switch, allowing you to toggle the source for “Power” graph on NVIDIA graphics cards. Normalized total power draw (i.e. normalized value from multiple power sensors installed on the graphics card) is selected by default per NVIDIA recommendation, however you can configure MSI Afterburner to display power draw from GPU sensor only 
• Improved representation of performance limits graphs for NVIDIA graphics cards per NVIDIA recommendations:
o “Voltage limit” and “OV max limit” graphs have been merged into single “Voltage limit” graph
o “Utilization limit” graph has been renamed to “No load limit” graph
o “SLI sync” graph is now hidden on the systems with single NVIDIA GPU
o Improved representation of performance limits graphs in On-Screen Display or in Logitech keyboard LCD. Now the names or currently triggered performance limits are being displayed in On-Screen Display or in Logitech keyboard LCD instead of previously used binary limits representation form 
• Community-created third party hardware database providing voltage control support on some non-MSI custom design graphics cards is now included in distributive
• Added uP1816 voltage regulators support to provide compatibility with future custom design MSI graphics cards
• Improved validation and handling of erroneous data reported after TDR or during runtime driver installation on NVIDIA graphics cards
• Improved clock monitoring on GPU Boost 2.0 NVIDIA graphics cards after dynamic uninstallation/reinstallation of display driver during MSI Afterburner runtime
• Added detection of runtime driver installation on NVIDIA graphics cards. Now MSI Afterburner is periodically checking the presence of NVIDIA driver and displaying notification message informing you that the connection with GPU is lost when the driver is being dynamically uninstalled during MSI Afterburner runtime 
• Startup profile is now also affected by “Lock profiles” button, which means that you cannot modify or delete your startup overclocking settings while this button is pressed. This feature can be useful to protect startup overclocking settings from modification while temporarily testing various overclocking scenarios on overclocked system 
• Added support for unofficial overclocking mode with disabled PowerPlay on PowerPlay7 capable hardware (AMD Tonga and newer graphics processors family)
• Added unofficial overclocking support for AMD Polaris architecture based graphics cards
• Added ability to use low-level hardware access interface on the systems with AMD graphics cards when legacy VGA BIOS image is not mapped to memory (e.g. in UEFI environment)
• Improved compatibility with the systems with both Overdrive 5 and Overdrive 6 API AMD graphics cards installed
• Added driver registry key detection for the secondary display adapters in SLI/Crossfire systems. Due to this improvement it is no longer necessary to temporarily disable Crossfire when altering some settings in “AMD compatibility properties” section (e.g. “Extend official overclocking limits” or “Enable ULPS” settings)
• Improved hardware polling and application startup time on ULPS-enabled Crossfire systems with AMD Fiji and newer AMD graphics processors
• Primary GPU usage is no longer cloned on all secondary GPU usage graphs on Crossfire systems when “Enable unified GPU usage monitoring” is enabled in “AMD compatibility properties”. Please take a note that only the primary GPU load is available on Crossfire systems when this option is enabled
• Updated IO driver provides more secure MMIO access interface
• Fixed bug causing the maximum value to be invisible on some hardware monitoring graphs under certain conditions (e.g. “Framerate” or “Frametime” graphs after closing 3D application)
• Added ability to define numpad keys as hotkeys when <Num Lock> in on
• RivaTuner Statistics Server has been upgraded to v6.5.0 

RTSS 6.5.0 changes list:

• Direct3D12 On-Screen Display, screen capture and video capture support. Currently RivaTuner Statistics Server is the only application providing On-Screen Display support for both single-GPU Direct3D12 applications and multi-GPU Direct3D12 applications running in explicit LDA mode on both AMD Crossfire and NVIDIA SLI systems
• Added “Hide pre-created profiles” option to “General properties” section in “General” tab. New option allows you to see your own profiles only and hide built-in pre-created 3D exclusion profiles supplied with the application
• 64-bit Steam overlay library has been removed from delayed hooking engine configuration. Now On-Screen Display is being rendered immediately after starting 64-bit Steam applications without 15 second delay. Power users may still add 64-bit Steam overlay library to delayed hooking engine configuration if necessary
• Fixed bug in the encoder server causing it to continue capturing audio and leak memory after recording a video through dedicated encoder server and closing 3D application without stopping video recording session
• Updated profiles list 

ესეც გადმოსაწერი ლინკი: http://office.guru3d.com/afterburner/MSIAfterburnerSetup430Build9267_16_10_2016.rar

არც მაგ ახალზე მუშაობს ფპს კაპი არცერთ პროგრამაზე თუ თამაშზე, რა აღარ ვცადე მაგრამ ეგ ფიშკა აღარ მუშაობს ჩემთან 372 დრაივერების შემდეგ, დაჟე პოვერდვდ11 ვერ აკეთებს ფპს დაბლოკვას თუ წინასწარ არ დატოვე ჩართული სისტემ ტრეიში, მესამე ვიჩერში კი საშინელი ჭედვები აქვს რაც ადრე არ ქონდა როცა თავისით ირთვებოდა სეტინგიდან რომ ურთავდი თამაშის პროფილს და 60ფპს კეტავდი მერე, აბა ვისაც ნვიდიას კარტა აქვს და windows 10 10586-14393 დატესტოს კეტავს თუ არა ფპს თქვენთან, არ ვიცი ბანდიკამი მაქვს კიდე და ახალი Reshade + Nvidia profile inspector და რაღაცა ხომ არ ბლოკავს, თუმცა Fastsync+Framelimiter V2 60fps მშვენივრათ ფიქსავს სტატერინგს მესამე ვიჩერში და ეგ კომბინაცია მიყენია, ingame Vsync კი გავუთიშე საერთოდ

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4 hours ago, George said:

MSI AB 4.3.0 RC დაიდო შემდეგი ჩეინჯლოგით:

• Added AMD Ellesmere and Baffin graphics processors families support
• Added Overdrive N (Overdrive 7) technology support for AMD Polaris architecture based graphics cards
• Added core voltage control for reference design AMD RADEON RX 460, AMD RADEON RX 470 and AMD RADEON RX 480 series cards with on-die SMC voltage controller
• Added memory controller usage graph to hardware monitoring module for AMD graphics cards. Currently memory controller usage monitoring is implemented for AMD Ellesmere and Baffin graphics processors families only
• Added GPU power draw graph to hardware monitoring module for AMD graphics cards. Currently GPU power draw monitoring is implemented for AMD Ellesmere and Baffin graphics processors families only
• Added “Erase autosaved startup settings” option to “AMD compatibility properties” section in “General” tab. Starting from AMD Crimson drivers family, the driver is automatically saving hardware settings (e.g. overclocking or fan control settings) in the registry and apply it at Windows startup. It makes settings of any third party hardware overclocking tool virtually permanent, meaning that applied settings stay in the system even after rebooting or powering down the system. However, such implementation is unsafe and even potentially dangerous, because you're no longer able to undo unsafe overclocking with system reboot or even driver reinstall. To prevent such situations, MSI Afterburner can now optionally erase AMD driver's autosaved startup settings after applying new settings to hardware
• Added GPU Boost 3.0 technology support for NVIDIA Pascal graphics cards:
o Added percent based overvoltage support
o Added voltage/frequency curve customization support. You may use traditional core clock slider on NVIDIA GeForce GTX 1070 and 1080 graphics cards to apply fixed offset to all voltage/frequency curve points as well as use brand new flexible voltage/frequency curve editor window for more precise per-point curve adjustment. The editor window can be activated either with “Voltage/frequency curve editor” button in the main application window or with <Ctrl> + <F> keyboard shortcut and it provides you the following features:
- You may independently adjust clock frequency offset for each point with mouse cursor or <Up> / <Down> keys
- You may hold <Ctrl> key to set anchor and fix clock frequency offset in minimum/maximum voltage point and adjust the offset of any other point with mouse to linearly interpolate the offsets between the anchor and adjustment points
- You may hold <Shift> key while adjusting the offset of any point with mouse to apply the same fixed offset to all points. That’s equal to adjusting the offset with the slider in main application window
- You may press <Ctrl> + <D> to reset offsets for all points
- You may switch between traditional core clock control slider in the main window and voltage/frequency curve editor window to see how they affect each other in realtime
- You may press <L> after selecting any point on the curve with mouse cursor to disable GPU dynamic voltage/frequency adjustment and lock the voltage and core clock frequency to a state defined by the target point. This feature allows you to test graphics card stability independently for each voltage/frequency point of the curve using real 3D applications or any stress test of your choice. In addition to stability testing usage scenario, MSI Afterburner allows you to save a curve with locked point setting to a profile, so you may easily switch between dynamic voltage/frequency management and fixed voltage/frequency settings in realtime (e.g. to achieve the maximum performance during benchmarking). Please take a note that fixed voltage and frequency settings do not allow you to disable power and thermal throttling
• Increased default maximum limits for “Core clock”, “Memory clock” and “Memory usage” graphs to improve graphs readability on NVIDIA Pascal series graphics cards
• Added configuration file switch, allowing you to toggle the source for “Power” graph on NVIDIA graphics cards. Normalized total power draw (i.e. normalized value from multiple power sensors installed on the graphics card) is selected by default per NVIDIA recommendation, however you can configure MSI Afterburner to display power draw from GPU sensor only 
• Improved representation of performance limits graphs for NVIDIA graphics cards per NVIDIA recommendations:
o “Voltage limit” and “OV max limit” graphs have been merged into single “Voltage limit” graph
o “Utilization limit” graph has been renamed to “No load limit” graph
o “SLI sync” graph is now hidden on the systems with single NVIDIA GPU
o Improved representation of performance limits graphs in On-Screen Display or in Logitech keyboard LCD. Now the names or currently triggered performance limits are being displayed in On-Screen Display or in Logitech keyboard LCD instead of previously used binary limits representation form 
• Community-created third party hardware database providing voltage control support on some non-MSI custom design graphics cards is now included in distributive
• Added uP1816 voltage regulators support to provide compatibility with future custom design MSI graphics cards
• Improved validation and handling of erroneous data reported after TDR or during runtime driver installation on NVIDIA graphics cards
• Improved clock monitoring on GPU Boost 2.0 NVIDIA graphics cards after dynamic uninstallation/reinstallation of display driver during MSI Afterburner runtime
• Added detection of runtime driver installation on NVIDIA graphics cards. Now MSI Afterburner is periodically checking the presence of NVIDIA driver and displaying notification message informing you that the connection with GPU is lost when the driver is being dynamically uninstalled during MSI Afterburner runtime 
• Startup profile is now also affected by “Lock profiles” button, which means that you cannot modify or delete your startup overclocking settings while this button is pressed. This feature can be useful to protect startup overclocking settings from modification while temporarily testing various overclocking scenarios on overclocked system 
• Added support for unofficial overclocking mode with disabled PowerPlay on PowerPlay7 capable hardware (AMD Tonga and newer graphics processors family)
• Added unofficial overclocking support for AMD Polaris architecture based graphics cards
• Added ability to use low-level hardware access interface on the systems with AMD graphics cards when legacy VGA BIOS image is not mapped to memory (e.g. in UEFI environment)
• Improved compatibility with the systems with both Overdrive 5 and Overdrive 6 API AMD graphics cards installed
• Added driver registry key detection for the secondary display adapters in SLI/Crossfire systems. Due to this improvement it is no longer necessary to temporarily disable Crossfire when altering some settings in “AMD compatibility properties” section (e.g. “Extend official overclocking limits” or “Enable ULPS” settings)
• Improved hardware polling and application startup time on ULPS-enabled Crossfire systems with AMD Fiji and newer AMD graphics processors
• Primary GPU usage is no longer cloned on all secondary GPU usage graphs on Crossfire systems when “Enable unified GPU usage monitoring” is enabled in “AMD compatibility properties”. Please take a note that only the primary GPU load is available on Crossfire systems when this option is enabled
• Updated IO driver provides more secure MMIO access interface
• Fixed bug causing the maximum value to be invisible on some hardware monitoring graphs under certain conditions (e.g. “Framerate” or “Frametime” graphs after closing 3D application)
• Added ability to define numpad keys as hotkeys when <Num Lock> in on
• RivaTuner Statistics Server has been upgraded to v6.5.0 

RTSS 6.5.0 changes list:

• Direct3D12 On-Screen Display, screen capture and video capture support. Currently RivaTuner Statistics Server is the only application providing On-Screen Display support for both single-GPU Direct3D12 applications and multi-GPU Direct3D12 applications running in explicit LDA mode on both AMD Crossfire and NVIDIA SLI systems
• Added “Hide pre-created profiles” option to “General properties” section in “General” tab. New option allows you to see your own profiles only and hide built-in pre-created 3D exclusion profiles supplied with the application
• 64-bit Steam overlay library has been removed from delayed hooking engine configuration. Now On-Screen Display is being rendered immediately after starting 64-bit Steam applications without 15 second delay. Power users may still add 64-bit Steam overlay library to delayed hooking engine configuration if necessary
• Fixed bug in the encoder server causing it to continue capturing audio and leak memory after recording a video through dedicated encoder server and closing 3D application without stopping video recording session
• Updated profiles list 

ესეც გადმოსაწერი ლინკი: http://office.guru3d.com/afterburner/MSIAfterburnerSetup430Build9267.rar

არც მაგ ახალზე მუშაობს ფპს კაპი არცერთ პროგრამაზე თუ თამაშზე, რა აღარ ვცადე მაგრამ ეგ ფიშკა აღარ მუშაობს ჩემთან 372 დრაივერების შემდეგ, დაჟე პოვერდვდ11 ვერ აკეთებს ფპს დაბლოკვას თუ წინასწარ არ დატოვე ჩართული სისტემ ტრეიში, მესამე ვიჩერში კი საშინელი ჭედვები აქვს რაც ადრე არ ქონდა როცა თავისით ირთვებოდა სეტინგიდან რომ ურთავდი თამაშის პროფილს და 60ფპს კეტავდი მერე, აბა ვისაც ნვიდიას კარტა აქვს და windows 10 10586-14393 დატესტოს კეტავს თუ არა ფპს თქვენთან, არ ვიცი ბანდიკამი მაქვს კიდე და ახალი Reshade + Nvidia profile inspector და რაღაცა ხომ არ ბლოკავს, თუმცა Fastsync+Framelimiter V2 60fps მშვენივრათ ფიქსავს სტატერინგს მესამე ვიჩერში და ეგ კომბინაცია მიყენია, ingame Vsync კი გავუთიშე საერთოდ

გააქრეს თუ მე ვერ ვპოულობ 4.3 ვერსიას ?

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პირდაპირი ლინკიდან გადმოწერა ალბათ დაბლოკილია, ამიტომ ამ პოსტიდან გადმოიწერე ეგრე მუშაობს http://forums.guru3d.com/showpost.php?p=5348254&postcount=174 ფინალურამდე ეგრე იქნება ალბათ

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44 minutes ago, George said:

პირდაპირი ლინკიდან გადმოწერა ალბათ დაბლოკილია, ამიტომ ამ პოსტიდან გადმოიწერე ეგრე მუშაობს http://forums.guru3d.com/showpost.php?p=5348254&postcount=174 ფინალურამდე ეგრე იქნება ალბათ

ხოო თვითონ msi afterburner საც მივაგენი მოცემული ლინკიდან 

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MSI Afterburner 4.3.0 ფინალური ბილდი გამოვიდა შემდეგი უზარმაზარი ჩეინჯლოგით:

Revision history Version 4.3.0

Added AMD Ellesmere and Baffin graphics processors families support
Added Overdrive N (Overdrive 7) technology support for AMD Polaris architecture based graphics cards
Added core voltage control for reference design AMD RADEON RX 460, AMD RADEON RX 470 and AMD RADEON RX 480 series cards with on-die SMC voltage controller
Added memory controller usage graph to hardware monitoring module for AMD graphics cards. Currently memory controller usage monitoring is implemented for AMD Ellesmere and Baffin graphics processors families only
Added GPU power draw graph to hardware monitoring module for AMD graphics cards. Currently GPU power draw monitoring is implemented for AMD Ellesmere and Baffin graphics processors families only
Added “Erase autosaved startup settings” option to “AMD compatibility properties” section in “General” tab. Starting from AMD Crimson drivers family, the driver is automatically saving hardware settings (e.g. overclocking or fan control settings) in the registry and apply it at Windows startup. It makes settings of any third party hardware overclocking tool virtually permanent, meaning that applied settings stay in the system even after rebooting or powering down the system. However, such implementation is unsafe and even potentially dangerous, because you're no longer able to undo unsafe overclocking with system reboot or even driver reinstall. To prevent such situations, MSI Afterburner can now optionally erase AMD driver's autosaved startup settings after applying new settings to hardware
Added GPU Boost 3.0 technology support for NVIDIA Pascal graphics cards:
Added percent based overvoltage support
Added voltage/frequency curve customization support. You may use traditional core clock slider on NVIDIA GeForce GTX 1070 and 1080 graphics cards to apply fixed offset to all voltage/frequency curve points as well as use brand new flexible voltage/frequency curve editor window for more precise per-point curve adjustment. The editor window can be activated either with “Voltage/frequency curve editor” button in the main application window or with <Ctrl> + <F> keyboard shortcut and it provides you the following features:
You may independently adjust clock frequency offset for each point with mouse cursor or <Up> / <Down> keys
You may hold <Ctrl> key to set anchor and fix clock frequency offset in minimum/maximum voltage point and adjust the offset of any other point with mouse to linearly interpolate the offsets between the anchor and adjustment points
You may hold <Shift> key while adjusting the offset of any point with mouse to apply the same fixed offset to all points. That’s equal to adjusting the offset with the slider in main application window
You may press <Ctrl> + <D> to reset offsets for all points
You may switch between traditional core clock control slider in the main window and voltage/frequency curve editor window to see how they affect each other in realtime
You may press <L> after selecting any point on the curve with mouse cursor to disable GPU dynamic voltage/frequency adjustment and lock the voltage and core clock frequency to a state defined by the target point. This feature allows you to test graphics card stability independently for each voltage/frequency point of the curve using real 3D applications or any stress test of your choice. In addition to stability testing usage scenario, MSI Afterburner allows you to save a curve with locked point setting to a profile, so you may easily switch between dynamic voltage/frequency management and fixed voltage/frequency settings in realtime (e.g. to achieve the maximum performance during benchmarking). Please take a note that fixed voltage and frequency settings do not allow you to disable power and thermal throttling
Increased default maximum limits for “Core clock”, “Memory clock” and “Memory usage” graphs to improve graphs readability on NVIDIA Pascal series graphics cards
Added configuration file switch, allowing you to toggle the source for “Power” graph on NVIDIA graphics cards. Normalized total power draw (i.e. normalized value from multiple power sensors installed on the graphics card) is selected by default per NVIDIA recommendation, however you can configure MSI Afterburner to display power draw from GPU sensor only
Improved representation of performance limits graphs for NVIDIA graphics cards per NVIDIA recommendations: 
“Voltage limit” and “OV max limit” graphs have been merged into single “Voltage limit” graph
“Utilization limit” graph has been renamed to “No load limit” graph 
“SLI sync” graph is now hidden on the systems with single NVIDIA GPU
Improved representation of performance limits graphs in On-Screen Display or in Logitech keyboard LCD. Now the names or currently triggered performance limits are being displayed in On-Screen Display or in Logitech keyboard LCD instead of previously used binary limits representation form
Community-created third party hardware database providing voltage control support on some non-MSI custom design graphics cards is now included in distributive
Added uP1816 voltage regulators support to provide compatibility with future custom design MSI graphics cards
Improved validation and handling of erroneous data reported after TDR or during runtime driver installation on NVIDIA graphics 
cards
Improved clock monitoring on GPU Boost 2.0 NVIDIA graphics cards after dynamic uninstallation/reinstallation of display driver during MSI Afterburner runtime
Added detection of runtime driver installation on NVIDIA graphics cards. Now MSI Afterburner is periodically checking the presence of NVIDIA driver and displaying notification message informing you that the connection with GPU is lost when the driver is being dynamically uninstalled during MSI Afterburner runtime
Startup profile is now also affected by “Lock profiles” button, which means that you cannot modify or delete your startup overclocking settings while this button is pressed. This feature can be useful to protect startup overclocking settings from modification while temporarily testing various overclocking scenarios on overclocked system
Added support for unofficial overclocking mode with disabled PowerPlay on PowerPlay7 capable hardware (AMD Tonga and newer graphics processors family)
Added unofficial overclocking support for AMD Polaris architecture based graphics cards
Added ability to use low-level hardware access interface on the systems with AMD graphics cards when legacy VGA BIOS image is not mapped to memory (e.g. in UEFI environment)
Improved compatibility with the systems with both Overdrive 5 and Overdrive 6 API AMD graphics cards installed
Added driver registry key detection for the secondary display adapters in SLI/Crossfire systems. Due to this improvement it is no longer necessary to temporarily disable Crossfire when altering some settings in “!MD compatibility properties” section (e.g. “Extend official overclocking limits” or “Enable ULPS” settings)
Improved hardware polling and application startup time on ULPS-enabled Crossfire systems with AMD Fiji and newer AMD graphics processors
Primary GPU usage is no longer cloned on all secondary GPU usage graphs on Crossfire systems when “Enable unified GPU usage monitoring” is enabled in “!MD compatibility properties”. Please take a note that only the primary GPU load is available on Crossfire systems when this option is enabled
Updated IO driver provides more secure MMIO access interface
Fixed bug causing the maximum value to be invisible on some hardware monitoring graphs under certain conditions (e.g. “Framerate” or “Frametime” graphs After closing 3D application)
Added ability to define numpad keys as hotkeys when <Num Lock> in on
Guru3D RivaTuner Statistics Server has been upgraded to v6.5.0 
 

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-get/msi-afterburner-beta-download,30.html დატესტვით ჯერ ვერ დავტესტავ რახან დროებით უკარტოთ ვარ სანამ ფანები არ ჩამოვა, ისე კი საინტერესოა ისევ ახურებს fps ფრეიმკაპი თუ დაფიქსა მაგ ფინალურში, მემგონი რაღაცეები შეცვალეს Anniversary update-ში და WDDM 2.1 დრაივერში + ნვიდიამ ფასტინკის დამატების შემდეგ ახალი მეორე ვერსიის ფრეიმ ლიმიტერები დაამატა დრაივერში და შეიძლება რაღაც კონფლიქტშიც შედიოდეს RTSS-ან, DX12 რეჟიმში კი ჯერ არცერთი თამაში არ დამიტესტია რომ მენახა აჩვენებს თუ არა თამასში რამეს როცა ურთავ სეტინგებიდან

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RTSS Rivatuner Statistics Server Download v6.5.0 Final/Stable გამოვიდა შემდეგი ჩეინჯლოგით ცალკე ვისაც უნდოდა გადმოწერა: 

Version 6.5.0

Direct3D12 On-Screen Display, screen capture and video capture support. Currently RivaTuner Statistics Server is the only application providing On-Screen Display support for both single-GPU Direct3D12 applications and multi-GPU Direct3D12 applications running in explicit LDA mode on both AMD Crossfire and NVIDIA SLI systems. Please take a note that Direct3D12 support is provided for native Win32 applications only, Microsoft UWP applications are currently not supported
Added “Hide pre-created profiles” option to “General properties” section in “General” tab. New option allows you to see your own profiles only and hide built-in pre-created 3D exclusion profiles supplied with the application
64-bit Steam overlay library has been removed from delayed hooking engine configuration. Now On-Screen Display is being rendered immediately after starting 64-bit Steam applications without 15 second delay. Power users may still add 64-bit Steam overlay library to delayed hooking engine configuration if necessary
Fixed bug in the encoder server causing it to continue capturing audio and leak memory after recording a video through dedicated encoder server and closing 3D application without stopping video recording session
Updated profiles list 
 

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,11.html

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  • 4 weeks later...

RTSS Rivatuner Statistics Server Download v6.5.1 დაოდო კიდე ცალკე შემდეგი ჩეინჯლოგით:

Added power user oriented profile compatibility setting for DX1x applications concurrently accessing the swap chain from multiple rendering threads (e.g. DX12 rendering mode in Battlefield 1 Fall Update)
Added compatibility profile for Battlefield 1 Fall Update to address application hang/crash on startup issues in DX12 mode with On-Screen Display enabled
Added power user oriented profile setting, allowing you to customize framerate denominator for the built-in framerate limiter. The denominator can be customized to adjust the limit in fractional steps (e.g. denominator 10 to adjust the limit in 1/10 FPS steps)
Updated localizations

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html

ეს რაღაც ცუდათ მუშაობს მესამე ვიჩერში 1.31 პაჩის შემდეგ და მე უკვე nvidiaprofileinspector ვხმარობ ფასტინკის და V2 60fps ჩამკეტის კომბინაციას, ზუსტათ 60ფპს არ კეტავს ოღონდ, 62ფპს-მდე ადის ხოლმე, მაგრამ მაგარი გლატკი კია, როცა 58ფპს მოვუნიშნე კაკრაზ უფრო მეტი ძაგძაგი ქონდა 60ფპს ფარგლებში, პატარა რივკები თუ აქვს კამერის მოძრაობის დროს მარტო კატსცენებში, სახეები კი ძალზე გლატკია ეგრე როცა ლაპარაკობენ, RTSS კი მგონი საერთოდ ვეღარაფერს პოულობს რომ ამატებ ავტომატურათ AU აპდეიტის და 372 სერიის დრაივერების შემდეგ, ყოველ შემთხევაში ჩემ კარტაზე ეგრეა, ადრე მშვენივრათ ბლოკავდა სანამ DX12 საპორტს დაამატებდენ პოვერდვდ11 კი, ეხლა ვაბშე არა აქვს რეაქცია თავიდანვე ჩართულს თუ არ დატოვებ RTSS, ეგრე კი მესამე ვიჩერში რივკები აქვს ingame vsync on ერთად, ადრე კი ძალიან გლატკი იყო ეგრე როცა ვკეტავდი ხოლმე

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  • 2 weeks later...

ჩემთან ვაბშე აღარ მუშაობს ლოლ ავტომატურათ რომ აკეთებდა ჰუკს, რა უშლის ხელს ვერ დავადგინე, მეგონა ბანდიკამი ან Reshade ახურებდა მაგრამ მაგეებს სანამ დავაყენებდე მაშინაც არ ჩაირთო, ესე იგი სხვა რაღაცის ბრალია, არც მესამე ვიჩერზე აქვს რეაქცია და არც პოვერდვდ11-ზე ფპს კაპს რომ ვადებ, მემგონი Anniversary update შემდეგ დაეწყო გაბერვები, ან თვითონ ნვიდიამ შეცვალა რაღაცა 372 სერიიდან მოყოლებული, შეიძლება ორივე ერთად, ფაქტია რომ nvidiaprofileinspector უპრობლემოთ იკეტება ფპს და მაქედან თუ ჩართული არ დატოვე RTTS სისტემ ტრეიში ვეღარ აკეთებს ჰუკს ავტომატურათ, არ ვიცი 10586 ვინდოუს 10-ის ბილდზე ჯერ კიდევ მუშაობს ეგ ფიშკა, გააჩნია რისი ბრალია, უფრო ნვიდიას დრაივერების ამბავი მგონია მე, აი თამასში კი გამოაქვს უკვე რაღაცეებს რომ უნიშნავ ინფორმაცია ფპს-ის ჩათვლით, ფპს ჩამკეტს რაღაცა ბლოკავს როგორც ჩანს და ვერ ახერხებს ავტომატურათ მიერთებას თამაშის გაშვების შემდეგ, თუმცა სხვა იგრებზე აღარ მიცდია, მაგრამ მგონი საერთოდ არაფერზე არა აქვს ჩემთან რეაქცია რა პროგრამის პროფილიც არ უნდა მონიშნო 

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  • 2 months later...

RTSS To Get Vulkan Overlay and Videocapture support http://www.guru3d.com/news-story/rtss-to-get-vulkan-overlay-and-videocapture-support.html

ვულკანი კი არა და ჩემთან ავტომატურათ არც DX9-11 იგრებზე მუშაობს fps ჩაკეტვა, თუ წინასწარ და დატოვე ჩართული ჰუკით არ ირთვება ავტომატურათ თამაშს როცა უშვებ, თუმცა ალბათ ვულკანზე არც ეგრე მუშაობდა აქამდე არც კი დამიტესტია

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  • 2 weeks later...

RTSS Rivatuner Statistics Server 6.6.0 გამოვიდა შემდეგი ჩეინჯლოგით:

Version 6.6.0

Added Vulkan On-Screen Display, screen capture and video capture support
Fixed Direct3D12 function offsets cache validation algorithm in hooking system
Improved compatibility with Direct3D9 applications, which dynamically recreate Direct3D devices
Added new “Injection properties” compatibility settings section to “General” tab:
Added injection delay adjustment settings for delayed hooking engine. New settings are aimed to provide an alternate and easy to use way of disabling delayed injection for applications using 64-bit Steam and Origin overlays.
Added “Reset cache” button. The button can be used for troubleshooting to invalidate function offsets cache without reinstalling the application
Updated SDK:
Added new profile management API. Profile management API allows third party applications to read, create or modify application-specific profiles and create own built-in GUI for RivaTuner Statistics Server profile management if necessary.
Updated RTSSSharedMemorySample sample code. Now the sample demonstrates new profile management API usage and shows how to adjust On-Screen Display position and color in global RivaTuner Statistics Server profile from a third party application
Updated profiles list

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,13.html

ამ ეტაპზე ეგ უტილიტა დიდათ არ მჭირდება იგრებში და არ დამიტესტია ამუშავდა თუ არა ჩემ სისტემაზე ვინდოუს 10-ში fps ჩაკეტვა იგრებში

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  • 1 month later...

RTSS Rivatuner Statistics Server 7.0 გამოვიდა შემდეგი ჩეინჯლოგით:

Added initial Microsoft UWP applications support. Now RivaTuner Statistics Server provides full On-Screen Display, framerate/frametime statistics collection and framerate limiting support for sandboxed Windows 10 store applications. Screencapture and videocapture are currently not supported in UWP environment
New default Metro interface styled skin designed by 00pontiac
Default skin composition mode is now set to layered mode with color key and light transparency
Improved default On-Screen Display rendering configuration provides better default On-Screen Display appearance on modern mainstream PC display resolution. Now raster 3D rendering mode with Unispace font and shadow rendering are enabled and zooming ratio is set to 3 by default
Framerate is now displayed as integer value, however you may return back to floating point framerate representation with configuration file switch if necessary
Hook engine is now using alternate shorter x64 hook trampoline to provide compatibility with Windows 10 Creators Update Direct3D9 runtimes. The previous trampoline can be enabled via the configuration file if necessary
Hook libraries are now digitally signed by MSI to simplify and speed up the process of new versions’ whitelisting by third party anticheat systems. Thanks to MSI, EAC and BattleEye for making it possible!
Fixed bug in Vulkan On-Screen Display cleanup code causing The Talos Principle to crash to desktop on changing video settings
Improved On-Screen Display rendering quality in Direct3D1x applications using sRGB framebuffers
Fixed bug is skin engine causing part of the profiles window to be rendered in solid black color when using layered skin composition mode with alpha channel
Fixed crash on startup under Windows Vista with no platform update installed
On-Screen Display is no longer being rendered improperly when switching between vector and raster On-Screen Display rendering modes during Direct3D1x application runtime
FCAT overlay support is no longer limited to vector On-Screen Display rendering modes in Direct3D1x applications, now it is also supported for Direct3D1x applications when raster 3D On-Screen Display rendering mode is enabled
On-Screen Display shadow in now rendered in proper RGB colors instead of BGR in On-Screen Display preview window
New On-Screen Display shadow rendering for raster 3D mode provides improved shadow rendering quality for some combinations of fonts and low On-Screen Display zooming ratios. The previous mode can be also enabled via profile if necessary
Now “Delete profile” button is unlocked when “Hide pre-created profiles” option is enabled and template based profile is selected
Now you may hold <Ctrl> when pressing “!dd profile” button to create a profile for currently active 3D applications, or hold <Shift> to create a profile with disabled application detection (i.e. exclusion) for currently active 3D applications
Added On-Screen Display transparency support. New On-Screen Display color picker window allows you to adjust color opacity level to make On-Screen Display to appear semi-transparent if necessary. Please take a note that transparency if fully supported for raster 3D On-Screen Display rendering mode. Some symbols of polygonal vector 3D font can be rendered with artifacts when transparency is selected and vector 2D mode doesn’t support transparency at all
Added On-Screen Display background color fill mode. New “On-Screen Display fill” option allows you fill underlying On-Screen Display area with solid or transparent color. Fill color and transparency level can be customized in “On-Screen Display palette” colors list
Updated SDK:
Improved shared memory layout. Now each running 3D application entry contains x64/UWP application architecture usage flags in addition to previously available 3D API usage flags
Added text formatting tags support for On-Screen Display text. Now the client applications using RivaTuner Statistics Server to render a text in On-Screen Display (e.g. AIDA, HwInfo or MSI Afterburner itself) can apply custom text colors, alignment, size and position to some parts of displayed text. Format tags are fully supported for raster 3D On-Screen Display rendering mode only, some tags are ignored for vector On-Screen display rendering modes
Improved On-Screen Display text macro translator. To provide more flexibility and customization %FRAMERATE% macro is now deprecated and replaced with new tags allowing printing application specific framerate, frametime and 3D API independently
Updated RTSSSharedMemorySample sample code. Now the sample demonstrates text format tags usage and shows you how to apply custom On-Screen Display color, subscript style and custom alignment to a text rendered in On-Screen Display from a client application. The sample also demonstrates framerate display via both %FRAMERATE% macro and new tags
Improved On-Screen Display preview window:
Now you may detach and set custom position and size of preview window by double clicking preview window area. Increased size of preview window can be useful if you prefer to adjust On-Screen Display position visually via dragging it inside the preview
Now you may right click preview window area and select “Capture screenshot” command from the context menu to automatically capture screenshot from currently running 3D application and use it as On-Screen Display preview background, or use“Load” command to open and load some previously captured screenshot. This feature can be useful if you prefer to adjust On-Screen Display position visually via dragging it inside the preview. Original On-Screen Display preview window background can be restored with “Clear” command from the context menu
Improved dynamic Direct3D12 presentation command queue detection algorithm
Added On-Screen Display support for Direct3D11 applications using alternate frames presentation technique (e.g. Halo Wars Definitive Edition)
Added power user oriented profile compatibility setting, allowing enabling alternate VTable based hooking for Direct3D1x applications concurrently presenting frames from multiple threads (e. g. Forza Horizon 3 or Halo Wars 2)
Added power user oriented profile compatibility setting, allowing enabling pure Direct3D12 On-Screen Display renderer for some Direct3D12 applications conflicting with D3D11on12 interop layer (e.g. Halo Wars 2)
Added power user oriented profile compatibility setting for OpenGL applications rendering from forward compatible 3.x+ context with disabled deprecated immediate OpenGL mode functionality. The switch allows the server to fall back to rendering path using a separate legacy OpenGL context
Added On-Screen Display profile for Wolfenstein : The New Order 
Added On-Screen Display profile for Citra Nintendo 3DS emulator 
Added On-Screen Display profile for CEMU Wii U emulator
Revamped internal benchmarking engine 
Updated profiles list

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-get/rtss-rivatuner-statistics-server-download,14.html ბეტაა ჯერ მაგრამ მაინც გავაახლე, თუმცა ბოლო პერიოდში დიდათ არ მჭირდება ეგ უტილიტა, უფრო ნვიდიას ინსპექტორს ვიყენებდი და ფასტსინკს ბოლოს, სტარკრაფტ 2 კი ეგეც არ ჭირდება დიდათ

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  • 4 weeks later...

MSI AB 4.4.0 beta 8 (includes RTSS 7.0.0 beta 22) გამოვიდა შემდეგი ჩეინჯლოგით:

- Added voltage control for TITAN Xp
- Now MSI AB display framerate/frametime in OSD itself instead of allowing RTSS to do it, if you define a threshold on framerate or frametime 
graph. The feature is implemented to synchronize OSD color alarm indication with actual OSD framerate/frametime refresh rate. Please take a note
that in this case RTSS settings related to framerate/frametime refresh and output customization are being ignored, and independent per-application framerate/frametime display support is not available (i.e. you won't be able to see independent framerates in each 3D application OSD if you run multiple 3D applications simultaneously).
- Now you can store hardware monitoring settings in profile slots and dynamically switch between multiple OSD configurations in realtime with hotkeys! New settings are controllable via "Profiles" tab, where you can select desired profile contents (only hardware settings, only monitoring settings or both). Profile related monitoring module settings includes hardware polling rate, active monitoring graphs list, graphs order and graph specific settings.

RTSS 7.0.0 beta 22:

- Improved compatibility with D3D12 application using mixed single GPU and explicit multi-GPU rendering scenarions. Currently the only game 
with such rendering behaviors is Gears of War 4 (with latest multi-GPU patch), it is dynamically switching between single GPU swapchains (during loading the scenes) and 
AFR swapchans (during gameplay/menus).

ესეც გადმოსაწერი ლინკი: http://office.guru3d.com/afterburner/MSIAfterburnerSetup440Beta8.rar

რაღაცეები კიდე დაუფიქსია ისე DX12 რეჟიმში

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  • 4 weeks later...

MSI AB 4.4.0 beta 10 გამოვიდა RTSS 7.0.0 beta 23-ით შემდეგი ჩეინჯლოგით:

• Improved 5-channel thermal monitoring module architecture provides support for up to 20 independent thermal sensors per GPU (up to 5 independent GPU, up to 5 independent PCB, up to 5 independent memory and up to 5 independent VRM temperature sensors) on future custom design MSI graphics cards
• Added NCT7802Y thermal sensors support to provide compatibility with future custom design MSI graphics cards
• Improved hardware database format. New database subsections support provides more compact database definition for multiple graphics card models sharing similar hardware calibration info
• New cached I2C device detection algorithm improves application startup time on the systems with multichannel voltage controllers or multichannel thermal sensors
• Added experimental interleaved hardware polling mode, aimed to reduce hardware polling time on the systems with multiple polled I2C devices. When interleaved polling is enabled, just a part of hardware monitoring data sources is being polled on each hardware polling period, so it takes multiple periods to refresh all monitoring data sources. Power users may enable interleaved hardware polling mode via the configuration file if necessary
• Improved third party voltage control mode functionality. Now third party hardware database can also include extended thermal sensors calibration and mapping info for third party custom design graphics cards

iCX thermal sensors are in third party database now, so selecting third party voltage control mode in "General" tab should unlock access to them in hardware monitoring module.

ესეც გადმოსაწერი ლინკი: http://office.guru3d.com/afterburner/MSIAfterburnerSetup440Beta10.rar

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  • 3 weeks later...

RTSS 7.0.0 beta 24 გამოვიდა შემდეგი ჩეინჯლოგით:

- Added embedded objects support, now OSD client applications can easily embed graphs into OSD hypertext. New MSI AB version will be required to get graphs displayed in AB OSD, for now you can play with open source RTSSSharedMemorySample (included in RTSS SDK subfolder). The sample demonstrates per-core CPU usage history graphs, RAM usage history graph and instantaneous framerate and frametime graphs in OSD. I hope that this feature will also get supported in third party RTSS clients like AIDA and HwInfo soon. I've already published short demo video teasing embedded graphs usage.
- Raster font texture now includes a set of pre-resized fonts, so 100%, 80%, 50% and 40% fonts are stored in the same texture now instead of just 100% size before. It means that now you can resize OSD text to those scaling ratios without loosing text quality and without negative effects like blurring caused by shrinking default 100% font to that size on the fly. So subscript/superscript text rendered by modern OSD layouts should be rendered in better quality (sharper) now.
- Optimized Direct3D state changes in situations where multiple batches of primitives are rendered in On-Screen Display (e.g. when rendering the text and FCAT overlay simultaneously, text with filled background, text with graphs etc). That's not something that you can notice in real world benchmarks, because state changes do not eat that much CPU time, but that's something you can notice when you're running some artificial tests with 2000+ FPS values. All Direct3D OSD renderers are affected by this change, so please report if you notice any abnormalities in OSD comparing to the previous 7.0.0 betas.
- Built-in frametime history graph size is specified in chars (32 chars x 4 chars) instead of pixels now, which means that it can be resized with font.
- Slightly changed appearance of rotating screen/video capture indicator

ესეც გადმოსაწერი ლინკი: http://office.guru3d.com/afterburner/RTSSSetup700Beta24.rar

რაღაცეები დაუხვეწია კიდე ანვინდერს ორმელიც უფრო ვინდოუს 10 და DX12 ეხება

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MSI Afterburner 4.4.0 beta 11 გამოვიდა შემდეგი ჩეინჯლოგით:

- I've added new options allowing you to display OSD history graphs for any graph from MSI Afterburner hardware monitoring module. New option is called "OSD item type", it is located in "Monitoring" tab next to "Show in OSD" option. It allows you to display each item as a text (i.e. like it was displayed before), as a history graph, or as a combination of both text and graph. That's early initial implementation of graphs embedded in OSD, which allows you to feel the graphs and allows us to polish the final implementation, so suggestions on desired graph layout are welcomed. For example, I'm not sure if we need additional labels with graph names next to each one, I'm not sure if current values displayed next to graph are necessary (personally I tend to remove them as they are duplicating text displayed above) etc.
OSD Layout selection setting has been moved a bit above, it is located in separate line now.

RTSS included in distributive is also upgraded to beta 25. It contains some internal changes related to graphs rendering implementation.

ესეც გადმოსაწერი ლინკი: http://office.guru3d.com/afterburner/MSIAfterburnerSetup440Beta11.rar

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MSI Afterburner 4.4.0 beta 12 გამოვიდა შემდეგი ჩეინჯლოგით:

- Added labels for OSD graphs
- Changed default hardware monitoring graphs order. GPU related graphs have been reodered a bit in order to provide more convenient layout on multi-GPU systems. “Framerate” and “Frametime” graphs have been moved to the bottom of the list
- Now you may hold <Shift> key when clicking a checkmark next to a graph name in the list of active hardware monitoring graphs to enable or disable all graphs at once
- Graph colors and text size tags are now defined by OSD layout and can be customized there if necessary

RTSS 7.0.0 beta 26 is included in distributive:

- New reusable Vulkan vertex buffer implementation no longer limits the On-Screen Display geometry by 16K vertices
- Fixed vertex buffer overflow in Direct3D8 and Direct3D9 raster 3D On-Screen Display rendering implementations causing the text to disappear when trying to display around 700 or more characters

ესეც გადმოსაწერი ლინკი: http://www.guru3d.com/files-get/msi-afterburner-beta-download,32.html

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  • 5 weeks later...

MSI Afterburner 4.4.0 beta 14 გამოვიდა შემდეგი ჩეინჯლოგით:

- Added experimental CPU temperature and CPU clock monitoring for AMD Ryzen CPUs.
- CPU temperature graph is now displaying data from dedicated package sensor on Intel CPUs instead of maximum core temperature.
- OSD graph labels can be renamed now.
- "Monitoring settings" option under "Profile contents" is no longer enabled by default.
- Improved PCI bus scanner provides support for low-level GPU access for the secondary graphics cards in Crossfire configuration on some (Ryzen) platforms.

ესეც გადმოსაწერი ლინკი: http://download-eu2.guru3d.com/afterburner/Guru3D-MSIAfterburnerSetup440Beta14.zip

დავაყენე იმდღეს და კარგათ უბერავს ბაგების გარეშე

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ეგ განახლება კარგია, მაგრამ პროცესორების ტემპერატურის მაჩვენებელი გაასწორეს?

უბრალოდ ეხლა მუღამის გამო ჩავწერ და ვნახავ,წინა ბეტები აშკარად იტყუებოდნენ

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